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Chaede

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  1. This is good. Too bad the art directors for SWTOR don't have your understanding of simple yet eye pleasing designs.
  2. This statement applies to people living in the US too... but they are never inconvenienced, cause you know what, your attitude would change dramatically if you suddenly had the choice of whether you were able to play on a Friday night taken away from you. Specially if it was the 2nd time in 5 days and for no other reason that to stop people who are able to play on an expired free weekend pass. Lets be clear on this. This is not a patch to improve performance. This is not an emergency patch to fix something that is negatively affecting paying customeers. This is not a maintenance patch. This is a patch to remove people who might be enjoying the game for longer than they should be on a free pass. This is a patch scheduled during peak oceanic weekend play times. This is a patch that could have waiting until Tuesday. Its very easy to make these comments when you are not the one negatively affected. Its like saying that the GFC doesn't matter because I haven't felt the sting of it and all the people it did effect should just go hang out with friends or get laid cause that fixes it.
  3. Its not emergency maintenance according to the patch page. its to block a few people who are on a weekend pass that are still able to play past the point they were supposed to be able to.
  4. OP I feel your pain. What bothers me more is this maintenance is merely to patch an exploit that is allowing a few weekend free pass people to keep playing (look at the notes on the patch page). It is being done during peak play time on a weekend for Oceanic players. So Oceanic players lose out on optimal time so that they can stop a few freebie players. Lets upset paying customers to remove a few people who are enjoying our game for free... Its not like this couldn't wait until Tuesday, its not like the servers are overpopulated for a lot of people. Its not like the additional time they give free weekenders to play is really affecting business at all. In a sense it gives them longer to get addicted/attached to their characters and the game. Instead, the decision has been made to patch during a peak timezone for the newer player base to remove a couple of freeloaders. This is not a stability patch, its not a patch to prevent people exploiting or hacking or improve anyone's play. It is a patch to stop a few loopholes in their sloppy coding that allowed a few people to keep playing. Its the kind of thing that should have been tested before offering free weekend trials. It is not mission critical to fix. Instead this is being fixed while more serious bugs remain ignored or deep down in the list of things needing to be fixed.
  5. Use interrupts. Almost all fights with the sage are doable with any companion if you use your interrupt. I was really disappointed on my sage with the boss fights. I kept reading how hard they were and so far they have been incredibly easy. Interrupts seem to be the key for all of them. Interrupt, heal when you get low and otherwise DPS them. Sidonie was like this, 1 shot at around level 30 short fight no issues. Vivicar is the same. You interrupt has a shorter cooldown than force crush the ability you have to intterupt. Outside of force crush he does very poor damage.
  6. Jedi were a rarity in the EU, you also stated disregarded the EU lore earlier or claimed it was only EU so it doesn't matter. Please post a consistent argument that has not been shot down by counter EU lore arguments. Better yet get George Lucas to come on the forums and say you are right because the lore during this period of the SW Universe is pretty much created and dictated by BW which never have faction specific restrictions (except for cyan/purple) on crystals. There were alignment restrictions true, but then a dark jedi was forbidden to use blue green crystals by game mechanics and could not blend in like you say they should have to. This game, nor the KOTOR games, nor any of the lore lore in this period seems to agree with you. I don't understand even if this was against lore for this period you aren't campaigning against all the other things in this game which are against lore.
  7. I am a SW fan and I am all for it. Proved you and your limited opinion wrong. As has been explained numerous times, TOR is EU lore. In EU lore colour restrictions are pretty much non existant. I find it odd that the OP quote EU lore for his reason and when it is pointed out the flaws in his reasoning he then says to abandon EU law. Seriously, if colour choice is that game breaking for you maybe you need to reset your priorities. This is just a game, a game made by BioWare which has potentially created as much lore as George Lucas originally did. It is a game set thousands of years before the the Trilogy. According to the Trilogy, there was never a time where the rule of two was not in effect for the Sith. Hence we should only allow 2 sith to be played on each server at any one time. Since having more than 2 Sith breaks the original cannon. Of course this is not the Trilogy era but an era mostly created by BioWare and during that era colour restrictions are not really important. Its not so much restrictions but just that certain colours are uncommon. If it is game breaking for you, then is having 1000's of sith running around game breaking? Is having every 1000's of captains for Havoc Squad game breaking? This is equally valid to the 'it should be rare argument.' There should only be one head of Havoc Squad too... makes less sense to have more than 1 of them then it does to have more than 1 Jedi using a red sabre. OP your argument is based on a false premise focused through your bias on the issue. People have pointed out other lore that is equally valid that contradicts your argument. They have also pointed out business model, individual choice and original reason why lightsabres had colours at all arguments. There is no valid argument for why colours are restricted at this time in the lore. Association of Sith = Red and Jedi = Blue/Green may not have even happened at this time and as BioWare pretty much owns the story for TOR period of the SW Universe it is their call to make. You don't have to like it but you do have to deal with it. For instance I dislike that my Jedi is always in a skirt, never pants but you don't see me saying that it is lore breaking because look never wore a skirt.
  8. Just because oyu can't do use peripheral vision to ue the mouse to click while watching athe battle doesn't mean that others can't. Its like I can watch TV and eat popcorn without taking my eyes off the screen. Please produce empirical evidence to back up your claims before saying something is fact. All we have is your word that you are a better player if you use keybinding. This is a claim not substantiated by more than your own personal experience and opinion. It does not necessarily apply to others. Your arguments for speed of typing over speed of adusting mouse to click onscreen buttons don't apply when there is an enforeced 1.5 second delay for spamming most abilities.
  9. It would make no difference if typing had a 1.5 second global cooldown between able to type letters. It might have a marginal effect on off global cooldown abilities but either way I ahve never seen any empirical evidence that proves that mouse turning is superior, only that it works better for some people.
  10. Ojas, the onus is on you to provide empirical evidence to support your claim. At the moment you have only provided anecdotal evidence or cherry picked and compared some abilities and features. I am not saying you might not have a point, just that you have not adequately provided an argument that you do. It is not up to me to provide evidence to the opposite even if I disagreed with you or thought that things were fine, I don't honestly know as I don't have enough experience to make that claim and no one has presented real empirical evidence to substantiate it one way or the other. Putting the question back on me is also a bad way to demostrate what you think is the problem. It might work in a debate, but I am not debating with you, I am suggesting that if you want your point to be taken seriously you do so in a way that can be substantiated with empirical evidence. You have in short claimed that there is an imbalance between set bonuses and provided theories based on incomplete or comparisons not backed by empirical evidence. I am not saying you are wrong, just that you have not done anything to prove or substantiate that you are right.
  11. You seem to take the Sage's regen into account while cast but not the Op's. In actual fact Op's won't fall to below 40% with the number of casts you imply. It is much easier for the Op to stay at high energy that it is for the sage to. Also means the Op regens to full energy in much less time that the sage can do the same. I am not saying there is not a disparity or even that there is. I am saying go do real empirical testing in a number of scenarios. You are looking through too narrow a lens and to make a valid point on class imbalance. You need to consider all the tools a class has, their optimal rotations in different healing scenarios not just compare two abilities and regen rates. That is no way to balance classes or comment on class balance. That is like saying a sports car is better than a land Cruiser because it travels faster on a race track. It does not adequately compare the two vehicles at all. I am trying to make you see why your current argument fails to have real merit to developers and thus won't achieve the outcomes you want.
  12. Again, you need to look at classes as a whole not cherry pick abilities. You point out what you consider 1 classes strengths are where another class might be weak. If you want to be taken seriously then you need to run the numbers in different healing scenarios. Might be that the instant cooldown free cast ability is not the godsend in many of the situations you think it is. My suggestion is go experiement with both classes in various scenarios (burst, sustained, clutch, pvp, high mobility etc) and if possible film it, add commentary on where one performs better. Do the maths behind real situations (not optimal spreadsheet ones) and then post with informed critque of the classes. I could point at 1 ability that operatives get that I think was awesome and better than a similar version of what a sorc gets, or doesn't get and as far as a developer was concerned my comment would be as valid and as researched as yours, which is to say I wouldn't waste my time with it. I am trying to help you understand that you need to provide real empirical evidence rather than anecdotal evidence or just stating that X ability appears amazing. The only thing I can conclusively and objectively take from your posts is that you think sages are superior and the set bonus on their set is better than the operative one. You have provided maths for regen rates and percentages but that really means nothing without a contextual back drop or a scenario in how the sage and their set bonus and pool/regen mechanic is better in every way or situation.
  13. Ojas, to point out the obvious, different classes are different. You are talking about resource pools without really considering that Operative, with proper resource management has a much faster resource regen than sages/sorcerers. Operatives recover a lot faster from having to spam abilities than sorcs/sages can. This means that long term operatives have a much better time in longer fights. They have different design principles and strengths. You can compare 1 aspect of a class to just 1 aspect of another. You forget Operatives have better crits, stealth, a faster recovery time from burst scenarios etc. Also you have 2 almost identical threads about what you believe are disparities in the classes. You are unlikely to be taken seriously about it on these boards since you are only looking through a narrow lens. If sage/sorc ends up in a better position in most healing scenarios then I am sure they will be nerfed or merc/op will be buffed but without a much better analysis, including burst healing vs sustained healing versus HPS and recovery scenarios you really aren't making much of an argument. For the record I am not saying that operatives might be worse off than sages/sorcs. I am saying you have not presented enough information and empirical evidence to make the claims that you are and expect them to be given credit.
  14. Problem is you are the exception. Go to any MMO forum with dps meters enabled. It becomes about the numbers not about the game, teamwork or actually just playing. Read my above post as to why dps meters become toxic and encourage single mindedness that detracts from game play. Raiding should be about the encounters and teamwork, not about watching numbers.
  15. QFT. This is how they end up getting used by majority of the game base. Then encounters start getting tuned around DPS meters. Then people play their classes sub optimally to make it about the numbers rather than about teamwork. DPS meters and dps racing encourages people not to use the support features of their class to help the rest of the group. It encourages people not to be the one who losses dps by throughing an emergency heal or cc an add etc. DPS meters do not help groups play better, they only help individuals who care about having the highest numbers. DPS meters have never downed a boss. Used to be possible to pick good and bad players before they came into wow in raids, its still possible now. DPS meters are also used as a 'my class should be buffed cause we are lower than X class' there will always a be a lowest DPS class and meters are often used to force dps players of that class to respec to heals, tank or reroll 'cause they don't have as big numbers as every other class' DPS Meters do not improve the game, they only make oyu feel better cause you now have better numbers than the next guy. Too bad the raid wiped cause you didn't cc the add or toss the emergency heal when needed, but hey, at least you got the highest numbers!
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