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nukethetuna

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  1. Hold the Line in the Tactics tree of the Vanguard gives you 8 seconds of knockback/pull/snare/root immunity and 30% increased movement speed on a 30 second cooldown. Invaluable in Huttball.
  2. Cancelled my subscription. I'll be playing the ~20 days until it's out in hopes that issues like the one above are fixed before that, but if not I'll be moving on.
  3. Haha, the level of organization and commitment you folks are willing to go to for your precious "peace" and "convenience" is downright impressive. Is this normal for all PVE servers? The closest my server got to this was when Ilum stopped working and they sat around chatting and racing for armaments. Of course some terrible, terrible, terrible people took it upon themselves to destroy this peace. Now that Ilum's back up, it's back to a massive zergfest of blood and guts, which sounds preferable to whatever you have. It's certainly not PVP, and since this is Ilum we're talking about to begin with, that's saying a lot.
  4. Hey Bioware, concerned customer here. So I see you're planning ahead for new content! A new WZ, new flashpoints, new ops, new species, the legacy system, etc. That's all great, it really is. I'm gonna put forward an idea though. Let's take all of those people working on new content, and put them on a slightly more important issue: FIXING THE BASE GAME. I won't attempt to speak on PVE, because I haven't done much of it, but in PVP your game has a number of glaring problems that need to be addressed. So take your employees, and put them on this VERY IMPORTANT PROJECT. I'm not even going to list subjective things like classes that people see OP, just basic, fundamental bugged or broken things. - Warzone victories not counting towards quest credit. - The queue bug that allows people to bring in more players to a warzone than intended. - Ilum kills not counting (still an issue on my server, only fixed by forcing an Ilum 2 spawn). - Animation differences between classes of the two factions causing functional differences. - Eastern turret in Alderan shoots faster than the others? - Ilum servers/engine unable to handle the load of 50v50 player battles. These are really just off the top of my head. If anyone has other ones, I'll be happy to add it.
  5. Quest credit for dailies and weeklies is not being awarded on kills. It's been this way for over 24 hours. RP-PVP server Jung Ma. How is this not fixed yet?
  6. I think it's really, really sad how people are trying to argue that wanting this fixed is homogenization, and that we should be praising the "diversity". Bioware has said these are mirror classes. They should be functionally equivalent. They aren't. Animation delays and bugs that all give an advantage to one side isn't diversity, it is poor design and imbalance. Diversity in gameplay implies that whatever disadvantages a side has is made up for (or compensation is at least ATTEMPTED). There are literally several instances of the Empire having superior/more functional abilities, and there is no comment on this. Not only is it terrible design to launch like that, but Bioware's lack of response and action is terrible support and development, and a pretty big snub to a side of their player-base. It's absolutely appalling that they claim any pretense of attempting fixes when they leave such fundamental problems not only unfixed, but absolutely unheeded. I'm not going to launch into a "ZOMG BIOWARE FAVORS EMPIRE CUZ THEY PLAY IT" conspiracy spew, because I believe it's simply untrue. I DO want to believe that they are competent designers and are working on this, and a little recognition of these issues and news that it IS being worked on would go a long way towards that.
  7. I specifically said controlling the point as in the entire enemy side being dead and you still being unable to cap. Sorry but it's not particularly hard to ride a speeder, pop something to make you immune to spells or snares, and shoot the capper after a cap has been delayed for 10 seconds due to a DoT. Any half decent team won't let you CC their entire team so you can sit there taking the point, just as any half decent team will try to keep you off of their capper. Also, you don't have to DOMINATE a spot to cap it or defend it (doubly so with DoTs), you just have to keep your enemies at bay decently enough. DoTs are just the most effective defensive tool out there by far if you don't have a dispel of some sort, to the point that it acts as a defense from beyond the grave.
  8. If capping a point is about controlling that point, that's more of an argument against DoTs interrupting caps than for it. A side can be entirely routed from a point, yet the team in control is not able to cap because someone tab targeted a DoT onto 4 people and is now effectively defending from the respawn area. Hmmmmm.
  9. Depends. My personal opinion is that because comparing the valor gain of what happenes in Ilum to what one can normally acquire through warzones shows such a discrepancy, a roll back should probably happen. I managed 37-41 in about an hour or so, Republic side. Ultimately, it's up to Bioware to declare what should be considered "reasonable" gains and act on it. If Ilum really is meant to provide several times the valor of warzones, I don't expect warzones to see as much action outside of dailies/weeklies and people who REALLY want Champion Gear or really like running the same three warzones. For the record, the period I was in Ilum on my server was something like 150 imps and 50-60 reps. It wasn't spawn camping and was a constant back and forth just outside of the Republic medcenter (I am told there was spawn camping earlier, but a decent number of Imp guilds thankfully decided they didn't want to play like that). Anyways, the extreme (no, not 1-60, but still significant compared to what is normally possible) valor gain, unplayability (1-2 FPS, insane lag), unbalanced gains (healers and AoE players gained a good bit more valor, while more melee classes found it harder to nab kills, Empire usually has superior numbers) all make me feel like a rollback would be acceptable. Honestly I left after an hour or so because it felt like what we were doing was no different from trading objectives in Ilum before. We were just trading kills, and because the Republic didn't have enough people to win the encounter, and the Empire didn't seem to have any intention to end the conflict, it was about as competitive as a thumb-war between two ducks. ...similes are not my strong suit.
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