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hatchery_

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  1. Well, here’s feedback from a returning subscriber after playing for two months after launch without ever hitting the level cap on any of my 8 characters. My impressions: Nice UI changes, funny, yet expensive Legacy and Cartel Market unlocks, and nothing else—the game is still the same and I don’t think I will continue to subscribe. My friends, who did not return to the game, refered to it as “strongly repetitive”. I believe that has not changed: The quests have more or less interesting stories, but they all come down to “kill stuff” and “kill more for bonus” or the occasional “activate object” (surrounded by enemies)—absolutely boring, especially if you already outlevel your enemies (which just simply happens if you complete the areas before leaving for the next planet) and have to punch your way—yet again—through hordes of enemies, more like a minefield, who just never seem to die, even if killed, they just come back a minute later. Oh, and if you don’t, you get less XP… I would never have imagined that the Dune Sea on Tatooine is such a lively place. There is not one spot anywhere in the world without an enemy spawn in range, or so it would seem. Without any different ways of playing out my skills, combat will always be “strongly repetitive.” In this game I can’t play the guy I want to be, I play a combat role: one of three, without any chance of playing the non-combat game (just doesn’t exist, which is seriously lacking in an MMO). Crew skills are simply a poor excuse for an interesting crafting/trading/mining system and nothing has changed since launch to improve that experience. I enjoyed the dialogs, especially the story dialogs seem to be really amazing, or so I thought, until I reached level 25 or something, when the lines and voice overs begin to repeat. It’s just not funny to speak to three different NPCs in the same area and hear you say “What’s the upside for me?” three times… That takes out the last bit of “roleplay” for me, even in my otherwise unlimited imagination, and makes it all grindy. Again, no noticeable changes since launch. All in all, Star Wars provides a very rich experience, but this game doesn’t hold up and scales it down to combat, playable in three different ways (plus your Rebel Assault flashbacks in space). I know that won’t be enough to keep me here. More depth is needed.
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