Jump to content

mulzii

Members
  • Posts

    623
  • Joined

Everything posted by mulzii

  1. i think the operatives are just one long nerf anyway. Think they add their moment in the sun for a grand total of 1 week before being nerfed into oblivion. They were decent (in everything but ranked anyway) prior to getting 'buffed' for a that week, then nerfed into mediocrity once again..
  2. ^^This. But louder than the 'bads' are the utube baddies that post these videos of them destroying everything. Then when a balance adjustment comes into play, its these utubers that ***** and moan now that they die a few times and cannot make themselves look godlike in their little vides to appease their idiotic forum sheep who worship them...
  3. Just cause BW nerfs abilities doesnt make you right. It just proves that the inmates are running the asylum and BW has no freaking clue what they are doing. But kuddos for you, you can return to create your little videos showing how great you are and how OP sins are compared to other classes (like concealment).
  4. this could have been fixed in two secs by the devs, simply by doing an expertise check each time the character is in a spawn (eg. begging and each death). If it doesnt match recruit gear or higher, turn them into pink bunnies for 5 days and boot them from the WZ.
  5. But you see, it really isnt that insignificant in the real world. Lets put it this way, right now I only queue regs due to despising arenas and a lack of a guild. I'm in full Obroan, and every time i fight the top tier players in full obroan, i do above average. meaning its about even when they win and when i win (forgetting other factors like team your on, wz, etc). Pretty even fight. Now introduce a 1-2% stat increase, per piece of equipment. Granted, that doesnt seem like much, but if skill is equal, that extra 1-3k+ dps/health/etc is an advantage in what used to be an even fight. So literally, you nerf the non ranked folks and told them all that you will deal less dps, have less health, and you have to be better than the ranked guy to win, rather than equal. Thats called unbalance. I'm not trying to start a holy war here. I think you are right in that ranked gear should be exclusive for ranked players. But there needs to be a system in place to prevent ranked players from entering reg queues with that gear. Hence my suggestion that ranked gear is bolstered down to reg gear levels when in the reg queue. Knowing this community well, you'd have premades in the reg queues rofl stomping all day long, as that seems to be fun for some folks.
  6. If this was really true, then why make it so regular q folks cannot get ranked tokens for ranked gear? Now if ranked tokens could by cosemtic gear/mounts/whatever, fine. But any gear that increases stats would make an unfair advantage. Unless you prevent/bolster down that gear from entering into a q where folks cannot get it. And not everyone who does regs suck. Another eliteness attitude. Many of the ranked folks are good, but you take them off their little premade teams and many get destroyed in the regs. I don't play ranked anymore due to guild issues, but i can hang with the most ranked folks 1v1. But give them even a slight gear boost that i cannot get, and our even skill is trumped by gear..
  7. its enough in the ranked folks hands to gain an advantage over the regular queue folks. And regular queue folks are, by definition, of lesser experience/skill. All this would do is prompt an unfair advantage, however little and promote pug stomping. This issue always irks me. Many of the 'elite' folks scream and holler about this, like even a slight gear advantage is their hard earned right, rather than promote an even balanced pvp match based on skill.
  8. bolster gear that is only bought with ranked comms DOWN to regular pvp gear. Bam. you proactively solved (or at least helped) the premades farming the regular queue with better gear...
  9. i assume either you do not PvP much, or PvP has degraded on your server so badly that people do not know how to counter anything anymore. Any decent PvPer will not 'run away' when jumped by an OP. The only panic move i've seen is when people blow their anti-cc on the old knock down. I'd estimate that 99.999% of everyone i fought's first thought is to cc, not run away from an OP. Now with this root, everyone with thumbs just stuns the op immediately when they open, and pounds them into the dirt. Yes, its a dangerous class if you hide in a corner and pick off near-death folks running away or jump someone fighting someone else. But it completely lost its identity in design. Anyone who says these changes are for the better either doesnt play an OP and didnt like to be knocked down and is glad its gone, or they want an easy kill. Most of the veteran players could care less about the knockdown. Its the lost of the hard stun thats the killer
  10. the off-hand missing thing has been a ui glitch since the dawn of time. Still there too...
  11. whats the name of this magical/mythical OP and what server do you play on?
  12. Well, meaning no disrespect, but the only way you could equate better 'survivability' on your OP over just about any class (especially the PT) is by sitting in a corner in hide the entire match and getting 1 or two kills from almost dead folks running for cover then immediately rehide. My PT dies once, maybe twice per match, if that. And is always tops in dps (both pyro and AP specs). And if i tank, i rarely die (though wont top the boards much in dps, but protect is high). No way a scrapper has better survivability than a PT. Now a scoundrel healer pre 2.7 then yes, they had better survivablibility. But not a scrapper/concealment.
  13. You may be right. They appear to be a tad ridiculus. So to fix them, who wants to bet an upcoming nerf on operatives?
  14. mulzii

    Enraged Defense

    juggs needed this buff. without it, the new concealment ops would have destroyed them...
  15. many folks, including myself, were that naive at launch and shortly thereafter. Fanboys i guess you could call us. Then the years of getting strung along chasing a carrot, only to find after all that time that it wasnt really a carrot but a carrot shaped piece of poop, has jaded a good many of the original fanboys.. Give it a few more months. He'll be carrying the fanboy torch for awhile, until he gets it shoved down his pants by BW. He'll be posting, with burnt buttocks and all, the same complaints we 'former fanboys have finally come to realize. Drink the kool-aid dude, enjoy the bliss while it lasts...
  16. I get what your trying to say, but my perspective is a bit different. I've been here since beta myself, and i've also been involved in 3 other releases directly in their betas/launch. Swtor's was, by far, the best launch i've seen. It had its issues, but in comparison it was far more polished than most releases i've been a party to. The biggest 'killers' of every MMO are the publishers (not devs) themselves. Most, if not all, promise all these amazing features, amazing gameplay, etc. They are excited about their game, and it shows in the betas. They show their audience snippets of these features, which are polished, and get folks excited. Then its released, most too early, and these awesome features are hollow with no base to build upon. Players in this day and age rush to the endgame immediately, within days/weeks of release, and theirs not enough initial content (pve/pvp) for endgame, so they start leaving within the first month or two. The devs promise that the future will bring these features and more, but their budget is cut by their publishers, and whamo, these features never come into being, as the publishers have as much patience as their players and pull the funding. Aoc is another classic example. A pure PvP-centric game, with many bells and whistles, that failed upon a disater of epic proportions on release and went from ~1mill subscribers to <300k in a span of the first couple of months due to its issues. funding was pulled and game shifted off into mediocrity. Guess what i'm trying to say is, that until a Developer releases a MMO with alot of features/end game contents/polish immediately upon release, no MMO will be great again. And I don't see it happening, as Publishers set a 'subscriber quota', a profitble number,but not too ambitious. When they hit that number, they pull funding that could have gone to more/quicker features and go into maintenance mode and sap those subscribers to meet their quota. So if they have a number like 200k subscribers is a hefty profit, they dance in the streets on release when their sub numbers are 1 million. When 800k leave after the first month, they take their first month bonus for those 1mill initial subs, and still toast themselves as the remaining 200k sub still boosts their bottom line with their shareholders. They then cut the budget to maintain this bottom line profit, and milk it for everything its work...
  17. i wouldnt mind stopping to troll the forums if B/W would cancel my subscription immediately and refund any money from that cancellation day to the end of the sub i paid for.. Until then, i am a paying customer, and find more enjoyment reading the forums. Reading about these delusional folks' hopes and dreams about what will or will not be coming down the highway. I just envision these folks as happily strutting down the road, praising the bright lights at the end of the tunnel. Only to find out its not the beautiful sunlight at the end of the tunnel, but rather a 100 ton truck barrelling towards them, its grills mashed up with pvp folks, and a bumper sticker stating "i only brake for cartel purchases".
  18. strange. I always seen people all together around the turn in spot, just ignoring each other and waiting to turn in there little quests...only ganking i see is the lone folks doing the pve dailies. Ironic though, that the most pvp this event brings is while doing a pve quest, while the most PVE that occurs is doing the pvp quests...
  19. all things considered, i'd bet its more of a cartel market type of thing rather than legacy. Thats the way these new features are going...
  20. lol, yeah. though i would argue that it was more the introduction of carebear trammel and letting houses be built there that killed UO. At least folks could get attacked in/around there houses in felucca. that made everyone stay in carebear land and never pvp anymore...
  21. you get props for playing a madness sin, but now your gonna have to roll a concealment OP, cause the OP will be the bottom of the food chain once this patch is released...
  22. only mmo that did houses right was UO. And that was mainly due to their core systems of allowing you to customize your house, make furniture, forges, looms, etc. People would spend hours upon hours in their houses decorating those damn things, crafting, whatever. You could completely design your houses to anything you want, which made it cool. And in pre-carebear days of UO, you could pick the lock and break into houses and steal some non locked down stuff, attack folks, etc.
  23. 98% of folks give MVPs to either their friends, or the bottom guy on the list. MVPs are utterly meaningless. Most folks i've seen will not give to the top dps/protect/healer, either out of jealously, a friend in the match or whatever.
  24. i really wish they would just create a new pvp skill tree, independant of skill points for builds, and allocate x amount of pvp points based on level. Then have skills in this 'pvp' tree that raise survivability, dps, heal, and protection stats in a pvp warzone. Then remove bolster and expertise from gear and let folks spec this tree according to how they want to be 'bolstered' upon entering a pvp match. This would potentially make folks equal in terms of stats/gear in warzones (depending on how they spec themselves in this tree), and make open world pvp alot more competetive. Ideally, I wish they adopt some of the guild wars 1 pvp ideas for ranked. For example, in ranked matches, the faction that wins a ranked match gives everyone on that server of the winner's faction exclusive access to area(s) with unique items. Perhaps access to a xp/gold buff for a time, etc...
  25. They should have made it a root rather than a stun. Kinda like that other class that people dare not mention...
×
×
  • Create New...