Gap closers and speed enhancements are getting ridiculous in huttball. I mean, if the ball carrier is a Sith warrior you essentially can't stand in front of him or he'll just leap to you,stun and run off for the score. Or they can even leap to their friend who just leaped to you... Sith inquisitors are by far OP for huttball. "Oh, you knocked my friend off the plantform? Don't worry, I'll just pull him back up here and we'll be on our way." Not to mention they, of all the classes, can use their force run while going for or holding the ball while the rest of us are relegated to walking speed. It's time to put a debuff on the ball carrier that disallows all friendly pulls, leaps and force runs from being used on the carrier. You want to score? Throw the damn thing like the rest of us have to. As far as offensive type pushes, since everyone has at least one stun or pushback of some kind, leave it; at least the game is prolonged a little bit and you can still get your friend into a position for a pass.