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Rhinzual

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Everything posted by Rhinzual

  1. Stories, equipment looks, ability names, and when you get certain companions is the only different thing. Guardians = Juggernauts and Sentinels = Marauders. Heck, there's a thread in the Marauder board talking about the PvE basics of Annihilation and Carnage that was written by a Sentinel player who admitted to just changing the wording around a bit because everything else is the same.
  2. All of that was meant for 1.4, but they spread it out so new/returning players would think that they were pushing out more content each patch. Also, 3-4 hours isn't very much for a companion, I spend more time doing a couple quest chains on Voss, and I know because I make frequent use of my QT.
  3. If there's a lifeday event, it better allow the killing of Wookies on Kaasshyyk with flamethrowers, lightsabers, etc.
  4. Since when does Republic automatically equal Light Side and Empire automatically equal Dark Side? You'll probably need Grade 4 ship parts for doing that space mission. Make sure to get the Power Converter and EMP Warfare piece too, the extra damage on top of Grade 4-5/KDY parts will tear up any turret on ships.
  5. I don't see EVE online as a sandbox. A giant black hole that sucks you in if you get very interested and invested of which there is no real chance of escape, yes, but not a normal sandbox.
  6. AION's flight was utter garbage compared to City of Heroes. It was like a minute long and only in certain areas and even then just for getting crafting materials.
  7. Force Charge is basically just Charge from WoW anyway and that's the only purpose, to keep melee from being made utterly useless. To the person who said what's the point in being ranged if melee can just close the gap and attacks, ask yourself the same question, only reversed. Why bother with being melee when you have no way of attacking the ranged users?
  8. Dark Souls is pretty close. That big tree you see in the Firelink Shrine is a place you can visit. You can even go down it (The Great Hollow) and come out to Ash Lake, look straight ahead and see so many trees of the same size. You can look up (while underground) and see clouds in the sky. Later in Tomb of the Giants, you can find a spot where you'll see the top of The Great Hollow and look down to see those exact same clouds and yes, The Great Hollow is that frigging big. That's just one example from that game. I could say Morrowind too because hey, you really could go anywhere you saw, it was a real sandbox game. Saints Row: The Third counts too. The first three Breath of Fire games, etc.
  9. That's before going possibly into Biochem and making the Presence Stims.
  10. Yeah, that statement is very sexist. I've talked to women in the past who, in DnD games, will play a cleric. Tabletop and NWN1 clerics, not the DDO clerics.
  11. That money figure you mentioned is gross profit, not net profit, there is a huge difference. After expenses such as payroll (employees are always a company's biggest financial liability in accounting terms in salary alone), benefits packages, maintenance cost for servers, Utilities, etc. the number will be much lower.
  12. Ehh, people use tells to communicate when they want in on heroics and such, so that's another 'no'.
  13. Just look to World of Warcraft for how spammers get access to the game: keyloggers and taking over accounts. I know because I experienced it personally despite having never been to any of those gold-selling sites or .cn sites, it happened when their ads somehow ended up with malicious software on them that was quickly rectified, though I still came back after a hiatus to see a level 1 human with gibberish for a name on my main server. So no, even the safest of subscribers can still have their account hacked and don't even try to mention security key, the keyloggers make sure how useless those can turn out to be. I guess I'm saying that your solution is a terrible one because it'll only punish F2P players and drive them away. It won't be an incentive to subscribe, it'll be an incentive to find a different game.
  14. WoW clone, not EQLive clone. The former is infinitely more forgiving when dying than the latter. I don't see a bunch of corpse runs or people quitting the game entirely because their decked-out BH died at the raid boss and their corpse is next to the boss holding all their gear, forcing them to run back through a likely-respawned dungeon to hopefully get their gear back and not de-level.
  15. That is so full of stereotypes I don't even know where to begin.
  16. You mean AP PTs who have no real heat issues, or Pyro PTs with that 90% armor pen Rail Shot and loads of mobility?
  17. You need to head over to the Smuggler board and check the companion dialogue thread, it's just hilariously awesome.
  18. The only issue with lifetime is the initial cost and how long the subscriber stays vs how long the game lives. If the cost is $300.00 USD, then after 20 months, the lifetime subscriber ends up being a financial loss compared to someone who kept their subscription going past the twenty months. So a whole bunch of Lifetime subscribers looks wonderful to investors when they start signing up and forking over all that money. They are in the end, a one time investment that will eventually contribute less financially to the game than a recurring subscriber will. If I purchased a Lifetime subscription on January 1st 2013, then when August 1st 2014 rolls around, I'll have put down as much as a normal subscriber. If the game keeps going until at least 2016 and I'm still in my lifetime sub, then I'm enjoying all the benefits of a subscriber while having long since ceased being a paying customer. After that much time, I'm basically an F2P/Preferred player (by virtue of not paying a dime to the game anymore) and enjoying the full game, login queue priorities and all. If the OP kept a monthly recurring subscription going the whole time, they'd have paid well over $600.00 USD, more than double my investment, yet they'd still have the exact same benefits of any lifetime subscriber. This is all assuming that the one-time purchase of a Lifetime Subscription doesn't end up having more benefits tied to it that not even Non-Lifers get, and they likely will just to make sure the investors keep seeing those hefty payments of $300.00 USD. Granted, if I went Lifer on January 1st 2013 and the game is shutdown for whatever reason on say, April 1st 2014, then I will have effectively wasted a portion of that money on subscription fees, hence the lifespan of the game being mentioned. TL;DR Version- Lifetime subscriptions are great in the short term, but end up being bad in the long term since they are not constantly feeding money to the company.
  19. Too bad they don't really buy accounts and instead rely mainly on hacked accounts. Nevermind that the logic of having farmers around being seen as a good thing is very unhealthy.
  20. That is the last thing you ever want to tell any kind of consumer. I used to work in retail and I knew from the start that the whole "If you don't like it, leave" mentality will just not fly at all. Unless the consumer in question is being extremely rude and harassing others, you never tell them to just leave because they don't like what they see.
  21. That's probably because Malak attacked the ship Revan was on prior to the start and Revan was out cold as a result of the explosions behind him and his mind was more or less dead and the Jedi saw an opportunity and took it.
  22. Since when is 4 days considered a necro? I of course, am always rude to Baras on my LS Juggernaut, but my DS Marauder is a mixture of Rude and Polite. If my Mara thinks Baras is failing, he lets old Darth Cheeseburger know it, but if Baras is on a roll, he'll be polite.
  23. That's because Pazaak can kiss me where the sun don't shine. The only advantage I ever had in KOTOR 1 and 2 with Pazaak was Power Word: Reload. I don't need another money sink in this MMO, especially one where past installments have had cheating AI playing.
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