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Asuradipel

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  • Location
    Nuremberg
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    Garden Computer Reading RPG
  • Occupation
    IT
  1. I out me here. Yes, I did this. Maybe two months ago once with a char in one of the wonderful battles where your side is only people with 2 T1 ships and the other side only people with 5 T2/T1 Ships and after we were already 0-24 in a very short time. In a rage I smashed my scout into the rocks, again and again. The campers on our spawnpoints could not kill me fast enough. Most of our team still fought the lost battle and one finally scored a kill. Did not queue again that evening. And it was wrong, because I forced my frustration on the other players. Never did it again. Maybe you should not ask so much about the mechanics and kill points but more about why someone would do this in the first place. The last ROFL stomp I wittnessed from the stomping side I actually tried to get shot by only doing some evasion and only shooting a little after it was clear that they had no chance. Does not hurt my ego if they can train their fighting on me if we are winning anyways. And it avoids utter frustration if they can see that they scored at least a few kills. And on the receiving end I tend to post things like "it's not over till the fat lady sings" in chat, hoping that my comrades will not despair as much as I do facing the butchers.
  2. No, actually I am from the tribe that is supposed to run with cheers into machine gun fire If any Vet lets a newbie survive a mistake than this a great opportunity and excellent. And no, I do not refuse to play whenever I am loosing. Loosing is part of the game as is winning. For one to score a kill someone has to die. That you die much more often initially is normal. That is not my point. Nor is the good vet that shows me what you can actually do in a dogfight. My issue is with a specific kind of people that treat and use you as meat in the grinder. And then laugh at you while they have their burger and post on the one side their "successes" and on the other hand tell you "just grow up, you can do it", or "learn to fly". Yes it is frustrating. But beside that, it is their fuel. And by trying all the recommendations in this thread there is only one solution, "be like them". Use groups, skill, equipment, TS, kill on sight And if I do not want this? Am I at fault for trying to have what I understand to have fun? Maybe to fly with one friend without TS? Do I have to "go through the valley of tears" to emerge as one of them to have what I definitely do not consider to be fun? I was once in the reverse situation. It was a massacre. We won 50-8. They just kept coming, we just killed them. Was it fun? No. I wanted them actually to stop coming. It was great for my Req, 8 kills no death. Wow. As said, it is not about loosing or getting blown up for a bad move. Learning by doing. And do it often. My point is a specific setup where you have the butcher on one side and the meat on the other. And you are nothing else to them. This is not the nice Veteran. This is about slaughter. And in this case I think it is fair and right to decide to leave the field.
  3. It is not the Req Farming, that is just like a christmas present when you can add XYZ to the ship for me. The slaughter house scenarios, "learn to fly", are imho not funny. Not even on the delivering side as far as I can say. They are just massacres without significant experience gain for the receiver. How much do you learn / have fun / have excitement from spawn -> fly 20 seconds -> dead. Or spawn - fight 2 minutes against superior foes -> then dead? It is this failed attempts of my attack runs where I (think) understood the wiggle. And it needs practice and experience. Of course you die in the process, numerous times. But it is significantly different. And to add insult to injury, the more these "Victors" kill you they get more points to ensure that the next time they will smash your face even harder. So they have an added incentive to kill you as fast and as often as possible, not Red Baron hunting but "Baldrick farming". But their game only works if there is enough Baldricks, thats where "learn to fly" comes into play. Which is not true, because if you do not become the same as them, skilled, equipped, TS/mumble, group you will never be able to compete with them. Again, I mean this specific slaughter house scenario. And as an encouragement for all the Baldricks in ops not to "go over the top".
  4. It is simple: noob gets for example 400 Req, crack gets for example 800 Req. Who gets the next Tier earlier and will have an Equipment Advantage added to his Skill advantage? No, you don't get better XYZ by quitting. But I don't have to provide the meat to feed my butcher. winning 5-50 is a challenge? I really must have problems with my perception of reality. does challenging a 50 Level Mara with a 40 Level Sorc make sense? You can only get "better" by playing it. On skill and on equipment level. Both. I am not saying not to play, or to quit immediately if I loose. I am talking about a very specific setup that occurs on a regular basis. Well organized groups of cracks with excellent ships camping in the queue and obliterating any opposition.
  5. I was pondering where I heard that phrase before. It was the Low Sec People in Eve Online. Now I know I am not a good pilot and my Scout is not even 1/4 fitted. I have no problem with being defeated in a Match 25-45. Just because they were better and we tried our best. But if there is a match were you see already a very big group of people you know that are good, or just a bunch of Scout/Strike on your side while nearly all the others have 4 ships+ you know how it will end. 8-50 will be merciful. Tactics will also include figuring out the "farming-victims". It is not so that everyone goes for the Red Baron like in the other thread. There can be hunter wings that identify weak players and then kill them as soon as they spawn, again and again. Because it is easy to kill them, for the points. Then there is the death boxes where greener players are lured into a trap and then obliterated by gunship bomber rows and herded by scout and strike flanks. Or you wrestle yourself from the plane and go for a gunship. Funny enough there is always a few team members there ready to help their mate while you only see in chat that your gunship captain got blown up for the x.th time. One might think they have a TS/mumble channel. And then there is of course the Bomber Domination and as you need Fleet Req or Cartel to even get a Bomber you are out of the "Boys Club" immediately. Which of course is all well and fine but misses one aspect for me. Playing. Playing I do to have fun. To go into a match where I know that I am going to get beaten up to a bloody pulp is not really fun for me. And then comes "learn to fly" or nicer "yes, it is a steep learning curve". All of course minted to tell you that if you try harder you will have fun. Which is a lie in these "learn to fly" setups. As you loose match after match with maybe 400 Points earned the "cracks" on the other side get multiple times your points. So not even do you have trouble because they are/might be better skilled, but also you PROVIDE them with the Points so they WILL be better equipped. Which is a self-fulfilling prophecy. In the battle against Skill and Equipment survival is highly unlikely. The fortunate thing is, there seems to be mainly groups or time slots of these People. At least on The Red Eclipse. So I join GSF and as soon as I realize it is one of these "learn to fly" phases I quit and wont queue again for at least 1 hour. It is after all only a Minigame, even so I like it very much. And there is nothing bad about quiting before or during the match. It is bad to stay, because the Reward System will actually make these People even stronger. I hope I will see more often people thinking and evaluation the odds and quiting before they feed these "learn to fly" people. As mentioned before, I accept defeat and try to learn. But I don't have to accept slaughter and paying for the butchers knives myself.
  6. what I am interested in is why a hotfix takes 2 hours to deploy? Does every server run a giant databese that takes an hour to shut down and an hour to start? Or do the servers suffer from the same issue that the players without SSD have? going off to play with the cats now ...
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