Crafting isn't supposed to be that way though, the developer's created a lot of hype with the crafting system where they stated that the best gear in the game would be made from the players and that ideally, as an artisan with the rare schematics that people all over your server should be coming to you for the crafting of your items.
Unfortunately, in respects to the crafting situation; the game has not lived up to its hype; to give you some background I've leveled my toon to 400 Armstech, Scavenging, and Investigation; which means that I've invested a hefty sum of credits into getting my profession to those points. Throughout the process, it was a rewarding experience as I could craft my own gear that was superior to what was available as quest rewards or drops. But in the end-game scenario the reward for taking my Armstech to 400 wasn't there.
I had hoped that I would be able to sell off my mods or weapons in the endgame scenario to recuperate my losses throughout the course of running the game, beyond that I was hoping for some epic gear that I could craft myself but this hasn't come through. What mods I can make are eclipsed by the mod vendor and the weapons I can make that have been crit crafted (which in itself is rare) while they do sell, don't really compete with the gear from raids and PvP.
I'm all for rewarding the players that run the raids and PvP, no issue with that at all; but how about rewarding the crafter too since I've invested numerous credits into the system.