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Sylriana

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Everything posted by Sylriana

  1. It should be obvious why you'd be better off rerolling if you don't like what amounts to the class' defining mechanic.... I mean heck, I'd love to have ranged, stealthless operative options, but it just isn't realistic to ask for.
  2. That'd be cool. Feels sort of silly to me that the non-jedi/sith melee DPS classes equip blaster pistols and rifles as their main weapon.
  3. On Empire on my server I almost never see assassins or powertechs. Decent numbers of everything else, but hierarchy would probably be Sorcerer>Mercenary>Marauder>Operative>Juggernaut>Sniper>Assassin>Powertech. The one caveat here being that virtually none of the sorc/merc/ops I see are healspec. This doesn't apply crossfaction though, as I see tons and tons of Vanguards on my republic character, more guardians, and not so many sages.
  4. Calling it "broken" conceptually just because it lacks an intermediary step is silly. It's an issue of balancing numbers, not concepts.
  5. Trooper storyline seems good to me so far. It's a rather straightforward story, but not a bad one necessarily. Haven't played them, but I've been told that the Smuggler story is "neat" and the Knight story is "epic feeling" and the Consular story is "boring as hell"
  6. Really? I think I've only seen two assassins in my entire time playing this game.
  7. SI's story has seemed pretty interesting to me so far, though it feels sort of, like the above said.. insular. I liked the beginning of the IA's story ( my IA is pretty low level ), but I've heard a lot of people whining about the storyline really dropping off around level 40.
  8. I've been enjoying my female inquisitor pretty well. Only thing I don't like is that she sounds incredibly sarcastic half the time I want to be serious. Like the way she says "You have my complete, undivided attention".
  9. I have the same issue on my sorcerer and vanguard. The abilities still go off instantly ( at least in my case ), but the animations are miserably de-synced. I actually was fighting a boss the other day, and I got a popup saying I'd completed the quest before my character even fired her gun the last time.
  10. I actually play both, but I do think the trooper has a cooler look. For abilities it's hit and miss. DFA is a lot more visually impressive than mortar volley ( even ignoring the bugs ), but I prefer stockstrike to the BH's silly *** shoryuken. I think the aesthetics for Combat Medic are better than the aesthetics for Bodyguard too. Trauma probe > Kolto shell. That'd be cool as heck... and make more sense than being a melee class that uses a blaster rifle as their primary weapon....
  11. The spells are being calculated on a 1 ammo = 8 heat comparison ( so 16 heat for the stockstrike equivalent, 8 heat for the cyrogrenade equivalent, etc. ) But the 3 ammo spells cost 25 heat. So a BH "saves" .33 heat per spell over the trooper counterparts, except for 3 heat spells, which cost .01 more heat than the trooper counterpart's. That is, unless the BH spells actually do work in fractions of a unit and the tooltips just hide it.
  12. running around with a large blaster rifle and then spending most of your time trying to get close to the opponent so you can smack them in the face with it?
  13. Worst patch in the history of MMOs? This must be your first one. It's a pretty minor issue given that it only effects high level characters (which, to be blunt, does not constitute a significant portion of their subscriber base) and even then only ones that PvP, and even then, not in a particularly significant fashion. The reactions here are mind boggling (well, not really, anyone who's played any MMO before knows how dumb the forum going community tends to be)
  14. Why would anyone want to play a trooper, who anyone who knows Star Wars at all knows is just cannon fodder to make Jedi or Sith look cooler, over a bounty hunter? The Smuggler is the only Republic class that really has an appeal factor even remotely comparable to their Imperial equivalent. It wasn't overdone though. Even with that absurdity the person you're replying to mentioned, the outnumbered side almost always would lose simply because you couldn't defend as many places as the other side could attack (or vice versa) and empowered characters were still fully vulnerable to CC It's not garbage though. The classes are designed as mirrors... but it doesn't work out that way. Specifically for the most part we're talking about laggy animations on a lot of moves that make them worse for certain classes. I.E. A trooper's mortar volley has a significantly longer startup animation than a bounty hunter's death from above, making the former harder to land properly. There's a smuggler skill with a casting animation that roots them while the IA equivalent is instant, though I don't remember the name of it. Hardly game breaking stuff, but still frustrating
  15. An epic new MMO on the horizon that's going to put all the competition to total shame with it's brilliantly designed systems and wonderful innovation on the MMORPG formula? Haven't heard that one before.
  16. I actually never said anything about it being PvP so it doesn't matter, so I'm not sure why you're mentioning that In fact my entire post was arguing against the idea that a total server rollback was necessary to compensate for this issue, not that Bioware shouldn't address it at all ( though in general the severity of the particular issue of the bug is being severely blown out of proportion. The faction imbalance issue is a larger problem, but also separate. ) As for your hypothetical, any decently designed game of this nature should have databases they could go through to deal with the raiding issue. Honestly they -should- have similar capabilities for valor ( which makes the logical fix checking activity for the day pre-patch and retroactively removing all Valor over a reasonable cap. ). If they don't have that capability, well then all BW could really do is fire their coding team for having such poor infrastructure.
  17. A small glitch that effected a tiny fraction of the playerbase and even then only when playing in a certain zone definitely falls under the "minor" heading.
  18. Yeah. ****** your entire playerbase to cover for a minor glitch is totally the "appropriate" response.
  19. They should have just done what Blizzard did in Vanilla when similar issues were relevant: Say and do absolutely nothing, except maybe having one of your lead designers tell people that they suck and need to learn to play.
  20. Not really. Blizzard's never done anything to address spawn camping because it was never considered a problematic affair in that game. Ever. You were told to go log off or to keep trying to run away somewhere safe. Only in TOR have I seen people (at least threaten) to mass unsub over the issue.
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