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LegionPrime

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  1. I'm also on the re-roll a new toon at 50 path. While I understand the "it just takes time to compete with better geared players" route. Pvp is unbearable at 50. I log onto a 50, run around the WZ watching myself do no damage, and get kiled in like 3 or 4 shots from some guy I used to own before he got geared. I havent been able to make it through a complete WZ in about 4 weeks on my 50. It just makes me want to turn the game off. All i see are alot of people defending their gear scores on here because they were either lucky with bags in the old system/exploited Illum/or somehow managed to bear the intolerable grind to get enough gear to make 50 pvp interesting. What's worse, is that alot of these people are the same people sitting at home feeling proud of themselves because they just own players in WZ's. Guys with no skill awarded wins and recognition not because of their ability, but because they can play 5-10hrs a day and bear that insufferable grind. I don't want to play a game that feels like my job, and thats what gearing up in wz's feel like. I get that we all need to have our epeens stroked, but wouldnt you rather have it stroked because your actually good at what you do? But, this is a moot point, because no amount of qq is going to change opinions or ideas from the other side of the fence. To the people that are re-rolling when they hit 50...If you like the class your playing and you don't want to ding 50 and have to re-roll, just stop doing any quests and make sure to leave the WZ right before it finishes. You can then stay in a skill based bracket indefinately :-)
  2. Let me start off by saying that I love this game vey much. I'm incredibly pleased with almost every aspect of this game and I think that bioware did an incredible job. I'm not level 50 yet but I am close, and there is one thing that has sort of been bugging me and that's the emphasis on pvp only being worthwhile in warzones. The idea of participating in the galactic battle between he empire and the republic is incredibly appealing. I've been following the game for years now and I was really hoping that they were going to incorporate some sort of large scale method of pvp that actually feels like it makes a difference in the game world. My issues with warzones is that they are just little instanced battles that really have no impact whatsoever on anything. But, rather then come here and whine, I thought I might offer what seems to me like a viable solution. In spite of their many issues, swg and eve online did manage to get one thing right; player driven pvp content that actually mattered and encouraged participation. I would love to see some kind of system like that eventually make its way here to swtor. I've got a few ideas that could help make that possible. Ok, so how about we make some planets that are essentially barren? No quests, no instancing, or any of the other things on the normal planets. Then, you take those planets and allow players to place bases and/or structures. Make those structures destroyable or conquerable and have an impact on a planetary control system. Then, allow the planets to be controllable based on which faction controls the most bases. If you wanted to take it a step further, you could allow entire systems to be controlled based on which faction controls the most planets. Furthermore, you could even step that up to the galaxy level based on the amount of systems controlled. There are a couple ways this could be implemented. One would be to seed the existing sectors of the galaxy with these controllable planets and let the players war for control of both the planets and the sector. Creating a limited amount of planets would create a constant conflict for control and the ability to place on said planets. The second way to implement this would be to create some small mini sectors inside of the current galaxy map. These sectors could exist of nothing but controllable planets and exist only for the purpose of creating player driven content. This would also create a means of separating this content from the core of the game. That is basically the framework of my idea in a nutshell. Implementing a system like this has some very obvious and not-so-obvious benifits; 1.) Player driven content. You create the potential to create an ever changing end game that creates for itself and keeps players hooked and intrigued by giving them the chance to do something that actually makes a difference in the game. 2.) It stimulates and encourages community. Members of the same faction will be forced to form alliances and work together to achieve common goals. Members of opposing factions will be forced to communicate for treaties, truces, and other methods creating a rich environment for politics and intrigue. 3.) It appeals to and benifits the role players. I don't think I need to explain all the possibilities that exist here. 4.) It stimulates and helps develops the economy. Players and guilds will be spending money on the war effort, bases, armaments, and everything else that goes with. Allowing personalization by allowing these bases to be decorated uniquely could further stimulate the economy by providing more things to craft or buy. Making some components lootable would give players more to do in the endgame. 5.) It gives guilds a purpose. 6.) It gives players that don't want to or are bored with raiding another avenue to travel. 7.) It makes pvp and more importantly the galactic war actually mean something. Players will feel like they are actually participating and influencing he struggle for control. So, that's he basics of my idea. I'm open to both praise and criticism. If you like the idea please feel free to /sign. Also, if there are any spelling or grammatical errors I apologize. I wrote this on my phone while bored at work. When I get home I'll hop on and correct.
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