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Antipathize

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Posts posted by Antipathize

  1. The reason people reply without understanding is that they want to understand the inner workings of your mind. Did you have a seizure? Are you being satirical? Are you unable to type well because the short bus keeps hitting bumps and the helmet falls over your eyes?

     

    These are questions that must be answered, because at this point I refuse to believe someone handed you a diploma.

  2. The game would have been better without a class system. Let’s face it after SWG what everyone truly wanted was a star wars game with a focus on sith vs jedi. If they would of took a non class approach the game would have benefited in so many ways.

     

     

    Thanks for speaking for everyone, and even if there was good stuff in SWG, catering to a minority kind of broke it. Some people don't want to dig through a turd to find a couple diamonds.

     

    Story

    First off there should of only been one storyline for eacKh side, everyone should of started off force sensitive and as they went through the story joined the Sith or Jedi. This would of added an element of choice into the now otherwise boring storylines and they could of done so much more with companions and story if they didn’t have to do voiceovers and story for so many various classes. I believe a focus on a single story arch with a focus on choice would of made the voiceovers worth the effort

     

    Oh good, take the one thing everyone praises and gut it out.

     

     

     

    Balancing powers and skills would have been easier then balancing different classes. Classes also don’t offer anymore choice as you can make plenty of variation in a non-class based game by giving people the choice of skill sets. The focus of the game should have been melee combat and force powers and there would have been balance. Get rid of tanks and healers and all the various other class crap that ruined competitive gaming.

     

    You don't understand balance or pvp. I can't even justify wasting my time to explain why you are wrong. Others will point this out.

     

    This is just my quick thoughts I could go in-depth but I don’t want to make a wall of text that no one reads.

     

    Thoughts?

     

    Good idea on not posting more

  3. Please create a forum called "The Trash Compactor", where all the nerf threads, complaints, and other terrible posts can be sent. That way, the same people can stop ******** up the rest of the forums. The threads should be moved here (not just locked and left in place) I think it would create a very positive environment, and the bad posters can just stew in their own filth. A mos eisley of forums if you will.

     

    Thanks!

  4. First of all: The way I understand it the ysalamiri do not "remove" the force from an area they just make it inaccessible, sort of like a frequency dampener.

     

    Second: The dovin basals used by the Yuuzaan Vong are ridiculous, pretty much THE worst implemented tech in the entire star wars universe. They have mother****ing GRAVY GUNS, and the idiots use them for killing SHIELDS?

     

    Do they realize that they could use the same technology to, I dunno, RIP STAR DESTROYERS INTO TINY PIECES.

     

    I would use them to make delicious toppings for mashed potatos.

     

    On a serious note, I only noticed I had problems with the EU when I realized how dumb Jacen was. He literally was so annoying it caused me to take a step back from the whole universe and see how stupid some of this stuff got. Karen Travis's was interesting until I realized it was all emotional dialogue and basically a soap opera. There is like one line of action in each book and the rest is emotional fluff.

     

    Every Force power is amplified or changed from the movies, so instead of it being an end to a means, it becomes a tool used in every situation as a cheap party trick. (I Jedi, Caedus, star killer, bane) and the need to plug in a famous person every book gets old.

     

    I don't hate the EU as much as the prequels though. They tend to actually have developed characters I'm interested in.

  5. Dps in no way shape or form needs to be able to kill a tank. The tank is the dps hard counter ffs. I hope nobody actually listens to the Ops post, because eventually the only thing worth pvping with is going to be a dps.
  6. That's why they always cheer the team that scores the game winning point in football. **** that guy that scored it. He never would have done it if not for the team. Kobe Bryant also sucks, his team carries him.

     

     

    Get real guys, objective based medals are coming, otherwise there is no incentive to play the objective I.e. run the ball.

  7. People think they will be able to jump right in SW and it will be as large and complete as Wow. It will take YEARS.

     

    Swtor had the shoulders of wow to stand on. No reasonable person expects the same level of content, but they do expect the same quality of life enchancements. You don't reinvent the wheel every time you build a car. The stuff people expect is really simple too. Server transfers, UI adjustments, lfd seeker, logs, etc. some of this stuff is coming, yes, but it's not unreasonable to expect it at launch. I personally think things like server merges or transfers should be a higher priority than coloring your equipment to match, a mailbox on your ship, or a family tree. That just screams misguided priorities to me.

  8. I think people are not angry at the nerfing so much as to how they decided to nerf. With the way they are doing it. A team of healers could face roll a player, causing them to unsubscribe. A team of snipers could coordinate ambush on a target and get them from 100%-0 in like one gcd.

     

    My point is, balancing to try to retain the casuals that rage quit because they lost a game, or can't kill the boss to get the crystal, or can't afford that speeder, or can't time interrupts, etc. will result in alienating the more dedicated crowd which actually sticks with an mmo they like.

     

    How many of you would like to compete in sports, only to have to wear lead weights because the guy with down syndrome keeps getting beat.

  9. That's just not true. Every mmo, regardless of the state of it has had a dedicated core base that plays it until the bitter end. Only time can tell if this was successful or not. There are plenty of other threads to voice negative opinions, let the optimistic people have one for once.
  10. I personally don't understand the reasoning for separating the market as it is. The gtn is galactic. There are items that are restricted by class already, so it's overkill to have republic, imperial, and a hutt network. I would also like to see the gtn linked across servers to keep the market in good health for even low populated servers. As it is now, I can't even sell anything when I slash my prices, and competing with two other people is just silly.
  11. Realizing that, try this. Read a post out loud, using all of the punctuation and pronouncing words as they are spelled. If someone were to be in a physical conversation do you think that things like being able to pronounce the words they're saying and put the words where they are supposed to go in a sentance will make them sound more or less credible?

     

    If someone does not understand the english language particularly well, why should I accept that they know the nuances of a system being discussed in english?

     

    I can do it too!

  12. I've been saying that for a while. I re-rolled (Not because my previous server was dead but because I wanted to play with IRL friends) and was amazed to see 70 some odd people on Coruscant. The most I remember ever seeing in Westfall was like 15.

     

     

    For the people that are using this game as a single-player RPG, of course the numbers don't matter. Those of us that spend hours trying to form groups and warzones give slightly more of a damn.

  13. I think the point is that many players posting on the forums voicing their displeasure with the current state of ToR aren't doing so just to complain, but hope their voice may be heard so a game that they are passionate about and truly want to see succeed and have a long life (like WoW) will do so.

     

    Something I noticed last night that struck me as I was logging out in a cantina was how devoid the cantina was of activity. I have some fond memories from SWG of players crowding into cantinas to play their instruments or dance, even forming bands and jamming out some tunes. There really isn't any sense of that in ToR. Instead, I feel like I'm playing a co-op version of KOTOR with just a few friends.

     

    I honestly feel that this game was intended as a single player game and began development that way. The game doesn't lend itself well to community either because of this. The whole team is focused on the single-person fun factor, and TOR is suffering for it. I am a casual, and I have NO motivation to interact with anyone.

     

    I think the underlying problem is that people are easy to discard. Vendors provide everything a player needs. There aren't enough useful consumables to keep the economy running, so they contrive money sinks or cut income. It takes very little time to gear up a player, so once that is done, there is no reason to even interact with anyone unless it's pvp.

     

    I don't even feel like I accomplished anything in my story, since everyone and their mother is darth, or grand champion.

     

    All of this is my opinion, and honestly a good crafting economy keeps me in a game once I've finished the content I want to.

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