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Hermagaddon

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  1. I can be wrong here, But doesnt shield chance caps at 50%? That would mean you can trade some for other stats. Im not sure though, so perhaps someone can confirm wether it is wrong or not.
  2. Then please explain this to me. A guildie of mine, always tops the charts with 500/600k+ damage. The guy has no freaking clue what the **** he is doing. Pops most of his cd's at the same time. And on our server the rep's know how important it is to keep mara's stunned and such. How is that possible?
  3. Personally i haven't been anything but Darkness yet, And i like the playing style so i will probably stay in it. I have been looking around though, Just in case i ever want to change to dps. And this is the build that got my attention: http://www.torhead.com/skill-calc#2000cZhMMZcMfRrMkrfz.2
  4. Wrong. The players that played in these matches did. But that does not mean that one or more of the classes isnt capeable of more. As i said before in this thread, What i am seeing is an average of 400 pitted against an average of 20. We do not know how many of both the 20 and the 400 can actually get the most out of their classes. For all we know 350 of those 400 are noobs that re-rolled to the class because they couldn't beat it. In which case they bring the average down. Then add the fact that we dont know how much time they actually spent fighting. And how much time defending a node, or walking towards it, Or whatever else. So in the end, these are some interesting statistics. But nothing more than. They cannot be used for anything but to show how many people in rwz's play on which class. And the fact that the 2 classes which alot of people are calling over powered are being played the most in rwz's only adds to the suspicion that they truly are overpowered. And i haven't even begun talking about the difference in survivability, mobility and how long the matches lasted.
  5. Even while using HD i still get stunned and knockbacked. For quite a while now. I filed a bug ticket a while ago, The bastards never replied nor did they fixed it.
  6. I wrote down dps instead of Tank in the first sentence, fixed now.
  7. Now add the kills/death ratio. All that you posted is damage, It doesnt shows wether they zerged to get it. Or actually were able to survive. The fact of the matter is, all those classes have a different survivability. That, and i am going to assume that with average you ment the average of ALL the players of that class. You put the average of 400 against 20. Forgive me, But that just doesnt seem all that accurate to me. The fact mara's/powertechs for instance have so many more people in rwz's makes it seem, to me. That to enter an rwz on one of the other classes, you need to be that much more better at your class to be allowed into a group. That, and this doesnt changes the fact that in normal warzones, Some of the classes are still doing alot more damage. I have been in pre-mades and in solo ques. Just in case someone will say that the opponents might have been undergeared, Sure thats possible. But then the other classes should have done that much more damage aswell. This is not a fact, just my oppinion. But to me it seems like you need to be great at you class to beat a "decent" player playing one of the "Op'ed" classes. Which in turn would mean that great against great results in a loss in that case ofcourse. I dont wish to shoot you down, and in all honesty i found this thread to be quite informative. But, there are just to much variables to proof wether or not they truly are over powered. Alot of people have re-rolled to one of the Op-classes, and suck at playing it. So sometimes you come across one that goes down like butter, and on other times one that will make you go down like butter. The fact that we do not know the skill of the people displayed above, means this could potentially be very very wrong.
  8. The moment i read "replaced a few things" i knew enough. As said earlier in the thread. Tank spec with dps gear hardly feels it. Tank spec with tank gear, Which obviously is meant to go together is hurting quite a bit. As for the jedi knight. Lol. Go and try out the new smash centered spec i heard about. Then lets see if you will still come in here claiming to have lost damage.
  9. Not sure which level alderaan is for. Try to stick to the planet closest to your level if you are having trouble. If you know how to play the class you could go for mobs 2-3 levels higher then you. If not. Stick to your own level. Also, You can just send in Khem by having him attack a mob with one of his skill. From what i can remember, I have only been doing pvp for the past weeks. But from what i can remember your companion goes into stealth with you. So you both would take aggro. Ideally you should let him get two hits in before you yourself join in. But it should be possible after one hit aswell.
  10. A guildie of mine plays as a jug. All i hear when he goes into pvp these days is "Power smash, Power smash, Ha got another one. Power smash." So yea... From what i understood they buffed power smash quite a bit.
  11. I haven´t played Dps on my assa so i cannot tell you about the rotations. However, Seeing as you are dps specced. You already said that you use Khem which is a good thing. Do you send Khem into battle before you go into battle yourself so that Khem takes the aggro properly? Or do you just rush into battle hoping he will steal aggro from you? If option 2 is the one you are doing, Try option 1.
  12. The funny thing in this story? They nerfed it so that the few assa's who properly wore dps gear got hit the most. If that was their problem they should had reduced damage. And me for example, am not saying that a nerf wasnt in order. personally i think they should had buffed and nerfed the class. Sounds odd i know. But they should had slightly buffed survivavbility and nerfed the damage a bit more then the buff on on survivability. That buff they should had done on the tanking gear so that tankspecs with dps gear would not get to profit from it. But the way they nerfed us... They are pretty much forcing us to go into a hybrid build with dps gear. Which btw, I refuse to do.
  13. Why should we be forced to go Dps? I am in Darkness because i like tank classes. I went for the assasin because the developers said that every Tank class in the game is ment to be a Main tank, That and due to the assasin using force attacks like lightning and shock. So tell me, Why should i go Dps when i want to Tank?
  14. I am going for the resolve one's myself. They give endurance and willpower.
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