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CaedLucin

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  • Location
    Singapore
  • Interests
    Singing, Music, Gaming, Lomography
  • Occupation
    Software Developer
  1. Seeing how a ton of threads are made every hour, I had to bump this up. Sorry about that. But anyway, I figured there is actually two different way at handling this, the first would be to make an "Appearance Tab", but that would definitely deemed the Adaptive gears redundant. So that is pretty much out of the question. The second would be what I've suggested on this thread. However, I would also love to hear out from more players in this community, if they're supportive of this idea and also their concerns if it were to be implemented. I would hope the developers could share their insights as well!
  2. I've just received an in-game transmission from one of BioWare's Protocol Droid (Live Agent Chat). And it seems they took interest in this idea. Not sure if they'll consider implementing the idea or not. We'll see. I do hope the developer would not mind an open discussion here with us about what may or may not work, regarding this idea. And also the solutions to it. Once again, thank you Protocol Droid T6-D5! :3
  3. Yeah, this would only make sense. We all like to mix and match and create our own unique look. Most of those Social Gear sets do not mix well with other gears.
  4. The basic idea here is all about variety. We want more choices, not just gear sets you designed for us, but allow us more choices to mix and match the way we want it to. We want our own unique identities, we need our own unique identities. These days, fashion customization is very crucial in an MMORPG, especially Star Wars, BioWare.
  5. There will definitely be people running around in ALL SORTS of set up, regardless they implemented this suggestion or not. Heck you'll even find people running around naked if they choose to be silly. But MMORolePlayingGames SHOULD allow players to dress up however they want to, in order to EXPRESS THEMSELVES! I mean seriously, BioWare said they encourages people to look the way they want to without compromising on their armor rating and stuffs, but right now, this is NOT VERY encouraging really! It's like they promised one thing, but you realized it's actually a lesser version of it.
  6. For patch 1.3, I was REALLY looking forward to the implementation of adaptive gears. It's like the thought of being able to mix and match all sorts of gears to fit my toons, it's overwhelming especially for Role-players like myself. But now that patch 1.3 is here, I'm rather confused. I probably understand the need to still have Light/Medium/Heavy armor types, for non-customizable gears, but why are customizable orange gears non-adaptive? I seriously think that they're one and the same as "Social Gears" and that they should also be adaptive. You're still limiting fashion choices BioWare, despite encouraging the idea of wearing what you want and not jeopardizing the armor rating. Some might think this would cause problems like say, it wouldn't be right if a Scoundrel runs around in a trooper gear. Well then restrict certain gear fashion according to classes then! I don't know how many would agree with me on this, but this is my sincere opinion! Thanks!
  7. BioWare, I know this thread will get drowned quick at some point in time and probably no one will even notice it's existence. But I'm hoping that if it does reaches you please do heed my advice and that of many other players who felt the same as I do. It's not going to be detail specific but more like BioWare's take on this game and how it should be progressing. Knowing it's your virgin break into the MMORPG industry, there are many unknowns to what would work and what wouldn't, thus it is a very risky thing to stray from the norm. And a great many fearful decisions to be made. But please listen to this, and listen it well. Being TOO AFRAID and not dare to try new things out of the usual, when the current market is yearning very much for something new, something different, something sandboxy which allows free reign and flexibility, is already danger itself. Yes, this game is TOO LATE for a sandbox gameplay I believe. But please, do not be afraid to go creative, to try something out of the comfort zone. Having storyline truly is something different, something new for a change. But it doesn't even matter at the max level. People are only interested in the main quest, but even that can only get them through this far. You have to be truthful to yourself that even though we're allow to make some minor decisions in-game (i.e. to kill or not to kill), it's not enough to CHANGE THE COURSE of the game, gamers DO NOT HAVE the power to change the story of the game. Matrix Online does that really well, but they're doing it differently from the norm, they may have failed in a lot other aspects, but they win in terms of players being able to change the course of the story for all in-game/in-server. This game is a serious case of OVER MARKETING but without enough to back it up. Please do start filling it with contents ASAP, as it is right now, SWTOR is underdeveloped, seriously. I know it's a lot of work and you guys are probably working your asses off day and night to get us the best game you could, but the fact is, you don't have a whole lot of time before subbers start failling exponentally for other upcoming games, be it Single-Players or other MMOs. 2 such games would be GuildWars and Diablo 3. I've spoken to a few other others in-game and many are saying that they'll probably quit the next month or two if it doesn't improve much. I didn't wait 3 years just to see SWTOR go down the drain, I even bought the Collector's to support you guys because I believed in the amazing quality of the products you guys presented to us thus far. I hope whoever's reading this will bring it up to the higher ups, or whoever's making the decision calls on this game. This is an advice from a sincere BioWare and Star Wars fan. Please do not let this go to false ears. Anyway, I have made two other suggestion posts that's already drowned deep within the sea of threads, one another some of the problem/issues I see that are killing the game, particularly the exploration aspects, and another suggestion is for Role-playing purposes for those who are interested. - RE: Some problems with SWTOR that may kill the game. - Allow companion to speak, yell or /me emote capability for role-playing purposes.
  8. Well I don't see Darth Vaderas a trader in the first place. If you don't like it, don't pick it up. Be a fussy picker then, it's simple.
  9. You guys do make valid points on the inter-dependence issue. I kind of agree and disagree, because you could definitely make another character with the skill set with which your other character depends on. But the problem would be if you're willing to spend time training the other character up? What I was referring to was for example crafting, gathering, things or skills which can make players much more powerful should be made hard to achieve not just because they're hard to grind for, but also because they can only be made through the work/crafts of multiple crafter/gatherer types. Anyway I also made a thread post on companions role-playing feature for those who are interested to contribute their ideas or comments. Link's below! http://www.swtor.com/community/showthread.php?p=3036268#post3036268
  10. So I as role-playing the other day with a couple others and there was this Jedi Knight who was role-playing himself conversing with his droid companion. He was basically doing this, Johanry: <T7-O1>: Toot-weep-beep-boop. Johanry: What is it my friend? Johanry: <T7-O1>: Weep-boot-beeeeppp! Johanry: Ohh you'd think so? .... .... Seeing this, it immediately strikes to me that the /me command is just not sufficient enough as a role-playing tool. what we need is a command for us to "Make our companions speak" as well. Maybe a /cme command for companion actions and /cs /cy for companion speak and yell respectively, or something along those lines. Yes I've thought about the fact that every class has basically the same companion, so if everyone is going to do a /cme /cs /cy on the same companion, it would look really weird like a spam or something, So I've thought why not allow us to give a pet name (nickname) to our companions, which can be displayed as an alternative name to other players. You might think, then how do we identify what companion other players are using? Well to be honest, in my opinion, I don't really care what companion other players uses nor its name for identification purposes as long as it does what's needed for the group. Unique names like Luke, Han solo, etc can and should be restricted I understand, but please do not make common companion names unique across the server. Allow different people to have the same common names for their companions. it would be good for role-playing purposes.
  11. Yes in fact, in my opinion, I would've much rather SWTOR release at a later date, compared to how it was released underdeveloped. Look at the keyword, UNDERDEVELOPED. I'm not talking about being polished and all,. Being buggy at release and all, I can understand. But being underdeveloped is a whole other issue to not be trifled with. I've already waited SWTOR for 3 years, what's another few months or a year if that could make the game so much more fun. The first impression counts, if a game failed at that, it will lose potential players and they MAY NEVER get back to the game again no matter how well it improved.
  12. What I WOULD SUGGEST, is to not pop up the Legacy Name creation window so randomly after finishing Chapter 1 of the game. Instead, send a "New Mail" to the player stating that they can now create their legacy name by registering it with an NPC of sorts. And DO STATE in the mail that the Legacy name is actually referring to FAMILY NAME (Surname), because I do see some people having the legacy name the same as their first name all because they did not know what it is (Thinking it meant registering the first name as some kind of legacy awesome ****) and ended up screwing their only chance at it since they cannot change their legacy name. It's irritating to have to force people to register their Legacy name straight after chapter one, and if you don't, the window would keep popping up afterwards whenever you change zone, do stuffs or whatever.
  13. Thought it DOES look cool, I do think in reality, it's not feasible because every other sith would've been one and the emperor doesn't employ just any Tom, Dick or Harry to become his wrath like a part-time job of sorts. haha.
  14. One of the best post regarding issue I deal with EVERY SINGLE SWTOR DAY of my life thus far! /signed
  15. I agree with this whole-heartedly, as the exact point i'm referring to in my other thread post below (point number 1). http://www.swtor.com/community/showthread.php?t=310369 /signed
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