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jjones_

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Everything posted by jjones_

  1. Confirmed on my account. I changed my sub interval in March 2015 so only looked back that far. Up to June 2015 the grant was issued within 3 days of the due date. Then from August 2015 on wards the grant was being issued 33 days from the last date processed not 33 days from the due date. I will have lost a months grant by May 2016 unless they correct how they process the date. Taking three days to process is perfectly acceptable but not if the process time is being continually added to the due date which is what is happening now.
  2. My husband and I are looking to change to a more hardcore raiding guild on the Imperial side. Between us we have about 18 Imperial alts (14 Level 55's). For raiding progression we have cleared TfB and S&V HM. Nightmare modes haven't been attempted by our current guild. I have 7 level 55 Imperials and 1 lonely level 50 - one of each advance class. My alts are as follows; Sorc Healer (main full 72) Operative Healer (Mix of 69/72 gear experienced) Merc Healer/DPS - (Mix of 72/69/66 experienced in both specs) Jugg DPS - (Mix of 72/69 experienced) Sniper (severely under geared) Assassin Tank (severely inexperienced) Mara (severely under geared and inexperienced) Powertech no-spec (level 50 abandoned) My husband has the following level 55 alts; Merc DPS (Main full 72) Sniper DPS (Mix of 72/69 experienced) Mara (Mix of 72/69 some experienced) Jugg Tank (Mix of 72/69 some experience) Assassin Tank (Mix of 72/69 some experience) Sorc DPS (Mix of 72/69 some experience) We are both in our thirties and are currently in a pretty friendly social/casual raiding guild. While some progression raids are sort of happening we are getting frustrated by our guildies lack of concentration during raids and the general bad habits they've picked up. For example, dps pulling trash before the tanks; no one self-healing after a bout of intensive combat then immediately pulling the next trash pack; diva dps who glory hunt for the boss kill instead of intercepting the adds murdering your healers; taking multiple severely under geared unaugmented inexperienced "mains" into HM/NMM raids and not being surprised when it becomes a wipefest; loot rules that change in each Op depending on which alt the GM is on... While we like to have fun while raiding wiping repeatedly due to the same folks messing around week in week out has gotten old. Is there a guild out there that can have a bit of a laugh on mumble/TS/Vent but when combat starts in a progression raid everyone is paying attention to what they should be doing? If so, do have space in your Ops teams for a healer & dps or 2 dps?
  3. Seems the rng in this fight can be pretty brutal. In a recent 8-man HM attempt twice in a row both healers got lost together. After the second time we reset the phase in the hopes it would change up the targets - that worked but when we went back in both tanks got lost together instead. We've also had the shield carrier & tank with aggro get lost.
  4. That's already in place via the Ignore/Friend list. Meet someone in an FP that you never want to group with again = Ignore.
  5. Yes I know, perhaps I didn't phrase that very well. I'd switch some crit to power and some alacrity to surge. I'm not against alacrity in the build but that comes after the surge soft cap is reached. And to clarify power will boost all heals, crit will just increase the chance to crit but again if you skip surge for alacrity you've achieved very little. Sure you'll crit more frequently and be casting marginally quicker but with reduced value on all heals due to having less power plus reduced value on crit heals due to lack of surge you'll have to spam heal to keep up and thus have a harder time maintaining heat/ammo. Worth mentioning to the OP - the value in your bonus healing is the exact non-crit amount that your rapid shot/hammer shot will heal for.
  6. So you stack crit with no surge .... why? Without surge to boost the amount your crit hits for, critting more frequently is pointless. I'd much prefer to move those wasted crit points into power & surge (to soft cap) and have all my heals boosted plus know that when I crit it's going to be worth it.
  7. You might want to try downgrading your Beam Generator to the Rendili Hyperworks Beam Generator instead of the Blast Condenser. I know the math means 6 bolts x 200 damage is better than 10 bolts x 100 (or 110 depending on upgrades) but in practice the missions contain so many one-hit-kill nuisances that I find the extra blaster damage less appealing than hitting enemies faster. I find it much easier to complete missions using the following equipment; Ship Armour - G6 (extra health isn't required when you learn how to dodge plus gives extra 5 blaster damage) Shield Regen -G7 or G6. (G7 means you can take more hits, G6 is an extra 5 blaster damage) Energy Shield - G7 Beam Charger - G7 Beam Generator - G6 Missile Magazine - G7 Power Converter - G7 EMP - G7 Warfare Pod - G7 Proton Torpedos I run the missions on multiple characters, they take a good number of attempts to learn the circuits and work out when its best to use EMP, Warfare Pod and power converter but once you get "it" the missions become very easy. I also subscribe to the circle about the screen method, barrel rolling has gotten me into more trouble than its saved me from.
  8. Did you skip the mobs on the way to the turret fight? If so, more likely than not the turret aggro'd the last group skipped hence the increased mobs. That turrets range is pretty much the full screen view so if the turret controller swings toward the last mob there is a chance it'll hit them. The behemoth fight is part mechanics and imho part bug. When the behemoth goes into Frenzy you need to wait until he receives the Frenzy buff before hitting the barrel - the buff can be delayed for several seconds after the on-screen warning. Pop that barrel too early and he just absorbs all damage. When that happens (in my experience) even if you kite him to next barrel immediately the frenzy buff will have gone but he'll still absorb most damage so popping the second barrel usually achieves nothing.
  9. A hybrid dps/heal build makes you sub-par in both roles and unless you are hitting 50 with full dread guard will make you a liability in HM FP's and Ops. In a gear-appropriate grouping you won't have enough dps to beat enrage timers and as the healer you'll be gimping your ability to heal. If you really want to dual-role, buy Field Respec from the Character Perk tab in your legacy (costs 200k & requires legacy level 5) so you can respec between full heals or full dps as needed. For gearing I'd go with the healer set bonus (dps is one is pants imho), trying to heal without the 2pc set bonus is not fun.
  10. If you purchase a crafted Hilt 27 (dread guard level) you need to install it in a lightsaber then rip it out again for research to become available. Ripping a hilt from an offhand/main hand drop should have research available immediately.
  11. ^^Mostly Agreed I don't notice any considerable difference in the time it takes me to do Belsavis on either side. Rep side Ilum just feels like a zig-zagging travelling nightmare with a damn cave of doom at the end whereas Imp side has a more logical questing route which eliminates most of the backtracking required. That said I usually solo the Rep heroic and skip the Imp one. Black Hole I don't see much of a difference especially since they improved the respawn on the gerbils. I do find EOT easier to solo, CtS requires a strategic death on my part to get through the first room. Section X is not remotely fun for me on either side but Rep is slightly worse because of the overly large dungeons with speedy respawn timers.
  12. Awesome job on both the Dreadtooth 10 stack kill and the Dreadful Entity! Thank you for sharing through the live-stream. Perhaps the orb allows one of you to interact with the panels in the rooms with the Data Cores leading to tfbs 3rd boss? Worth trying when you next go in.
  13. The only exception is Black Talon / Esseles which force you to go to either fleet or capital world.
  14. Small number? Try the entire frigging server. Minor rollback? Nearly 3 hours of progress. Bioware's version of the event differs dramatically from the paying customer.
  15. Honestly I have little preference in kill order but one issue I've encountered on several occasions when healing Kaon is when the big Rak is deemed the first to die the tank often seems to forget the commander is tauntable. I've lost track of the number of times my healer has "tanked" the commander for most of the fight while trying to keep the rest of the party alive.
  16. The problem is you "fixed" it the wrong direction. Previously the prisoners linked to the clickable stationary object worked perfectly fine but the leaders which required the shackle remote inventory item were borked. Now you've made it so all the prisoners require the shackle remote. While I can appreciate the changes made to the quest they really are a temporary solutions as given enough weeks between maintainance and this quest will be broken again. Already there are two broken prisoners (the leaders again) on The Red Eclipse.
  17. A few minor suggestions for the powers that be in this game. Hire more programmers to fix the long standing (and ever growing) list of bloody bugs that come with each new patch. Seriously the little bugs are starting to frustrate me as much as the big ones. Try playing a trooper without unify colours on the companions. No really green legs, yellow chest, red gloves and a blue helmet looks really attractive. TfB HM is still stealth-nerfed to hell since mid November - why? Stop adding re-coloured crap to the cartel market until you've fixed the issues already pertaining to the market. The game cannot even remember that a subscriber 2 months into a 6 month recurring sub is a frigging subscriber - ridiculous bug. You might want to review/correct some of the prices on the market especially in the legacy unlock page, i.e. why does Field Respec (200k creds or 350 coins) cost the same number of coins as the HK unlock (1mill creds or 350 coins)? Does no-one even bother to check this stuff for consistent pricing before release? Hire more CS staff urgently. I've been lucky in that the few times I've needed CS the folks I've dealt with have been very helpful but waiting weeks/months for them is ridiculous. You are going to burn out the few good CS people left if you don't correct the under-staffing issue soon.
  18. I tested the Dread Guard proc healing relic on my Assassin tank against the combat dummy and over a 5 minute fight it healed me for a massive 6096 - I'd hardly call that substantially improving my survivability. http://www.torparse.com/a/52394 You need to remember that the amount the relic heals for is static. It does not scale with willpower or against total health (like other assassin self-heals). Maybe if it crits the heals are slightly better but in my opinion this type of relic is still useless (even for a healer).
  19. This! Especially since the server merges forced me to rename alts. I have lost track of the number of crafting mats I've sent the wrong toon because I cannot friend my cross-faction alt.
  20. I have a lot of alts and have run all the FP's to death; adore my healers, love my dps'ers and tolerate my tank (she only goes out with guildies as I do not have the patience for over-eager dps in pug groups when tanking). I'm pretty patient in FP's, I don't mind watchers (unless its Black Talon, seriously people run the L10 version solo if you want to watch), I'm happy to help guide new-to-the-FP players through and I don't normally rage quit over minor (or major) mistakes. For the first time in nine months of running FP's I got kicked from a group for suggesting the tank and other dps stop being idiots. Same situation as a few of you mentioned above. Into Boarding Party and the tank totally failed at keeping aggro on the first pack, healer took a lot of hits while the other dps hit the same target as the tank rather than clearing the little adds. I was trying my best to rescue the healer and we survived but the last enemy died with pretty much the whole party at half health and the sorc healer totally without force. Common sense would suggest we all rest up at this point but nope tank immediately leaps to the next pack (if you are not familiar with this FP its 2 elite droids and I think 5-6 other adds). Yet again tank and other dps leap at 1 droid leaving me struggling to cc then kill everything else before the healer gets squished ... I failed. We clear the rest of the pack and I rez the healer. The tank is at 30% health, other dps is about 50% health, healer has just been rezed so is basically health and forceless so time to rest maybe? Nope. Time for Tanky to charge to the next group. We somehow struggle our way through a few more smaller packs with literally no time at all between them for any of us to rest up (not that the tank or other dps felt the need to anyway). The healer is killing himself trying to keep up with the damage, I'm overheating trying to drop heals on the healer between attacks and the tank is running full speed ahead toward the first boss. At this point if I'd been the healer I'd might have let him pull and die but the poor guy was trying his hardest to heal up the tank before the evitable pull. When I shouted "stop" in chat thankfully the tank did actually stop moving. I pointed out there was a difference between a speed run and stupidity and that perhaps letting the recently dead healer seethe for a second might be an idea before pulling the boss at which point the other dps initiated a kick on me. I like a speed run as much as the next person but that was 3 minutes of hell that could have been avoided if we took a massive 10 seconds to rest after the healers death.
  21. Another bump for great service.
  22. I have no major objection to dailies they are (or rather used to be) a reasonably quick way to get a credit injection and definately assist with gearing up alts (implants and creds for mod ripping). I do have major issues with trying to smash 6 bloody boxes on Black Hole with 64 other people trying to do the same or the Ilum dailies taking over an hour as you head to quest area wait for respawns, get ninja'd, wait for more respawns ... yeah way to encourage poor gamemanship!! Seriously Bioware reduce the cap to create a new planet instance for both Ilum and BH ... tbh more than 20 of the same faction trying to compete for the same quests is not fun. Fix the respawn time on the BH boxes, make them instant or like a 1 minute timer. The mob respawn timer seems to be fine on BH but definately needs tweaking on Ilum. My first attempt at dailies since the server merge was at 2pm UK time today there were 40+ people on Ilum and 64 on Blackhole. I don't even want to think about how painful dailies will be at peak gaming times.
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