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maschovy

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  1. Someone on another thread mentioned moving Heat Blast down into the middle of the ST tree where it probably should be and replacing it as the top tier talent with a talent that would cause Flame Sweep to ignite Oil Slick if cast back to back causing a wicked cool AoE dot. That'd be pretty cool.
  2. I'm surprised it took this long. Juggs suck so it was only a matter of time before someone decided to break out that cliche phrase "While I hate to call for a nerf....".
  3. Ahh, there it is. I figured it would happen sooner or later. Lets not buff the class that everyone is complaining about, instead, lets nerf the class that people love playing. That way everyone is equally miserable. Great suggestion. Epic fail. Oh, and you suck.
  4. It's charge with a flame trail that ends in a superman punch.... The end.
  5. Sweet, I get to be first.... /sarcasm on Your wealth of tanking experience means nothing. This isn't Rift, WoW, EQ or anything else. This is TOR. Juggs weren't meant to tank multiple mobs. You suck. Your healers suck. Your dps suck. Juggs are awesome. If your Jugg puts out half the dps your PT does, clearly it's your fault. You suck (again). Juggs are awesome at holding single target threat. If you can't do it, you suck (again). You are clearly an idiot. /sarcasm off Thank you for your cooperation. Just figured I'd get that out of the way since your well written and thoughtful post clearly deserves much flaming. Standby for more flames. In all seriousness, perhaps now we can avoid all of the impending posts with one or more of the above as the main subject of their posts. I have hope. Not expectation. Just hope.
  6. You got my vote. This would be bad*****. Make oilslick a prereq and have it maintain the accuracy penalty that oil slick has. While we're dreaming, maybe a 1 second stun too. Being enveloped in a giant pillar of flame would tend get your attention and then throw you off balance for a few seconds. It would be mit and AoE all in one. Awesome graphic would be mandatory, like a huge pillar of flame for .5 second that then dies down to just waist high flames for the remainder of the dot.
  7. You sir, are an idiot. Your experience means absolutely jack? Really? That's such a idiotic statement I don't even know where to start and I'm sure I wouldn't get anywhere by trying so I'll just leave it at that.
  8. lol The genes are strong with this one...
  9. You're right. That might have been dumb. Didn't mean to give relationship advise in a thread about Rocket Punch . But, consider this (sorry, here I go again). I've been married for 18 years. Lets say I game 300 days per year, and lets just say 2 hours per day (probably most of us game more than that). 18 x 300 x 2 = 10,800 hours. Do you honestly think my wife would put up with me ignoring her for 10,800 hours? For those whose wives get upset at them for gaming, are you looking forward to her yelling at you for 10,800 hours? Or are you ready to give up one of your (clearly) favorite hobbies for someone who's favorite hobby might be ... shoe shopping? 10,800 hours of shoe shopping? Good luck to ya. There are 3 billion members of the opposite sex out there. Odds are you can find someone that's shares your interest. I did... Sorry, I'll shut up now, but I couldn't put this to bed without ya'll understanding my point of view and why I would make such an intuitively unpopular statement.
  10. Not at all cinematic. This is actually my normal rotation in this situation. As far as "CC" goes, perhaps that was the wrong term to use but what I mean is that I'm taking a mob out of action while performing my normal tanking duties. If you followed my rotation, I throw an ED at the first normal mob, he's stunned and in a few seconds will be history, hence, he's doing no damage. I use unload on the 2nd mob because, 1. it's the only ranged ability I have available at that particular moment that is capable of killing the mob in 3 seconds or less and 2. While it's killing him, he's stunned and can't damage me or anyone else. Most of the time, a single use of unload does the job. For those times that it doesn't, I follow up with Rail Shot as it's now available because my cylinder is almost always procc'd by Unload. Hence, I aggroed and tanked 1 mob and killed two others in less than 5 seconds. I think that's pretty cool, but Unload is a necessary part of that rotation and thus, far from useless.
  11. I make it a goal to get the kill shot with Rocket Punch whenever I can. The kid competes by trying to get the kill shot with that cool kick that Assassins get. It's good times. And yeah, the family is pretty awesome. Wife and I have been playing MMOs together forever (as I said, since the days of MUDs) and getting the kid involved was pretty much a no brainer. I'm just happy he's finally old enough that I have a built in group. We have a lot more fun as a family running FPs every night than we would watching TV and because we're all right there in a same room, we work really well together. The three of us can usually run FPs when we're still a couple levels below mob level. My advice to the singles out there. If it's impossible to get your girl to play MMOs with you, or if she tries it but thinks it's stupid, move on. It's a lot of fun playing with your sweetie and you'll probably end up spending more hours playing MMOs for the rest of your life than doing just about anything else. Playing MMOs makes up the majority of our at home entertainment, I couldn't imagine someone yelling at me because I play too much. What else are we gonna do, watch TV? Blech. The only downside is when she gets mad at me for something dumb I did IRL. Those are usually bad nights for me because she forgets to heal alot.
  12. Yes. I'm sure that's it. If the jugg class, sucks, it's the healer's fault and you're stupid! Either that or, by some astonishing coincidence, there isn't a single jugg tank on your server that has a clue what they are doing. You jugg fan boys just mystify me. Your class is broken (compared to the other options available). There is at least half a dozen threads per day on this very forum that verify this, yet you consistently proclaim that the class is not broken, it's just that you are the only one awesome enough to play it well. Rubbish. First, I think Juggs need more utility/ranged type skills. Since there is so much ranged damage in this game, they need more ranged skills to effectively compete. Why are there no force skills where you grab nearby trees and rocks and chunks of concrete or whatever and hurl them at groups of enemies (ranged AoE, like DFA for PTs)?. Force scream should have it's range increased to at least 20m. 30 would be better. Or maybe better, make FS a conal AE and implement a new 30m ranged dps ability. Finally, they need a force pull ability. Better yet, have force choke do that, maybe via talent, and choke at the same time, that'd be awesome. Or heck, come up with complete new stuff. Whatever. My point is that there is a lot of stationary mobs and ranged dps in this game. Hoofing it from one mob to another, hacking and slashing one at a time, just doesn't cut it. Second and I think this is the main reason why PTs are so much better at holding threat, rage sucks, compared to heat at least. The difference is that with heat, I can burst out some damage when I need it. Yeah, my heat will skyrocket, hopefully I can dump some heat. If not, hopefully (and normally) the emergency is over before I'm heatlocked. Post emergency, I just have to rapid shot / heat dump my way back down to normal heat levels. I don't do much damage just rapid shotting away, but at least I had the damage when I needed it. In this fashion, I'm actually borrowing future damage to use during emergencies when I really needed it. It's a really cool, intuitive concept that works extremely well. Spending rage results in a cruel compromise. I can either hack and slash my way up to max rage, and then use very little of it, keeping myself topped off just in case an emergency occurs and I need it or I can use it as soon as I get it, and risk finding myself out of rage when I need it. In the first instance, I'm doing less damage than I could be, having trouble holding aggro and I'm ending battles at high levels of rage that could have been converted into damage. Or, like a good tank, I saved it in case I needed it, and now it's just bleeding away post battle as lost dps / threat. In the second instance, the use it as you get it strat, my dps numbers are nice and high and it's easier to hold aggro but I don't have any saved up rage for when the crappola hits the fan and my group wipes because I can't whip out some burst damage to pull our butts out of the fire. It's a silly compromise that no tank should have to make. Threat now and keep the battle field orderly or threat later, when I might really need it? A PT doesn't have to make this choice, Juggs shouldn't have to either.
  13. I guess everyone forgot about the fact that it stuns normal mobs for the duration of the cast. I use it all the time when I'm grouped with just one other person. Lets say it's a 4 pack. 1 gold or silver and 3 normals and either DFA is on cooldown or they're too spread out to use it. I RC the gold, throw an ED at one normal. Color him CC'd and dead. Target another normal, use unload on him. Color him CC'd and dead. Grapple the third normal in and flamethrower him and the gold. Color that 3rd normal dead. Normall the gold is still glued to me. If not, that's why god invented taunt. Note, that so far, I haven't thrown a single rocket punch or rail shot, and yet somehow, I've CC'd and killed three mobs and likely still have the gold on me. Like the other dude said. Unload is situational. It's an excellent skill that shouldn't be ignored. Also, mine seems to do far more damage than Rapid Shot, although admittedly, I haven't looked very closely. Oh, and I almost forgot, you can almost always count on it to proc your cylinder. That's even more damage and allows you to use Rail Shot on that ranged that isn't quite dead yet.
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