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Wraithclaw

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  1. Oh So awesome.. If this is fixed then thank you very much Bioware!! Just tried a game now and it does seem much more repsonive .. will jump in some more and double check.. but seriously thanks for listening!
  2. I disagree. try a 306 geared main Vengeance Jugg into Ranked. Its not fun...you don't perform well. and often just watch the match dead.
  3. Vengeance Juggs are pure trash in ranked atm... literally can't stay alive for more than 30 sec. Can go Immortal if I want..but thats not what I want to play. sucks...
  4. I'm trying to enjoy playing vengeance jugg in ranked... it is NOT enjoyable atm. I get pummeled down within seconds and cant do anything. Ive tried Immortal build in there... I can survive then, but I dont really want to play that way and I'm not particular good at shield switching. Vengeance in pvp needs a BIG fix... Warmonger doesnt do squat atm.
  5. I don't see why Pooled Hatred was nerfed? Now it seems only Rage Juggernauts are laying out the big hits in PVP. Just curious as I don't see many Vengeance Juggy's in PVP and less in PVE as well now.
  6. Ok.. so just to be very clear on this. If I have a Battlemaster armor .. then craft a orange one and transfer the armoring that is in the original into the orange version. The set bonuses follow? Are you sure?
  7. I agree 100%. I just hit 50 on my Juggernaut and gone from doing almost exclusive pvp to being bewildered at how fun the game just got at 50 in pvp. I have taken to playing my Sniper at level 14 in pvp 10-49 instead as it is again much more fun there. The balancing system that is in place at 10-49 is just awesome... Maybe remove expertise and add some pvp set bonuses that you get via armorings, enhancments and mods? then you could just mix and match in your existing armors and still feel you've gained something cool for end game pvp without unbalancing it all with the absolute need to have a full 2nd set of gear for pvp and the long grind to get it.
  8. I for 1 love the 10-49 pvp. You can come in with poor gear and less tools at say 14 and do very well vs players all the way up to level 49. the balancing system seems good and generally I've had nothing but tons of fun in these WZ's. However, I recently hit lvl 50 on my juggernaut and now it's not very fun. Its now just a grind to get expertise gear so that I may again enjoy playing pvp. I have read people saying that it is balanced as everyone will be in BM gear and the expertise will balance out, however in reality that is far from the truth as any new 50 will be struggling to hold their own. Even with full recruit gear to start out it seems a long way up to the 1200+ expertise most players seem to be sporting. My own opinion is that I would rather have seen cool set bonuses specially focused on pvp that would give very solid bonuses to players in pvp vs using them in pve environment rather than incorporating the expertise system. Would have been cool to have armorings, mods, enhancments that applied these bonuses so that we could place them in the new Orange pvp schematics .. that dont seem to offer and set bonuses from pvp.... basically pvp shells? I don't want to make a big argument for or against expertise gear.. although I am currently more against than for. I am mainly wondering if anyone else feels the same... that 10-49 pvp seems much more fun?
  9. just another comment on previous post: Rotation is spamming force lightning for wrath procs to use on lightning strikes which can proc chain lightnings. Throw in some instant crushing darkness as well and keep affliction up force fast channel force lightning procs. I also use lightning storm when groups bunch and I can focus and always get chain lightning procs off this. however they should up dmg on these stand in place channel spells as we get severly owned even with all the utility. also dont forget to use shock while on the move.
  10. Well.. That is almost eaxactly my build. I have 0 23 18 in my spec however. Problem is dps feels like it has been halved since before 1.2. Utility is stil lthere but if someone focuses you its very hard to take them down first. The double dip is still very efficient. I get tons of Chain lighting procs from Force storm and tons off wrath to spam Lightning strikes. Normally spam lightning strikes instant while on move. So far in pvp environ, kills down a ton, dmg is alot lower. Hoping for some readjustments ... if you are interested here is my build: http://www.torhead.com/skill-calc#201ZdcMMdRrhZcMcRsMz.1 change is in subversion... its not worth the points for the force regeration. I never run out myself with this spec. lightning effusion and sith efficacy provide a constant flow. Polarity shift is optional but I prefer instant whirlwinds from 2 points in haunted dreams for utility.
  11. I am running a new build based on this.. Force Lightning (Wrath) > Lightning Strike > Lightning Storm = Instant Chain Lightning. Including all the CC's possible. 23 madness to 18 Lightning is my current build. Anyone tried anythign like this? very versatile and working great for me so far. Both pvp and pve freindly. http://www.torhead.com/skill-calc#201ZbcrMdkbZcMfRsMkM.1
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