crafting in SWG was great because of a few simple reasons:
1. and most important, it was essential. Structure traders were needed for furniture/deco items and spaceship parts. Domestic traders were needed for RP/social gear and stims, engineering traders made weapons and munitions traders made armors. all but structure traders were needed to assemble SEAs (skill enhancing attachments).
2. the social aspect. you needed to make contact to a traders to make you custom gear, adjusted to your profession, skill set up and preferred play style.
on the other side the trader also needed the service of combat characters, like gathering hard to get animal resources (e.g. krayt dragon scales) or rare schematic loot from heroics.
3. crafted gear > looted gear. pretty much all looted gear was crap, except some weapon skins (mostly just cosmetic value) and very few nice to have heroic loot (like ig-88's head). most of the really desirable loot instead was furniture/deco stuff, like rare paintings or the exar khun mural.
there were several ways to become a well known and respected player on an swg server. either you were a very good pvp'er, a social event manager, or a good crafter.
i do think though, that BW is heading into the right direction with gu 1.2, so i have hope.