I've seen bits and pieces of five of the eight classes and am pretty impressed with how the class quests are tied together, and how they're different depending on your choices. I do wonder if these can be more varied though, or can be tied in to quests that aren't strictly class. The light/dark options are cool but could there be more options? A light V character might have a different outcome than a light II character for example. Or maybe a character's words & tone changes based on alignment scale. You might even be able to set some battle mechanics as a function of alignment. I don't want to give spoilers but, I would say that having more subtle story lines, more of what I think was psychological game-play, and just more consequences for not just pivotal class quest choices but one's choices taken more as a whole would really make the game that much more interesting. While I can't speak for other gamers, being as I'm only casual and this is my 1st MMO, I do greatly enjoy the complex narrative that SWTOR can offer.