Greetings,
I really want to make this my game, but each time I try, the reality of the Swtor experience leaves me wanting more. 2x 50 levels, a few quick p/u groups to knock out a heroic or do a daily, and its back to the lonely road with my companion in tow. A mostly silent chat, completely soloable content until 50, no bonds, few friends and a feeling that this game has no legs......
Years ago, I remember the excitement, thrill and overpowering sense of being my brother's keeper and he/she being mine, as myself and group of low level adventurers embarked in crossing from Qeynos to the land of Freeport in a game called Everquest. No maps, no vent, no clue really....just a group of low level characters forced to depend on one another to reach a common goal. It was experiences like this and a thousand others along with a living, lively chat that developed and maintained social bonds that continued until it was time to move on to the next big thing.
For the most part, this pattern of forced dependency and unrestricted communication continued into WoW though to a somewhat lesser degree. Nonetheless, the social experiences and bonds were maintained with world chat, annoying noobie chat, and all the regular drama that could be seen by anyone wanting to tune in; the world felt alive. you needed others to move forward and they needed you; making long time in-game bonds/friends was a reality and kept you coming back.
Swtor has overlooked the essential aspects that keeps people coming back: social bonding and a world that feels alive. With so much work into the voices and quests, how could the basics have been so overlooked?