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SSsteve

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  1. Too true. There is a certain level of satisfaction knowing that the efforts of your 4 man team tilted the balance of the WZ. The disappointing part is when you and your team force peels, ninja nodes, and focus on objectives while the bads stat pad all over the map and then mvp vote the highest damage. It just goes to prove that many bads dont realize they are bads...and will continue to be bads.
  2. So you do not allow for opposing points of view? You know that all players can and do benefit from the bolster system and while it IS confirmed by both the player AND the Devs that bolster is NOT WORKING AS INTENDED, pvp has been functioning on a level more consistent to the players ability and skill than the composition of their gear slots. While I understand and fundamentally accept your opening statement as a committed pvp player, your detractor is NOT misplaced in his perspective either. I AM a dedicated pvper and I have multiple characters I do it with. PVP is all I do. Both of you have valid points of view, and both of you are, in essence, correct. Lets see how the changes pan out
  3. SSsteve

    Seriously?

    This^ MMOs are time sinks MMOs are gear grinds MMO expansions traditionally reset the entire game, much less JUST the gear. SWTOR has far and away allowed the entire base a VERY long time to collect and enjoy full of pvp & pve gear.....and do so on MULTIPLE characters. LEGACY GEAR, for example, allows you to steam roll through that gear grind in this game! As others have said, please stop this juvenile rant. You only stand to prove your ignorance to how standard mmo expansions function. If going through the leveling process and collecting a new set of gear to match the new bar set as per the new level cap and gaming changes is just too much for you to bear............ ......................................................... the door is that way --------------------------------->
  4. So what you are saying is that people playing together in vent, TS, etc. will now have 8 people que solo at the same time instead of 2 or MORE groups of 4 que up at the same time. You will never eradicate premades. My advice? Find a guild or a group of people to play with. you dont think there are people who que together who are NOT in the same guild? Where do you think these "organized PUG groups" come from? Be creative people.
  5. There is no perfect solution and that concern has merit. Even if you are forced to choose your role based on your spec at the time of que. Yes, you could feasibly deter "false que's" by having them lose their que if they change spec between getting in que and que pop. You could also lock players out of field respecing in a WZ (something which happens A LOT currently). The end of the story ends up with healers and tanks getting near instant PVP pops while DPS sits for ever waiting to get in...unless they que in a grp with a tank and healer. Even that does not insure DPS get in faster. BUT, that would be the next step in addressing true pvp balancing issues.
  6. I agree. My idea with the multi planet "events" is on par with Baradin Hold and its faction control/event timer between matches.....but on many planets and with each having diffeent objective based campaigns
  7. I just wanna also add that having the ability to que and turn in PVP dailys/weeklys from ANY planet will actually promote more planetary travel and open world exploration/ PVP COME DEVS OPEN THIS GAME UP!!!
  8. It could be simpler than that. In concept, the devs could set up world events on multiple planets which would take place simultaniously, or staggered. Regardless, these events could, in theory, rotate around the clock and be deemed ...as ...oh I dont know... a war for planetary conrol in the galaxy (imagine, a galaxy that is at war ...for real) It could be made 15 V 15 25 V 25 30 V 30 (as an example). These events could take place on a rotating timer where the winner "controls" the planet for the duration until hte next event opens. It could be different kinds of objective based events (make them exclusive to the kind of planet the event takes place on). The area of control could also have unique dailies and objectives if the faction conrols the area between the events. AND dont forget unique rewards, items, and gear skins for each planet for you to work to achieve. Could you imagine if you could have a daily/weekly rotations of who "controls" what planets each week?
  9. I have played a healer in every mmo I have played. Healers being marked/targeted for death is nothing new. Being multi-targeted and farmed down by an opposing team is not vicimization, its a smart opponent. Knowing these odds, and being a sorc healer myself, I have been using different skins for my pvp gear to mask my appearance and making myself as "concealed" from open view as I can, as well as remaining as mobile as possible. NO, it is not a perfect solution, but it IS a method to the madness. - know your class - know your limitations - know your strengths - know your opponents strengths - know your opponents limitations To be a healer in pvp is to play a powerful game changing damage mitigator. Your opponent is either smart enough to understand this and attempt to remove you from the equation to ensure thier sucess, or is not and will fall victim to your utility role and will likely lose. Either way, you play a healer. Put on your big boy pants or watch them get torn off and fed to you.
  10. SSsteve

    Sorcerers Endure!

    I am an enduring Sorc. There are ways to still be effective and survivable. This may not be what some of the more solo players want to hear but there is a means to play well 1. Have a team 2. have a tank on that team guard you 3. smart usage of terrain 4. dont be bad... Playing a healer by ultimate default, makes you a support class. NO it doesnt make you uneeded (unless you are bad) Good teams with good healers have good games. Yes, I know this may not be consistant for some people and I am very sure there are 234523452345634 objectionable statements to what I posted. This is just how I chose to adapt and it has allowed me to thrive.
  11. I dont know what game you are playing but your post is contrary to reality. The overcompensated PVP changes and adjustments to expertise %, healing class nerfs, and subtle class dps changes; have created an environment that is replelling more players from PVP now than prior to 1.2. Either you are a DPS who is used to quick draw bloodbath PVP with no real concept of class balance; or you have not reached level cap on any character and are blissfully unaware of what endgame PVP truly is post 1.2. PVP matches which require organized team effort pre 1.2 are replaced with mindless dps races with low skilled player. I can do that on free games. Why would I want to pay for something that is losing substance?
  12. Unfortunately I am compelled to agree. At the onset of 1.2 I was very depressed at my lack of survivability as a sorc healer. 3 - 5 second life spans were not what I considered "fun." However, I did change my playstyle AND got a tank to pvp with me for guard protection. This changed the paradigm of my healing significantly. Prior to 1.2 we had a bug which gave us unparalelled burst healing. We had little use for many of our utility. Post 1.2, though it was a little bit of an over nerf (I stress little), the usage of tanks and extra utility changed the way we play. I use the map more to my advantage and use my utility far more constructively than ever before. I will get a screen shot when I have the chance, but TBH we had 2 sorc healers guarded by 2 juggernaut tanks in CW last night. We sat on the middle node and stacked our AOE heal. both tanks and healers stood in the pool while dancing around the node using utility and our tanks. We never died. That is not to say I havent had WZ where my tank and I were not stalked and farmed, BUT, you tell me what is effective when 2 members of a team can litterally drag 6 of the opposition away from a node while the rest of your team caps. As a healer, we need to play smart.
  13. Unfortunately I have to agree. At the onset of 1.2 I was very depressed at my lack of survivability as a sorc healer. 3 - 5 second life spans were not what I considered "fun." However, I did change my playstyle AND got a tank to pvp with me for guard protection. This changed the paradigm of my healing significantly. Prior to 1.2 we had a bug which gave us unparalelled burst healing. We had little use for many of our utility. Post 1.2, though it was a little bit of an over nerf (I stress little), the usage of tanks and extra utility changed the way we play. I use the map more to my advantage and use my utility far more constructively than ever before. I will get a screen shot when I have the chance, but TBH we had 2 sorc healers guarded by 2 juggernaut tanks in CW last night. We sat on the middle node and stacked our AOE heal. both tanks and healers stood in the pool while dancing around the node using utility and our tanks. We never died. That is not to say I havent had WZ where my tank and I were not stalked and farmed, BUT, you tell me what is effective when 2 members of a team can litterally drag 6 of the opposition away from a node while the rest of your team caps. As a healer, we need to play smart.
  14. I have a healer sorc, a dps sage, and a tankasin. My sorc has been placed on pve duty and has shelved pvp healing...I dont care to be the 3 second farm target for all dps opponents. My sage is full balance and kite kills assasins 1v1 consistantly. Not sure what builds I am going against all the time, so I make not hardline on 1v1-ing tankasins. On my tankasin, my survivability makes my sorc cry itself to sleep at night.
  15. This may be the case at current on your server. However, on mine, healers have become THE target of choice. Give the melee dps a few more WZ to dicover just how vunerable you realy are. You will be a kill stat to pad their numbers. I have had a few matches where I am completely partially ignored too. Those are the only matches where you are going to make a difference as a healer, and it is marginal.
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