Jump to content

Ianosm

Members
  • Posts

    33
  • Joined

Reputation

10 Good
  1. Yeah and sorcs can stealth out and wait untouched for a chance to win acid. Oh no wait... You just never liked that other healers could come close to you because of their class. Since you became this eletist douche you are now all you have done is complain non stop but I have never heard one constructive idea from you on how to balance heals. All you say is nerf sorcs and guess what you got your wish.
  2. So....still highest hps in game? Thanks for clearing that up. You're genuinely trying to argue that operatives dont have better aoe healing than sorcs?....seriously now The reason more people play sorcs is they are easier to play, I have said that many times. Make them harder to play I agree but nefing numbers doesnt achieve that it just makes it a weak class. But I get it, you dont care as long as you can win or cheese acid or whatever it is you're doing these days. And you're getting your wish it seems and Keith plays op/scoundrel heals so.....
  3. Contradicting your own points so not even sure where you are going. Again I will try point out in simple terms, mercs are not overpefroming with dps numbers as in highest hits or dps or anything like that. Their actual numbers are in line with maras, guardians, snipers etc. The reason why mercs are overpefroming is their dcds plain and simple, they have way more survivability and utility than most dps. Again with sages, purely on numbers they dont outperform ops/scoundrels so I dont know what you are getting at. Highest hps recorda are still operatives/scoundrels. So I dont know why you think a flat percentage nerf solves problems when the problem isnt the numbers.... How does a change to numbers force a sorc to think more about rotation or not turret heal....they will do the same only less healing....nothing about their rotation has changed... By changing the utilities, ability cooldowns etc as I am suggesting rather then numbers you force playstyle changes
  4. Ignore the point about you still having higher hps in records and in game than sorc heals. But yeah the meta in the game now in dps is single target focus primarily and sorcs are better at single target healing. So what? Ops were better at aoe heals when dot spread was meta. Your solution is to whine and complain that sorcs do one aspect of healing better than your class and simply because its more relevant in the game meta now you think is reason enough to nerf them into the ground so you can go back to being top hps...oh no wait you already are...
  5. This is exactly why class balance is fundamentally wrong because people like you just dont get it. You dont even put any argument forward. Sorc heals was in a stupid place, why? Merc damage was op, why? Do you not see a direct correlation between a mercs ability to stay alive longer than most and their dps spikes? Do you think maybe your brain can comprehend that the problem isnt their dps numbers but the fact that the longer they stay alive the more dps they can do while other dps die faster? Therefore the simple concept is their dps is fine but reduce their survivability which will in turn naturally reduce their dps rather than flat % nerfs. The exact same for sorcs, dont flat nerf heal percentages which are fine compared directly to other heals. Instead reduce their mobility/utility/force usage, make them think about abilities more. Or just carry on and say 'oh they are in a crazy place' but offer no argument or evidence, seems to be what everyone else does
  6. Oh really? Like pressing 1 button for the highest hps aoe heal in the game like operative that you dont even have to place just literally stand there? And you talking about whine is the ultimate irony, all you have been doing for months in game is whining about sorcs while still having higher hps both in records and in game than nearly all of them
  7. Problem: mercs/mandos have too many dcd's making them tricky to kill while they dispense decent damage but nothing too earth shattering. Genius dev solution: Lightly reduce the damage that nobody is complaining about but leave the dcd's that everyone is complaing about alone. Problem: sorcs/sages can only play heals because their dps specs suck, their hps output is fine but there are lots of people playing heals because its the only viable spec and its utility makes it easy to play but it has less survivability than the other heal classes. Genius dev solution: hammer the crap out of the hps that nobody was complaining about, do nothing to change to utility/rotation of the abilities that people were complaining about and while we are at it make the other 2 dps specs of the class even less viable than they already are. Anyone else seeing a pattern? Nerfing the things we dont complain about...hmmmm maybe we should start not complaining about the things we want nerfed! In all seriousness though this is just stupidity of the highest order. All driven by complaints/whining for all the wrong reasons. Vast majority of complaints I saw in forums prior to this were all about either too many healers in wzs and/or sorcs being 'easy' to play. Most of these complaints were from people who didnt play healers ot from operative healers who seem to hate that sometimes sorcs can come close to their hps and their top dog position was being slightly threatened. As somebody already pointed out, why do all healers have to be the same? So what if sorcs have slightly more burst at an easier cost/play style? As a sorc heal I could sit and whine all day about ops/mercs having way more survival than me. I would take a vanish/stealth or mutiple heal to fulls over a 'god' bubble that most competent dps just wait outside with a hard stun ready to smash my face in. I have played sage heals since the start when they werent viable and I will continue to play it now that it wont be viable again. But this drive to have every class have the same dps/hps and utility is absolutely stupid and these changes will not bring any kind of balance at all. As many others have pointed out, make heals cost more or increase cooldowns. Hell even make innervate no long castable while moving, as it was in the past. Reduce the mobility or 'easy' playstyle but hps nerfs benefit nobody, not the healer or anyone they are trying to keep alive.
  8. As many others have pointed out this is an old argument and nearly always is the result of either 1. People seeing regs with 2-3 healers and not being able to kill them or 2. People seeing a good tank guarding a healer and not being able to kill them. Argument is the same either way, healers are op and should be nerfed. Nobody seems to understand that neither of the above two common circumstances are to do with healing output its simple matchmaking issues and overtuned guard mechanics. Theres a very simple test for anyone who needs this made clear. Queue as a healer, any healer really, without tank and play one game either regs or sr against dps who know their class and come back to me. I guarantee you will have a different perspective. You all carry on and complain that you as 1 dps cant kill a healer, ever thought about whats going on in the rest of the game while you are 'bashing away' as someone put it? Yeah thats right theres up to 7 other players that the healer is trying to keep alive while you're on him/her. A good single dps while maybe not able to kill a healer can annoy/harrass/lock down a healer to the point where its hard to keep anyone else alive and as a result you lose the game. If you create a situation where 1 dps can kill a healer, then this just becomes an impossibility. A healer who before was struggling to keep team up now has to fight to keep himself alive against 1? Well then whats the point. No team would take a healer then. If healing itself was really the primary issue than solo ranked games with no tanks and 3 dps would never end but they do, and sometimes very fast. And in my considerable experience more often than not its not even through just tunneling healer its through consistent dps on a single target and cc's etc which make it inevitable that you cant heal through the dps. That doesnt sound overtuned to me at all that sounds perfectly fine. Provided as other people have said, that people know their class basics.
  9. Couple of things, your 'playstyle' seems to be the whine on foruns but not do anything about it style. Point where in my post where I said I was opposed to premade vs premade queues? You cant because I never mentioned it, what I did so though was my opinion that in the current system the best option is for people to seek to group. And no premades did not stagnate pvp as you claim, majority would say it was the removal of 8 man ranked tigether with class balance issues that did the most damage. The scene was actaully doing pretty well up to that point. But I guess you wouldnt know this since you dont group and yet claim to know about our motives. Just for the record, I fully support a premade vs premade only queue but that is unlikely to happen, after all they removed the 8v8 ranked that was keeping that alive and 4v4 ranked is terrible. So again I am trying to give advice to deal with an imperfect system, dont like queuing solo then grouo. I will group with anyone who asks. But I suppose I could just do what you do and go on forums and complain about pugs ruining my premade wz experience since more often than not tberes 4 pugs with us.
  10. Irony of you posting and bumping a thread you seem to not care about aside, why should people who still do care listen to anything you say? You dont care, great, so piss off and let people who do say what they want.
  11. Just a thought, why dont you simply ask other solo players you see in warzones of they want to group up? You see most of ua who queue aa premades now all entered wz's as solo. Then instead of just constantly complaining about our experience we chose to do something and asked others if they wanted to group. And I dont think your premise of only solo would allow players to shine is accurate, there is a solo queue mode in the game called solo ranked and if you hadnt noticed its a toxic mess filled with queue syncers, exploiters and wannabe heroes so trust me a pure solo experience would be torture for all.
  12. I think you should be commended on your stream. Because even though we have come to expect nothing after repeated hype and disappointment from previous streams you still manage to disappoint every time. Which is an achievement in itself. That you think a 'reward' for subscribers is to let us pay for something that we have already paid for says a lot about how you view us as a 'loyal customer base'. We already paid subscription for the game that HK-55 was in and died, now you are saying if we continue to pay then we get something that we already had back? People have already said it throughout this thread, its the ultimate laziness to just reskin something that is already in the game and paid for and then patent is as a concept of a reward. But then again that's all the content you have been releasing for the past few years isn't it. No new ops/warzones, no real content to keep end game rolling but hey here is a reskin 'reward' but you have to subscribe/pay for it.... Had to laugh at when you put up the positive feedback of 4-5 tweets up on the screen, I have this picture of you scrolling through these threads past hundreds of negative comments and then picking the one 'omg I love reskinned content' post and going 'AHA! see we know what our customers want'. Just don't have the words anymore to defend or excuse your pure laziness in terms of actual end game content and whats more I don't actually believe you have anyone left on your team that actually understands what it is and how to deliver it. And that's why, I'm out
  13. Genuinely annoys me to see countless posts about healing, sage healing in particular, being overtuned. Then I see lines in the posts like 'the team had 4 healers and we couldnt kill them'.....no way?! Really?! You dont perhaps think that the common problem is the number of healers and not the heals by itself? One healer who knows what he is doing can be taken down by 2 dps who know what they are doing. Fact. It happens all the time in regs and arenas and that to me is exactly how it should be. Now you introduce a second healee cross healing and yes it now takes 4 dps upwards to take them, and so on. So cross heals become the issue not the individual healer. Solution? Limit the numbers of heals per wz to max 2. Now on to the main mechanic in this game that nobody seems to mention but imo is most broken. Guard. A healer with a competent tank can be unkillable with less than 4-5 dps. They can deny nodes for entire games against teams. Thats not the healer, thats the fact that a tank can press one key and place guard and then not have to refresh it or anything throughout the fight but still make the healer unkillable. Whats even better is that most tank classes can put out decent to high dps so they are actually killing you while you are trying to kill the target they are making unkillable. Killception. But its heals/sorcs that are the problem! Yeah! Ignore the numbers, ignore the tanks, ignore the fact that an individual healer cannot sustain a target through concentrated burst. Ignore all of that because you have to work a little bit harder and focus on cc/interupts where before you could braindead dps. Play world of warcraft arena once and you will see what healing is like in othee games, you cant kill a target without ccing the healer and thats without guard mechanics.
  14. I get what you are saying in that the story isnt over but can you not see the frustration in that we are 9 chapters in and everyone is in the exact same place regardless of choices. All i am saying is that we were led to believe that our own stories woukd be somewhat different based on decisions and that isnt the case. If they had made a few key scenes like the lana choice actually impact your game it would have been so much better. Imagine actually having to choose between a companions death and remaining free of vitiate's influence. Now thats a meaningful choice. And thats my point, thats what they said would happen but it hasnt and it wont
  15. So, title pretty much says it all, do people feel that we were flat out lied to about choices making a difference? I've played the story through on light side and dark side choices on two chars. Chose opposite options where possible and there has been no material end result differences to either the story or characters. Maybe one line of dialogue difference. Now this wouldn't be a big thing if we hadn't specifically been told, repeatedly, that a huge part of this was an in depth story personalised because of your choices. That just isn't true, even specific cutscenes where you are given a choice to spare or kill or told that someone will die if you don't do this. The end result winds up the same whichever option you choose. One scene in particular really annoyed me, spoiler warning here, the fight outside gravestone with the knights and vakkorian slows time and tells you to use his power or Lana will die. I played through first as light side and I actually had to pause and think as I didn't want his power but didn't want Lana dead. I thought this was a meaningful choice. Little did I know it's not at all. Played on dark side and chose the opposite, end results? The exact same. Bending the truth, ok. Flat out lying to your consumers, less ok.
×
×
  • Create New...