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jitsuo

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Everything posted by jitsuo

  1. I believe that this game should have both individual and team based medals. The cap for individual medals should be 4 medals and have the same medal system that is in place. TEAM based medals should be more akin to team achievements. Stuff like "600-0" for winning Alderaan with no points lost, "6-0" for winning Huttball perfectly, etc. It can have team goals, like team-wide DPS milestones and such. There can even be "hardmode" style ones like a "Ultimate Frisbee" medal for scoring in Huttball without any ball carrier moving. These would additively increase valor, commendations, money, and stuff like that. The incentive would be that individual performers still get their dues, winning and losing still matters, but HOW you win and acts of teamwork could count for a lot. I think it could encourage team play and add in some fun quirks to the game. Good idea? I know it could encourage some types of bad play if idiots try the tactics and fail, but I believe it would be a nice addition to inspire team effort.
  2. I guarantee that Anni will still blow Carnage's doors off.
  3. I remember that fight, in the gauntlet where you meet Lord Draahg. Honestly, this fight was a breeze for me, but I was also specced Annihilation. Most advice I can give is that Quinn tends to work best if you cycle CD's, but you can try using another companion to share the damage.
  4. Swtor is not a cookie cutter game, we all play the way we want
  5. Absolutely. I may change my spec when Voidstar hits but I use Predation a lot there too. Jump starts to the doors can lead to quick caps.
  6. I agree, but I end up with the ball every single Huttball match and I score a LOT. The extra run speed is vital to me because, on my server/the times I get on, the games are 90% Huttball (Imperial main with a HUGE imbalance issue on my server). I feel that, if given the ball after the first fire pit, we're almost guaranteed to score. But, as I said, it's all akin to playstyle. I run the ball a lot so I use Ferocity, since you hold mid I can see why you don't take it
  7. I said that Predation is the most used one IN HUTTBALL. I end up running the ball a LOT in huttball (if Frenzy, my CC breaker, and Undying Rage are up, I will usually make it) I said in my post that the points in Phantom are more important. Where else would you spend the points than Predation if you don't want Phantom? EDIT: Here is my spec http://www.torhead.com/skill-calc#100bIbRrRRfGzZhMM.1 Critique what you want, but it works best for the playstyle that I have. I have been testing 2/2 Predation and 1/2 Close Quarters vs. 2/2 Close Quarters vs. 1/2 Predation and I enjoy having Close Quarters more, but it's all up to playstyle
  8. From what I've heard, they're removing diminishing returns for Expertise If that's true, then I would think that Expertise>Power
  9. Because I have zero knowledge about the class outside of the PvP skills that I know about. What the strong stats are, what each ability is used for, how certain mechanics work. Spec+rotation gives me a sense of what the spec is supposed to do, so I use that to experiment and see what works well and what doesn't. I am not any good at ALL about giving myself a base to work from, but once I have that base I can build around it.
  10. Bleed baby, bleed it dry. Seriously though, use your bleeds as much as you can. The free healing will soften the blow. It's hard to go without Malavai though. He takes me from barely taking out a gold , a silver, and a trash mob to taking out shiny golds.
  11. http://dulfy.net/2012/03/22/pvp-gearing-in-1-2/ It sums up the gear comparisons here
  12. If I may ask, why Smash before the Force Crush? Isn't that wasting Shockwave buff uptime?
  13. Leveling is always the best option. If you're STILL having trouble then I don't know what to tell you, maybe change to Anni spec. The self heals help a lot
  14. Not a large fan of Rage, but I will admit one thing. If I could pick any classes I wanted for a premade, there would definitely be a Rage Mara there for unlimited Predation
  15. PvP with it, now PvP without it. Once I take it, Predation becomes my most used Fury dump in Huttball Phantom>Ferocity>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Seeping Wounds
  16. Thank you very much. I mostly need a baseline, I usually figure the nuances out myself
  17. This is just from personal experience. Not sure why but most Snipers don't really bother me on my Sorcerer. I usually mez them out of cover if I can and pepper them with FL+CL. The AoE KB+root that I have also keeps them out of cover, which is dandy. I don't PvP much on my Sorcerer, he's been shelved for a while.
  18. Hello all. I am a Marauder who has decided to try out the Sniper class. I was wondering what specs are viable and what rotations are used with said spec for PvP.
  19. On my Marauder--->Good Snipers and Tankasins On my PT---->Good Marauders, Great Snipers, and Tankasins On my Sorcerer----> Good Marauders, Good PT's, and Tankasins
  20. If you need to slow someone to catch them, they're kiting you. 90% of people kiting with a brain use their slow, which is 50%. If you use your 30% slow which only lasts for 6 seconds, they're still kiting you. So yes, Seeping Wounds is useless. In 1.2 it will be viable, but for now it's useless.
  21. I'll do it when we get duel spec.
  22. Defensive Roll is one of the best talents ever imo Also, Seeping Wounds over Phantom or Ferocity? Bad form
  23. ALWAYS use Rupture before Annihilate unless the Annihilate stack is about to run out. The refresh it gives Rupture 2/3rds of the time is free healing and free DPS
  24. This is dead wrong. I tested it again and, on my Sniper, I was able to do a Snipe---->Rifle Shot that looked like this 195--->217--->239 So, no, it doesn't have to be the same attack
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