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JayEmmKay

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Posts posted by JayEmmKay

  1. Wrong, the bleeds are actually one of the highest components in our overall damage and add up to quite a bit of damage. The draining scream dot effectively adds 20% more damage to our scream over the duration and eviscerate is a 10-15% increase as well. Not picking them up is just plain stupid.

     

    160 bleed dmg from force scream and 200 dmg from impale isnt worth 4 points to me. The other 2 perks are alot better imo, but we all have our different opinion :)

  2. I'm curious, what makes you say this? Most of the shadows I talk to say tanksin is downright boring. I do not have one, so I can't really comment

     

    I have played every advanced class 20+, except OP he is 15 atm, and i got to say tankasin is the most fun class i have played till now.

  3. I think alot of people think that if they play objective they wont get as much medals, but that is pure bull crap! I get over 10 medals each time in huttball as a vanguard, my record are 13, and i could have gotten more if i wasnt such a noob back then and used taunt! Play objective and you will be rewarded.
  4. You look to much at stats... A tank are good because they can last longer so they can interupt objective caps or be the ballcarrier, or survive long enough reinforcements while defending a point...
  5. Using the spec in the video, Ravage is now our top damage dealing ability, followed by Impale and Shatter for the damage over time effects. Those three abilites are pivotal to our damage so best to prioritise them above all others. After that, it's a case of using Force Scream, Smash and any other rage builders when the other three are on CD. It's best to do a sunder before any rotation due to rage building and the armour reduction effect. The vid explains it perfectly.

     

    I dont know if it is you in the video, but i prefer this spec: http://www.torhead.com/skill-calc#101MMZcRrorudzGRZRM.1

    Less bleed dmg but the bleed dmg are so small its not worth it, and it gives you more defence and a free force scream for each charge

  6. My lvling story have been like this: 10-29 vengeance, 30-39 Immortal, 40-49 vengeance and lvl 50 rage. I have was pretty good at vengeance pre 50, but now i just think rage do more dmg overall.

    This is my current rage build: http://www.torhead.com/skill-calc#101MMZcMZRRRrdfRbfz.1¨

    This is my vengeance build i try from time to time: http://www.torhead.com/skill-calc#101MMZsMroruddGRZMM.1

    Do the rage build simply output more damage? Or have i gone shabby with vengeance since i went rage?

  7. Cant tell if trolling or just really stupid... Yes Im a rage/vengeance juggernaut, and i have NO problem taking down mercs. Mercs might be 1 of the easier classes i encounter, especially arsenal ones when i can easily interupt their tracer missile, then land a 4.2k smash on them.
  8. Thanks! I see now that the 2 points in sedatives was a bit of a waste, but isnt the 2 points in Endorphin rush worth it? As it is now, i do run low on energy sometimes when i am healing a guy who are taking alot of damage. Wouldnt it also be better to move the 2 points in Razor edge to Deadly directive? As i understand it alacrity reduces the channeling time of an ability, wouldnt it be better as a healer, other than getting more dmg with shiv?
  9. Currently I have a lvl 15 Operative pure healing spec, and I do decent healing i guess. But on my lvl 24 Sorcerer i do 2x as much healing and got much better escaping methods and pushbacks. Will the operative get any better at higher lvls? Or will i always be behind sorcerers? I want to be able to heal both pve and pvp, but mainly pvp. My endgame spec looks like this: http://www.torhead.com/skill-calc#401MffrdGoRdsZ0cZh.1 What do you think of it? Am i doing something wrong?
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