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Fluffycitty

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Everything posted by Fluffycitty

  1. I just finished Chp 10. The quest for Chp 10 is still in my journal and it teleports me to the war room but I cannot click anything. The blizz quest will not start. I got all the mails regarding the end of Chp 10. Is this the bug that they fixed in the patch notes? and not fixed? The chapter really wasn't exciting enough to run again, but will re-setting the quest fix it?
  2. This isn't about the difficulty of the missions this is about the galactic map UI. It needs to be updated. What needs to happen is you select a space mission from the terminal Then you select the map and the sectors will have a icon displayed on them for the space mission you have So you know where the mission is, I cannot keep straight where each different space daily is located for imp and pub I'd like the UI to just ell me where it is instead of searching each sector then forgetting the name so escaping out. It just takes to long.
  3. Is it intended that the space missions are not repeatable? is it a one time only black hole reward and no other reason to do the missions without the quest.
  4. Is this intended that the ball toss from cartel packs flag you for pvp?
  5. How about a haunted long lost space craft in the outer rims. Imps and republic want to find out what happened there. No power in the ship no lights, lots of puzzled, and moaning/groaning from some lost long ago sith lord bent on revenge, toss in some droids creepy music and smoke. If you come as a group you are all split up to wonder the maze that is the ship. Some force levitating ship parts. Some blood on the walls, a new model of creepy space monster. classic scarey, stuff jumping from around corners, scary music. At the end you ghost bust the sith lord trap him in a datacron, did someone call ghost busters? Bam haunted house SWTOR style
  6. What about those of us that re rolled toons on what turned out to be a destination server that our original server did not get transferred to. I have a lvl 50 republic toon on jedi covenant and my server was transferred to shadowland, When will my family be whole?
  7. A couple of days ago I tried to do a random SM ops KP. We got to Fabricator, so I'm locked, I queue today and can zone in even if I'm leader because I'm locked out or 4 more days. Is this intended that if I get in a PUG sm Ops that cannot be completed I get a full duration lock out and cannot complete it for BH coms? I completed SM EV last night and my lock outs for both zones is 4 days 7 hours, are they supposed to be the same i did KP Tuesday?
  8. Bugged happened again whole raid cannot zone in or use any abilities or click anything. didn't check chat but game does not respond get a red text error "server admin cannot join zone" or some such error code HE1034. all ops members had to hard exit and re log game to work
  9. But thanks for fixing the trash respawn.
  10. But thanks for fixing the trash respawn.
  11. Time for some unscheduled maintenance raid wiped and could not zone back in had to relog. Please fix
  12. The cannon event is that supposed to activate without clicking anything? Past 2 runs just walking into the room activates the event.
  13. Any clues on what to do with the droids that say come back later how long is later?
  14. you kidding who still uses twiter besides ashton moore?
  15. so are they going to atleast put the patch in or are we gonan keep the servers down for no reason?
  16. Maybe a world event no idea they don't have any interaction with them and cannot find them on the imp fleet. Maybe HK's will storm of of them and kill us all.
  17. This whole system seems bloated and silly to me. You get to craft 10 items that you don't need to, your not leveling up after all, just to RE them to get components to craft something else? Why? That seems like an enormous waste of time and inventory space. Say your logging of for the night and you set all you people to craft some random junk so you can RE in the morning. You can craft what 25 items max? Then you get to log in and RE all that junk in your bags, with the cast time to RE that's about 5 min of just standing there clicking stuff in your bag, that sounds fun and exciting. Then you get to craft the thing you actually want to craft which takes more time. Any reason they couldn't just make the Augment kit take the resources of 10 combines and just take a really long time to craft so we can remove all these little steps. And whats with the resources disparity between the classes arms-tech takes a lot more resources to craft items to RE then other classes might as well just have my sinthweaver make components for my arms tech? Why do the devs resist appearance slots? They make all this good looking non moddible gear just to have us sell it to the NPC because we cannot mod it.
  18. I must have played a different SWG then everyone in the world. The sandbox open space sim was terrible in my eyes. You would fly for about 30 min before you found anything interesting to do, there was a ton of just empty space with nothing to see or do. you fly to your way point and chase stuff around until you kill. then travel for another 30 min back to the space station hope you didnt take to much dmg would hate to limp home. JTLS was so horrible, I only used my ship to avoid waiting for the transporter to land. Harvesting sucks so bad in this game and you want more in space. Why? Even in the movies most of the time space flight was just for travel,. Count up all the times characters in the film where in spacecraft then compare to how often they engaged in any kind of combat, more often then not they fly some where and land and that's it. I mean people bash on the people that want the SWG entertainer classes but everyone seems to love the space sim. Flying around for hours trying to find something to do is not something i want to do with limited play time. The rails concept works fine since the whole game is on rails, its a theme park mmo with a great space ride, take it for what it is a special ride for the park. they could randomize it a little and remove the duplicate missions, but this game isn't marketed to ubber flight sim people that want to simulate real space travel. If they do it i hope they add the hours it takes to get placed for immersion
  19. Ahh sorry.. The problem is semantics though true more options != all options bu the fact is i didn't even know thew where slave markings I thought it was a race thing, not like it says "Slave" in English. I don't have another female rattataki, seen the markings and i was like wow cool face tattoo.. If they are slave markings for imp only then character creation needs to be fixed where every race/sex lists the slave markings as slave markings not scars and then add the markings to the male rattataki.
  20. True 1 more option is indeed more options. But that's the garbage they put in car commercials, Hey great car sale... and in little tiny letters you get a wall of text petty much saying you are getting nothing for sale because you don't shop on Globday during a volcano eruption on Pluto , I didn't see any small letters when they announced legacy.
  21. Ok I can get that the inquisitor class is special in that they all start as slaves. And for story purposes they are branded as slaves, but only humans males are the markings labeled as Slave brands. And the rattataki males do not have any slave markings. And tbh for lore purpose you wouldn't have the option to have a different slave brand you would get the brand that your slaver put on you you couldn't pick one or decide not to have one. But my issue was that the legacy unlock was described as unlocking all customizations for the race, I think slave markings unique to 1 class counts as a race customization even though its tied to the class because if i was told correctly if you unlock a cyborg, which has several class/faction based specific enhancements, you unlock every enhancement from every class/faction you end up with tons of options. True slave markings are not a cyborg enhancement but they are customizations tied to a class. i understand people's aversion to slave tattoos on republic toons the light side has abolished slavery and all that, but the republic can free slaves from the empire and they would still have their markings, It would be like the older Jewish people keeping the tattoos the Nazis gave them sort of a badge of strength and survival. Its not terrible hard to work around the lore of oh your a slave you stay a slave the whole inq story line is about rising out of slavery to be powerful. Why cant someone rise from slavery to be say a agent or a commando or even a jedi knight, it can happen.
  22. I can agree with that but BW pretty much stated you unlock everything. The males do not have slave markings all their empire scars are scars nothing special. But you can RP that you are a freed slave or what ever. But the markings are super cool and my jedi sage twin sister should have them.
  23. Not sure why I have to make this a suggestion since it was supposed to be a feature of legacy unlock but. The Rattataki race Inquisitor class has unique facial "scars" that even after unlocking the race at 50 are not available to any other class, someone told me they are the slave markings. They are raised writings or symbols on various parts of their face. Pretty sure every other race's appearances are unlocked when they hit 50 except the Rattataki inquisitor. So my suggestion BW please do what you said you where going to do and unlock all appearances when you get 50. How else am I going to make twins sisters separated after their slavers where killed one forced to be a sith one saved by the jedi.
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