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mulzii

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Everything posted by mulzii

  1. ^^This. Rage spec is very frustrating at lower levels. Cant keep up with dps, cant survive, cant cc, etc. I was ready to quit the jugg ~25 and move on, but switched to veng as a last ditch effort. I found myself alot more competitive/fluid in WZs and pve in veng in those lower/middle levels and it was fun again. At 40 i switched back to rage, and it got even better.
  2. 1.2 is bringing a change to the old snipe-->EP double shot (and ambush->ep for snipers) Cannot get the immediate EP trigger on the last second of snipe/ambush anymore. Not a deal breaker, but its on pts now...
  3. the only reason sorcs want/need to go hybrid and/or spec CL is for the burst single-target damage (and instant when using current wrath). If they want to keep the current 1.2 iteration of wrath, why not increase the damage on creeping terror significantly (eg. in the CL single target dmg range)? that would give sorcs a burst skill that they currently dont have, make more people want to go the 31 route rather than hybrid (which bw is against hybrids), and eliminate the AOE from CL that was causing massive dmgs (which quite frankly, sorcs dont really need another Aoe, they need a burst/instant spell). Increasing creeping terror dmg would give madness a burst skill on a low cooldown. Then you could lower the channel time on CL with a skill in the lightning tree that helps lightning spec'd sorcs (and keep Aoe on CL). Then keep wrath only procing on CD, which would discourage hybrids, or rather, encourage pure madness if creeping's dmg wsa increased for an instant burst dmg.
  4. they both fulfill different roles, it all comes down to the playstyle you like to play. I have both a op and sin (along with jugg, sniper, etc). I rotate through them depending on my mood. Do i want to heal? Out comes the op. Do i want to tank/get kills? Out comes the assassin. Do i want to protect/dps? out comes the PT. If i want to be lazy and do everything at once, out comes the sorcerer. But if someone made me choose just one, I'd choose the op. The playstyle is more enaging/challenging/strategy/etc.
  5. sorc are mainly whining about the wrath nerf. It effectively wiped out hybrid specs...
  6. use df and keep it on cooldown. use thrash/ss/discharge to proc raze, then instant crush use fl (with reckless) when a bit at range. use jolt against healers trying to heal...
  7. this is so true. I just noticed after about 2 weeks of straight pvp and really putting a hurt on healers/ball carriers/etc, that i now have 2-3 dps/mauraders/etc chasing me all over gods creation in most minis. I've even seen them 4/v1 me while the ball carrier walks right through the crowd of us and scores, lol. i love healer rage....
  8. I'm levelling an eng specc'd sniper. I dunno if this will help anyone, but a few things i found out about the hard way that made my life alot easier. 1. Make your sniper an armstech (i was arms, scavenger, investigation). Mainly doing this for levelling to make barrels for you and kaliyo. Make green barrels for your level, RE them for the blues (should only take 3-4 at most to get the blue) and keep an up-to-date blue barrel on both your rifles as you level. 2. Solo Black talon at your earliest convienece. I was soloing it around 8-12. You can get the orange trench coat to drop, an orange sniper rifle and a bunch of blues. I had my sniper and kaliyo all decked out by level 12. These low-level ornges will last until 50 if you replace the armor mods in them. 3. you should be able to get the orange pants and head during questing on Kaas. one of those is a quest reward, other is a fairly common drop. 4. Start pvping at 10 if thats your thing. I use Pvp to get commendations to buy gear at 20/40/50. If you pvp enough, you can keep your companion in pvp orange gear as well. Keep kaliyo in heavy gear obviously. 2-3 matches is usually enough to get decent orange/blue lvl 20 pvp gear. 5. replace armor mod in each piece of equipment every 2 levels, and mods as well (but armor takes priority). Always socket with blue level armoring mod you get an extra +10 ar on same level piece with a blue (or purplse if you can get it). 6. As an eng spec, i never start out with exp probe, as it pulls aggro. I usually start with ambush, then probe, snipe, etc. Always throwing grenades when off cooldown, using rifle/adrenline for energy management. Suppress fire is good for Aoe if mobs are packed together and other important skils on cd and you dont have SoS yet. 7. Create a 'dummy' char if you dont have a cyber tech. At lvl 10, you can pretty much max out cyber on him/her and keep your sniper/companion in up-to-date armor/mods/ship components. They can creat the higher armor mods (they just cannot use them until they get to that level). I would recommend: Cyber, scavenger/slicing. Slicking on this crafter is used to get money when you are playing your main sniper. (only send out on rich/bounty lockbox one lvl below your max slicking lvl, always a profit) 8. In PvE, even if your Eng spec, at low levels shoot to get ballistic damper in mm trees if you take too much dmg. This helps alot as well. 9. My rotations change based on the mob, lvl, etc. I generally cc a strong/elite mob, burn his croonies downthen take him out. Kaliyo needs alot of microanging at times too. 10. If your overwhelmed, run away to a decent distance, then hit Kaliyos' passive stance, she will warp to you, usually saving her *** if you time it right. Keep her in guard stance too. For some reason, she doesnt default to guard stance. Keeping Kaliyo geared in orange pvp gear (and myself for that matter) with up-to-date armor mods and barrels makes a WORLD of difference in solo pve as sniper.
  9. I respectfully disagree with your mvp vote statement. I'd estimate that >75% of all people would give votes give it to their friends. A large portion of these was predetermined before the match began so they could take 'turns' getting mvp votes. The other 25% are made up by people like me that peruse the list, find the person that didnt get as many medals but who actually tried to pvp and give my vote to them. Why give mvp to the guy that got 10+ medals by taking advantage of class imbalances (in turns of medals) when you can give extra commendations/recognition and quite frankly, hope/incentive to people who are trying pvp on medal-challeneged classes.
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