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Kaytfoh

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  1. That's all well and good but if we could be provided with an actual concrete answer in regards to what is going to happen to us you might not have people that are so frustrated that they break the rules. When I see a yellow post in this thread all I expect from it is a "we are looking at the options" or a "we are still looking at the options" it does not take a week to make a decision - regardless of if you have a team A to Z. You only need a team to think up the options, and another team to implement it. If server transfers are really so much of a problem, allow us to create a character on another server, make it level 50 and give us full legacy level as a thank you for staying with you through an experience we could have unsubbed over many times the past, most of us are holding on to the hope things will get better, but its not so far and patience will run out. This game will not last like this, it will die even more to GW2 and Elder scrolls online so please get your act together and actually please your customers.
  2. If it's not feasible to transfer the existing characters then they should at least allow you to create a character elsewhere and have your character/s beefed up to the same level and legacy level with a credit bonus - at the very least. There's no way I am re-rolling elsewhere and going through the entire levelling process again because a company can't figure out how to transfer files properly (Yes I know its not that simple but to a majority of customers this will be how they see it).
  3. Since the latest patch every time I log out and quit the game, an error prompt pops up telling me swtor has crashed and needs to close, this is ironic as it is both when its supposed to close anyway, and when the patch notes state part of it was to reduce these problems.
  4. I'll just concentrate on the first sentence there because really this boils down to your attitude towards it (negative and non-constructive - which coincidently is what they are not asking for yet you are giving it and wasting your own time in the process). If you listen again to the podcast they are not saying that "Post comments and suggestions about class balance/in-game mechanics/bugs etc in the manner and format we want you to or don't expect to be heard". They are saying that if you do not post X and Y should be doing Z, they have no frame of reference to address the bug you speak of, it all boils down to articulation of the bug itself and as they say in the podcast they know more than you do about the mechanics of the game so they have to interpret your exact meanings and implications from your assumptions (I say assumption because like they say, there is a difference between maths and the assumptions as those have context, and in your eyes is a negative one). He also did not say they would ignore it, they take every post onboard they just would spend more time on more constructive posts that gives data they can work with to aim them towards the source of the bug. That shouldn't be seen in a negative light if anything they are trying to make sure we are as articulate and as constructive as possible. They need our help and all I read from your post in your own perspectives is "Fix it according to my liking, otherwise you will have a lot of unhappy people". Thats a negative view point which correlates to the exact type of post they CANNOT work with, because you have essentially done nothing here but express exactly that, a negative view point. No offense meant, just my opinion which I believe to be valid in this case.
  5. To be honest I never saw this as an exploit, an exploit is using a technique to gain advantage over other players, as other players could do it, and counter it - it is not an exploit. It was part of the game mechanic. The people reading the patch notes clearly didn't realize the choice of the word exploit was that it got around the beam of light thing other war-zones used to denote primary objectives, that was the only problem hence it sat firmly in the bug category. It's just the fact that it was used in tandem with abilities players have that people suddenly call it an exploit because they see the flaw as a whole not as a sum of events. At the end of the day the people QQing about this are either poor in team situations, don't realize they have abilities to counter this, or are spending far too much time farming kills and medals. If you don't have any abilities to counter such abilities why are you even guarding the door, a marauder for example should be fighting the force of players that aren't stealthed, those with abilities to see stealth and can AOE should be guarding the doors, and the support players (healers etc) should be off to the sides supporting the combatants. If you aren't getting this form of cooperation then join a guild and find people to group with because I can tell you now from the hundreds of PVP matches I personally have played, this level of teamwork does not happen unless your pug is comprised at least partly by a group of players who are working together.
  6. Personally, I'm going for 2 x 580 with aftermarket coolers (MSI N580 GTX Twin Frozr 2), anything more than that to me is a waste of money, although just for the epeen value I'd love to bang in 2 Mars II cards for the quad SLI, but I just can't justify the cost. Too sensible for my own good lol. Plus the motherboard (I'm going for a gen3 extreme 7 from Asrock) it has dual 16x with the NF200 chip and support for Ivy processors later down the line which will allow me PCI-E 3.0. Thats pretty much future proofing as far as I can.
  7. Off-topic here ... But jeez dude how much did your PC cost, 2 x Mars II on their own is like what ... nearly 3000 right there. Hows the SLI performance since your effectively doing quad SLI.
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