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CallmePilikia

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  1. Yes, when you get to the shuttle, you see a blue panel on the shuttle - and when you click, you see the destination choices, but you are not able to select. Stuck in the supply depot. So the patch notes say to click on the "Terminal" - but there is NO terminal.
  2. I've never used OmniCC in WoW, but I have used another similar addon that I absolutely would never play WoW without. Rogue Power Bars. It has not been updated for a very long time but it still works. What I like about it is not that RPB had a numerical indicator so much, but rather that it had an extremely visible color bar that you could make any color you wanted, for any duration based damage (and many buffs) in the game. It didn't show remaining CD's on abilities but it showed you when you needed to recast DoT's (for example) for a Shadowpriest or Warlock. I also used it on my DK to know when I needed to reapply my diseases on time. I mainly played a resto druid, two CD's which were extremely critical to monitor was when Swiftmend would be reusable again, as well as Wild Growth. For that I used Druid Timer Bars, which presented the same type of visual bar indicator as RPB did for DPS abilities, procs, etc. These WoW addons didn't give you useless information like the current implementation of this patch does for this game. When the visual color bar disappeared, you knew that that ability was now 100% available for recast--AND it even had the numerical values on top of that if that helped you more. The bottom line is this: Every player relies on knowing exactly when their abilities can be used again, and this patch makes it so that an ability that is very nearly ready to be usable again indistinguishable from one that is actually immediately available. 99% ready to go (99% off CD) is still 0% ready to go if you need that ability right then at that exact moment.
  3. "The cooldown indicator on hotbars no longer causes all ability icons to appear grayed out (unusable). Now, when an ability is on cooldown, it will not be grayed out if its activation conditions (like resource costs or range) are met." Let's break up their patch note statement, addressing each sentence on its own: "The cooldown indicator on hotbars no longer causes all ability icons to appear grayed out (unusable)." Ok, I'm not even sure what they are saying here. I play a Sith Assassin tank, if I used any ability that had a CD, that ability did NOT cause any other abilities to be greyed out at all. It sounds like they "fixed" a problem that never existed in the 1st place. I never witnessed this problem all my time leveling to 40 before the patch went live. Now onto their second patch note statement: "Now, when an ability is on cooldown, it will not be grayed out if its activation conditions (like resource costs or range) are met." What the above statement fails to take into account is that the cooldown itself is an activation condition. There are 3 activation conditions: the resource, the range, and the remaining cooldown on that ability itself. An ability that is still on CD *should* still be greyed out, because it means that it is unusable. This was a huge oversight. I noticed this huge detriment immediately as soon as I logged in after the patch and started tanking. What this change does is 100% destroys the fluidity of chaining your attacks one after another with as close to zero delay as possible. It completely negates any benefit conferred from a players reaction time, because that reaction time no longer has a visual cue (trigger) with which to act upon. This was the benefit of greyed out abilities that are unusable (due to CD) even if their "resource costs and range were met". This change is resulting in players mis-clicking on abilities numerous times because they think they are off CD when they are not (and in this game, reaction time is everything, even 1/20 of 1 second is significant). This destroys all continuity and seamlessness of executing attacks and defenses. This is something that absolutely needs to be reverted back to the way it was, it hobbles the execution of tanking actions, as well as the dps abilities of classes like a sniper which my GF plays.
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