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StycianLeo

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Everything posted by StycianLeo

  1. Unfortunately, it is impossible to say who would win in a one on one fight between a Trooper and a Bounty Hunter, at range with blasters it'll come down to who is more accurate in their fire as well as who utilizes cover and concealment the best along with taking advantage of their environs. Physiology is also important in a fire fight, smaller guys are harder to hit than big guys; less surface area to get shot in. Equipment on a one on one fight really has little bearing; a bullet from a 9mm or 20mm will get you just as dead if it hits you in the right place. The winner of this fight is going to come down to the individual; whoever is more resourceful, creative, and capable of proactive and reactive strategic adaptation is going to win the day.
  2. Out of curiousness, what rotation do you use for PvP against same level player Territo; I've been having issues with stun locks against my BH Merc and survivability issues with cc toons.
  3. Slicing is the money making crew skill, but if you want major profits you need to roll into a skill that has consumables; as of right now that's Bio and Cybertech.
  4. This is a solution I can completely get behind, dare I say it... it's genius!
  5. Hola fellow Bounty Hunters! I just hit Hoth on Twin Spears and have begun encountering open world PvP for the first time really and I've been getting my butt kicked by Rep Commandos and Knights. Just to give you some background, I'm a level 39 BH Merc with an Arsenal build and for the most part have just been doing my class quests and enjoying the story line. I was wondering if anyone had any tips on rotations for PvP or gear load outs. Thanks in advance, much appreciated!
  6. Crafting isn't supposed to be that way though, the developer's created a lot of hype with the crafting system where they stated that the best gear in the game would be made from the players and that ideally, as an artisan with the rare schematics that people all over your server should be coming to you for the crafting of your items. Unfortunately, in respects to the crafting situation; the game has not lived up to its hype; to give you some background I've leveled my toon to 400 Armstech, Scavenging, and Investigation; which means that I've invested a hefty sum of credits into getting my profession to those points. Throughout the process, it was a rewarding experience as I could craft my own gear that was superior to what was available as quest rewards or drops. But in the end-game scenario the reward for taking my Armstech to 400 wasn't there. I had hoped that I would be able to sell off my mods or weapons in the endgame scenario to recuperate my losses throughout the course of running the game, beyond that I was hoping for some epic gear that I could craft myself but this hasn't come through. What mods I can make are eclipsed by the mod vendor and the weapons I can make that have been crit crafted (which in itself is rare) while they do sell, don't really compete with the gear from raids and PvP. I'm all for rewarding the players that run the raids and PvP, no issue with that at all; but how about rewarding the crafter too since I've invested numerous credits into the system.
  7. I can't speak for everyone but this has happened to me as well, I have not gotten any purple mats from investigation at the Grade 4 level in the past 48-72 hours.
  8. One can only hope that crafting will be addressed by the developers in the future as I'm sure they are aware of the flaws in the current system based on all the threads that have been cropping up; I'm fairly confident that once they are addressed alot of the people who rerolled to biochem are going to regret their decision but as of right now I can't fault them for taking the initiative and taking the skill that has the most benefits in game now that slicing has been reset to it's current metrics.
  9. Armstech is primarily useful for supplying your other alts with weapons if you decide to roll a BH or an IA; while leveling most of the schematics you unlock for weapons arent't worthwhile because you outlevel them so fast even if you have the purple schematics. On the other hand,if you obtain the purple schematics for the barrels they can be useful as you level up to endgame. But once you reach end-game the barrel mods aren't worth it because you can run Ilum dailies for the top tier barrel mods. The high level schematics that you do get our outclassed by raid and pvp gear as well so Armstech at this point is in poor repair which is unfortunate since I leveled it to 400 already and have mainly been relegated to making low level gear for friends and alts and selling the mid-level mods on the GTN for a meager profit.
  10. I'm with you OP, it's frustrating trying to proc the schematics through reverse engineering so that after you've gone through 50+ runs of the product you get the message that you've already learned the schematic. It would be much more user friendly if the developers gave the player the control of the learned schematic. I would also like to see them do away with the RNG because it gets equally frustrating that I have to make 20+ runs on a high leveled item which sinks over 50K and still not proc the purple schematic.
  11. A lot of my views have already been added to this discussion but in the hopes that the dev's are following this thread I will reiterate some points to give my two cents. I began the game with the intent of being an armstech and providing myself and my friends with the cutting edge weapon and barrel modifications and found it a rewarding experience while I was leveling as I could spend my accrued commendations on armor or mods that I desired while making my superior purple upgrades to add to my weapons and to sell on the GTN. But as I approached end-game I found a decreasing number of sales for my best products and discovered that my crafting had all been for naught as end-game dailies and raids provided players on my server with the means to acquire the best gear in game. Now considering this is an mmo I'm not at odds with people doing raids and PvP'ing to get top notch gear, in fact I'm for it because otherwise what is the point in going through a challenge if you aren't rewarded for it in the end. But I thought that as an artisan I would be rewarded for pursuing my craft to it's penultimate heights as director's implied that the very best gear would be made by players for players. As I have read, I find that I am not alone in my view point that as a crafter I get the short stick because my mods and weapons are second class compared to what can be raided for. In my mind, I see the simple solution is to add schematics to the world that will allow crafters to make gear equal to or greater than what could be raided for. I'm not a programmer, and honestly I don't know how difficult it would be to add new things to the game but I believe this is a simple solution. To those players who enjoy their raids and daily missions; I believe that you should be rewarded for going after those challenges. But I also feel that as a artisan I should be rewarded for sinking my time and money into a skill that should ultimately be rewarding rather than second place. Tl;dr - add schematics for end game crafters equivalent to end game raiding and PvP gear so that crafters feel loved to
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