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MurQueL

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  1. You are the minority. A raving mad minority, which narrows you down even more. "Change BAAAD. Me want same sunny day, no want wind, same temperature, nighttime never, every day forever and ever because it feel good and if it not broke no fix it because me feel confortable and cozy and god forbid me have to adapt." Yeah. Give me options any day, and gate those options by whatever minimum prerequisite makes sense.
  2. Huh... Man... reading this list of comparisons, I can't help but be dumbfounded at the sheer audacity of this new expac. I mean, I don't wanna sound like a revolutionary or anything but, honestly, the eye-opening truth in this post is outright blinding... We should all point to it, imho. By truth I mean it really puts the two expacs side by side and, well, there's just no comparison. We've kinda sorta been had. But hey, dem's some nice planet graphics fer shurrr!
  3. Yeah, wow, wasn't aware of the other classes' awkward discipline names... Seems whoever's in charge of naming these is a tad lacking in good sense.
  4. I wish I could be like you and not care... but I do... I do... *sigh* (I actually care more about this "aesthetic/conceptual" teensy minor detail than if we're getting nerfed or buffed or whatever, but that might just be me)
  5. I main a Dirty Fighting Scoundrel. As I watched the Smuggler's disciplines stream, it felt "wrong" that scoundrels were the ones who had the Dirty Fighting namechange. I feel Dirty Fighting sounds more "scoundrel-y", as Dirty Fighting, in my view, implies closer-quarters wrangling (albeit not necessarily "melee"), while Ruffian just sounds more well suited to a dual-pistol bandido type. Also, "Ruffian Scoundrel" just sounds awkward, not to mention redudant, and "Dirty Fighting Scoundrel" just rolls smoothly off the tongue ). It sounds coherent. And "Ruffian Gunslinger" (or better yet, Gunslinger Ruffian) sounds just fine. Sure, this is a minor thing, but if you feel like me, sign up! Make yerselves heard! All's they'd hafta do is just change the discipline name anyway, which I would hope is an extremely trivial thing to do, so, maybe, if you feel like me, we can convince 'em to switch it up! (yeah right)
  6. There are 2 design decisions (unimportant in the grand scheme of things) of which the reasoning behind I just don't see. So maybe I'm missing something. I mean, there *is* a reason, I just can't figure out the why. 1- Is there a specific, practical reason the missions log is capped to 25 missions? Is it a programming issue? Is it so in some way it prolongs our grind? What am I not seeing here? I've been here since practically launch but I've never understood this. 2- The new "double-tap" Missile Blast/Grenadesamathings. Is it meant to be more fun? Is it supposed to be a visual enhancement? (I think it looks, and feels, dumb and clunky) Is it so that people clearly understood, or maybe so they wouldn't complain about, that they tweaked it to do more damage but with more heat? I dunno, it's a really minor thing, but I liked Missile Blast as a single missile. Seemed more "elegant" that way. To me, at least. Enlighten me!
  7. I just wish there were new top tier cybertech droid schematics that included main and off-hands. I'd be fine with just that. Any reason why this isn't the case?
  8. There's been a couple of threads on this topic before, and one of them ran pretty deep. The major complaint was: "No! You can't re-do all of your choices!" The solution to that is simple: Allow you to make whatever choices you want to make, even if they differ from the ones you originally made but just don't alter any stats from your original playthrough. Think of it as though you're a tourist. After all, it's your story, and your re-telling of it, and this would not have any affect whatsoever on other players... All this of course if the one sole purpose is to be able to see your class storyline again. And only for that purpose. No rewards, nothing, except the experience itself.
  9. As obnoxious and arrogant as OP is (which makes ya just wanna automatically disagree with all his/her points), I gotta say this idea is very enticing, for a variety of reasons. One, for example, is that if you're getting the same gear with WZ comms that you'd get with other comms, it would do away with the hassle of multiple gear sets. Of course, the WZ comms path should be "longer" (more comms required to buy gear). I know this might just be me, but I just hate lugging around a whole other set and the switching of it and stuff... It's just annoying. It's not a big deal, really, but it does annoy me. Another reason this could be a good thing is just simply for a more "streamlined" system. Expertise has it's place (in the current system) but it's just kinda "too convoluted". It really does feel like a "jury rigged" system to fix balance issues (whether this problem comes from WoW isn't relevant). And yet another benefit I can think of off the top o' my head would be more "fluid" open world PvP situations, where PvErs forced into PvP wouldn't necessarily get their derriéres handed to them for not wearing "proper PvP gear"... All that said, in the end, all this would do for me (I can only speak for myself) would basically be: "less annoyance/more streamlining" I think...
  10. Since you won't let this thread die, I've edited OP for a wee bit more clarity.
  11. I'm all for anything along these lines. (I'm assuming the PvE part refers specifically to the Ops/FPs dailies/weeklies...)
  12. I'm all for an option to re-do class storyline. But mixing that up with "endgame progression" is just not a good idea. As someone said above, simply re-doing your storyline should be enough incentive, and I've read many posts expressing interest in that, and only that. Re-doing storyline, if implemented, should not have any impact on anything whatsoever. It should just be a superficial romp through the storyline just to be able to once again enjoy the story, in a coherent, back to back manner, that ideally would make the story shine as it wouldn't be buried in a dozen side quests. So +1 to re-doing class storyline, -1 to having it "scaled" and dropping ops or even HM FP gear.
  13. It wasn't my idea. I saw it mentioned on another thread/s where I saw plenty of interest in it, thought it might have some benefits to veterans, and made a voting thread about it. Clearly this inspires staunch negatives and I see almost none of those who seemed to be interested. So, that's it. End of story, end of thread, far as I'm concerned. For those that thought/think I have a vested interest (Glowrod: "If you don't like the game cancel your subscription"): This wasn't about me. I didn't even vote for or against. I am surprised at how intese the negatives are. I just don't see the big deal if such a thing were implemented. I just don't. The "you'd have newb 50s with lowbie gear running around queing for HMs ruining everything for everyone" is just an asinine stance. For starters, fresh 50s get the "welfare" gear (Tionese/Recruit) which is good enough for any HMs except LI. And the "skill" to play your class... well, I agree that there could be people that don't know their class queing for HMs, but I have a bit more faith in that either player's already know how the mechanics work or if they don't, they would be intimidated from queing in HMs until they've learned their class via dailies, for example... All that said... just let this thread die, please.
  14. Many of you are clearly not reading the full OP, or if you are, you're not getting the part where you'd have to have Legacy Level 50 as a minimum requirement, which usually (but not always) means you're already done the whole "levelling" bit enough times on a few alts where now you're just mindlessly grinding and not really "enjoying" it. Of course this is only the case for some people, not all. Anyway, the negatives have apparently won, so let this thread die now...
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