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MagicWeaver

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  1. Actually, in theory, yes you should be able to, but in reality, you can't. On my level 50 consular with all the pushback etc mitigation maxed out to try to prevent my heals and casts from getting stopped or stalled I still can't get enough heals off (and I am wearing battlemaster/recruit gear - just to make that clarification) to keep myself alive add to this that only 1 heal is able to be done while running, and the additional complication of the volume of cc versus the number of break moves combined with the fact that scoundrels and gunslingers are ranged this is quite near impossible even for 1 on 1. Then it only gets worse for when I get mobbed. Add to this the fact that lately there is the unrelated problem/bug of being "buffed" to have level 49 base stats while I am in level 50 pvp... it's hopeless. And yes, they are standing there (at times) healing and killing at the same time while they have you cc'd and you can't get out because you're one move to break the stun is on a 2 minute cool down but they have 5??? (not positive of the number because each class is different) cc's to keep you permanently stunned with.
  2. I have to agree with everything. For PVP balance to be of such a "great concern" they have attacked the wrong problems. Personally, I think they should leave the skills/heals/etc. alone. For me, I see the bigger issue is population on the servers, hacks being used, and crowd controls. In a game that is drastically falling down hill, to a point they have freed up play on the first 15 levels in the hopes of getting people hooked in and are basically required to merge servers, this is not an all together wise move they have in proposal. Our guild has seen a 2 for 1 change in the population and not for the better. 2 people have unsubbed the game frustrated with the dynamics and changes, only 1 has come in. With such a low population it won't take long until there is no game left, and therefore no PVP to be in the game for which is why they are killing the game in the first place ... to "balance" PVP. Everyone has the chance to pick the characters they want - if they want to be able to compete, they need to find the way to do it. Swinging a hatchet at everyone else's skills isn't the right way - it's a cop-out and a slippery slope. Instead of the rest of us finding a way to do damage to the shadows in PVP the "developers" are just dumbing everything down to the lowest common denominator. If they continue down this path, it will become a matter of everyone does the same damage has the same armor and it's decided by who makes the first blow - cause after the first one it will be hit for hit until the armor runs out... no skill, no style, no creativity, no individuality, and no fun. I'm a consular on my main. I am squishy as all get out. I do PVP. I die - A LOT. I heal - A LOT. I haven't yet found the way to be able to stand toe to toe with any other class especially with the imbalance of CCs to my one break move. However, no one has heard me belly ache about this. I keep trying. Mathematical equations and spreadsheets will never be able to decide how I can stand up and do a better job - the only way is to get in there, learn from my mistakes, and try to find the best means to do it. Sure this change will propose to make my job a bit easier - but that is not what I want. I don't play games to have the world handed to me on a silver platter. I play the games to work out the puzzle, to learn to play my class/character the best I can. Let the classes that don't like going up against Shadows (since they got the worst of this nerfing this time) learn to do it better. Those of you who are glad that Shadows are getting their abilities slashed (if there is anyone - cause I don't think there is judging by the outcry) go an make shadows and find out what the weaknesses are. All the classes have weaknesses. All of them have strengths... until this happens. Just what will Shadows' strength be when you chop them all to bits and rearrange the pieces? They won't be recognizable as Shadows any longer - that's for certain.
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