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jitsuo

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Everything posted by jitsuo

  1. You're a joke. the proc rates have been upped 15%, which is very little. You have to wait at LEAST 7.5 seconds no matter what. 9 seconds will be closer to the norm
  2. I would have to agree. 4 things are needed to stop a good healer/tank combo 1. Frontload Burst 2. CC 3. Interrupts 4. Trauma Ops has the first 2, Anni has the second 2
  3. Seems good to me, Expertise at 500 is kind of the soft cap. Also, be sure to stock up on the BM gear for next patch. Expertise is getting a buff (I think diminishing returns is being taken away from it)
  4. Anni Mara on the healer, and either Anni Mara or Concealment Ops on the tank. Have the Ops open up with the in-stealth Mez on the healer or have the Marauder use int roar. If that gets broken, roar again or Stun the healer. Burn the tank. If the healer breaks out, get the Anni Mara on him and have him interrupt every heal he sees while bleeding the healer dry. You will have a Mara/Ops burning the tank down with another 50% damage being transferred from guard and little to no heals coming in. It helps if the Mara uses trauma on the tank as much as possible. Even if the healer is Ops, who dispells dots and heals with it, he will be forced to dispel his dots and ignore his tank, or heal the tank while you burn him down. Any heal on the tank could and should be interrupted. If you can manage that, you should be able to beat a tank healer combo.
  5. Yeah. At 50 it comes down to possession all the time
  6. http://dulfy.net/2012/03/20/your-old-pvp-commendations-and-1-2/
  7. 1. Kinetic Shadows and Darkness Sins utterly destroy PT's 2. He didn't crit you for 8k, that's one of the stupidest lies I've ever heard. Juggy Smashs can barely hit above 6k. Any Marauder with half a brain will destroy all PT's. A Pt can use Thermal detonator+Rail shot as an opener to hit 8k if both crit, but Obsfucate just leaves a Thermal detonator hit along with denying him burst for its duration. Use Saber Ward right after that and there's a 1/2 chance that his Rail Shots won't hit. What's a PT Pyro without Rail Shot? A joke 3. If a PT consistently kills 5 people in 60 seconds, he was a Champ/BM geared one that was accidentally dropped into a 1-49 bracket. He would need TD+RS to both crit and then have 2 Critical Rail Shot procs in a row per kill for that to be possible.
  8. http://dulfy.net/2012/03/22/pvp-gearing-in-1-2/
  9. Probably one or the other. I just want my white crystals
  10. http://dulfy.net/2012/03/20/your-old-pvp-commendations-and-1-2/ Here's the link
  11. In the notes it says you can trade 10 Merc Commendations for 10 Warzone Commendations
  12. This thread is bad and you should feel bad
  13. You're talking about a Marauder, maybe a Carnage one because Carnage is the tree with immobilizers. He has a RAGE JUGGERNAUT, big difference
  14. Tactics Vanguards are not that much of a problem either. They do even LESS DPS and your defensive CD's are still much better. If a VG is full tank then your bleeds will be able to overpower him (unmitigateable, or at least VERY little mitigation). Though he mitigates most of your damage, you should still beat him because: 1. You have constant self heals 2. Your DPS>>>>his DPS If he's tank/assault hybrid then he's still using High Impact Bolt, which Obsfucate messes up. Either way, an Anni Marauder has self heals and great defensive CD's along with high DPS. A PT Pyro must choose high burst, high mitigation, sub par-ness (tactics), or tanky DPS. An Anni Marauder has an answer to each spec.
  15. I'm sorry but this is complete BS. Armor means next to nothing in this game, and PT Pyro is one of the squishiest classes in the game due to lack of CD's. Marauder can absorb MUCH more damage with their defensive CD's+Bleed heals, also, Marauders have higher sustained DPS and Obsfucate takes out PT's frontload burst. All and all, Marauders should have zero trouble dealing with a PT or a VG. I made a compendium about how to beat PT's on the Marauder forums, here's a link to it http://www.swtor.com/community/showthread.php?t=378099
  16. I've played Anni Marauder but I want to start using my Rage Juggy more. Any tips for what he should be doing in Rage? Good Rotations, Specs, important tips?
  17. QFT it's the 50s in leveling greens that suck.
  18. I say again, Obsfucate makes Rail Shot USELESS during its duration. To those that are saying that Obsfucate doesn't work, please hear this out. Rail Shot is WEAPON DAMAGE, that's why it's WHITE. Obsfucate decreases WEAPON DAMAGE ACCURACY by 90%. Obsfucate is key for destroying a PT/VG
  19. Huttball went from just a pile of **** to a strategic warzone. There is immense value/entertainment in huttball now. I like the game and by no means do i preach it perfect or over perfect, but huttball over time has done NOTHING but expose every intricate detail and fun playing style in this games mechanics. huttball, in its current form has immense purpose or value in swtor. The mechanics to which this game operates DO compliment warzones. And every perfection in this game is exactly what Hutball requires to be successful. The resolve bar is not broke, and i could be wrong but I've yet to see any atemp or reference to resolve from the devs, so it's working as intended. These grapiling abilities are the NEW WINNERS FAD in pvp now. You are beginning to see career grapples, who do nothing in the game but grappling people into pits and watch as the game does all the work for them, and it works beautifully. the way these abilities which are suppose to be controlled by resolve is perfectly done, the way cc and kbs compound on one another - stack if you cast before resolve is full even in its 3 and at 99% is ridiculously AWESOME. Being kbed into the pit, getting out and surviving only to be grappled back in and surviving only to be grappled in again and then frozen so you bleed out is a beauty to behold dunno what their outlook is on the value of certain ccs, and what equates to the potency and price you pay for using them, but they seriously do NOT need to rethink this, especially the way they are changing everything else in 1.2. Overall, win or lose Huttball is IMMENSE entertainment.
  20. You use Obsfucate. You then /laugh because they hit like a wet noodle without Rail Shot
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