Jump to content

Mystcard

Members
  • Posts

    39
  • Joined

Posts posted by Mystcard

  1. I found sentinels to be EXTREMELY weak, guardians however were very very powerful. I have level 50 in both and I was always dying and needing help with my sentinel whereas my (sith pureblood) guardian is extremely hard.

     

    You are doing something very, very, very wrong.

  2. Depends nearly entirely on skill, timing, and how well you built your build. I've seen juggernauts destroy marauders. And marauders destroy juggernauts. It can be done either way. I disagree that one of the classes would completely outperform the other.

     

    While this is true, a marauder still has the upper hand in a theoretical, even setting. It is as you say. Player, gear and talent setup matters the most. This post makes it look as if jugg is a worse class, which is not the case at all.

  3. Those stats are flawed and completely wrong from a level 50's perspective.

     

    I can say for sure that you will not beat a well played annihilation marauder. Whatever you say, unless they are just plain bad. Tank assassins / shadows or exploiting operative / scoundrels are also going to pick you apart.

     

    The game is not at all balanced around 1v1 to say the least.

  4. Forgiving your spelling, I would have thought you read my post quite clearly, but it seems your typing is as accurate as your reading. I currently play a KC Shadow and I also have player a Infil Shadow, both with plenty of time behind them so I can speak quite easily about what they both bring and the positives/negatives on them.

     

    Infil Shadows are FAR from what they need to survive in melee combat, close combat with light armor and no healing.

     

    This is a shadow/ assa problem and should be addressed as such. Basing a marauder skill and wanting something similar is not the way to go about it. Class balance is fragile. You have a lot of stuff we don't and in return we get something you don't.

     

    As to whether or not the skill is too powerful, I don't think so. It is as many others have stated a matter of what you get and what you don't get in return.

     

    Marauders don't have a whole lot of tools and that is fine, but without defensive cool downs at our disposal we are very easy to kill.

     

    I support juggs / guardians getting the ability, but only as dps for obvious reasons.

  5. It's supposedly going to be requirement free and obtainable through ranked WZ.

     

    I like this. I, for one, pvp for the fun of it and the feeling of taking down a player with equal or even better gear than yourself gives a much better feeling than taking on someone who can barely do anything due to gear.

    mvp

    I vote for those I have seen contributing to the win, nothing else.

     

    The mvp system is just for the fun of it. I often see well known players on my server not doing anything in the warzone and getting mvps every single warzone. The only thing they ever did was grind their *** of to get rank 70-80.

  6. Not only is close range PVP broken you constantly unlock from your targets and if you ever see the top pvp players are always range players it's an utter joke, you also rarely have people healing the DPS players.

     

    Most OP is bounty hunter next is sith inquisitor you litrally don't have to worry in PVP because you can hide at range spamming stun over and over in groups of 3 and don't even bother with Huttball with the force push spammers.

     

    I never see a maurader near top, even doing objectives does not give you awards and range players boast about how great they are despite Bounty and any other range being EASY AS HELL.

     

    Buff or nerf for either one.

     

    Not to mention range players are the worst Kill stealers imaginable so that means no awards for you and less points at the end of the round, it's not like range players even attack people planting the bomb or trying to capture they go for easy targets to KDR pro it up.

     

    Even DC universe was more balanced.

     

    ********. Simple as that.

     

    You don't have a clue. It's you, not the class. I don't get all these posts. Don't blame the game, blame yourself.

     

    And by "top pvp players" do you mean good pvpers or just pure damage done in WZs? If the latter I feel sorry for you. You don't understand the basics of PvP.

  7. Currently Marauders are the absolute worst PvP class because they lack stuns, knockbacks, and pulls. They basically do damage and hope that that damage will help enough to make up for their lack of utility. Right now a Mercenary or Sorcerer is what you want to be. They have utility, ranged damage, survivability, and to top it off they're far easier to use.

     

    This is the worst load of dung I have read in a while. I am a marauder myself and doing well in both team and solo pvp. Even soloqueue huttball.

     

    Are you saying that those of us that does well in PvP are wrong? You have an aoe incapacitate, a 90% accuracy drop debuff, interrupts (mercs don't), force choke (it IS a cc) great group buffs(tell me one class that can beat us here) and very high pressure damage. Then comes the defensive utility we have.

     

    A merc using tracer is easy to stop from doing hardly any damage at all. Stopping a marauder from doing damage is quite a lot harder.

     

    Doing no damage? I don't really know how to respond to that. You seem like one of those people who blame the game for their own flaws. Last, but not least. Why is the whole "easy to use" part of it a good thing?

     

    We are GREAT at what we do. Stop trying to be something you are not.

  8. Well, sorry to say that but I'm also working on a video of shadow consular actually and well, you're not using slows or CC enough. We can see you run after ennemies on video without trying to slow them, that's such a shame, it has 5sec cooldown and deals around 1k5 damage while mooving and running after them.

     

    Except for the CC's or slows, this is a nice vid'. But I personnaly hate the kinetic spec in PVP. PVP is about how you can explode your ennemy, not taking all his hits and kill him slowly. I know some players will say it's the game. I'll assume they're probably not good enough to play dps in PVP. Which is more fun.

     

    Also too much fight where you go 1v2 and stop it after killing the first, that's too bad.

     

    Sorry for all of that, but since i'm currently working hard on mine to take the very best moments of PVP (1v2 in Ilum, 1v2 + Capturing point on Alderand etc). I think you've got a spec where you can do way better !

     

    You are not making much sense. On top of that you are incorrect. This is not constructive, it is utter crap. Alright!

     

    Good video, entertaining content, (imo) good music. Well done, sir!

  9. People should NOT look at how the class is at low levels when you don't have all the required abilities and talents to function properly. Marauders are not by any means easy to just cc and **** over.

     

    As a lvl 50 marauder who mainly does pvp I can say that this is not a problem at level 50 if you use all your given abilities. Being immune to KB is just overpowered and should not be possible. How the hell would you stop a jugg / marauder from just training the ball into the goal in huttball for example? KB is often the only answer and this goes for pretty much any class.

     

    We do not need it.

  10. Bad idea.

     

    Immunity to KB is one thing, but on a 20 second cooldown?

    Are you fully aware of how OP that would be?

     

    You are saying that you want a permanent immunity to KBs.

     

    If anything it has to be a 3 sec duration 2min cd or something like that.

     

    I'm getting quite tired of people who don't know how to deal with certain things and then try to fix it on the forums. On top of that laying out an idea that might have been good, but taking it completely out of proportions with extremely overpowered stats.

  11. i wud prefer a pull over a push. we wud b alot better in huttball. plus pts have a pull so hell y not us :D **** i mean we had it in the beta. i think a push wudnt help to much. its ok to push sum1 off the ledge of the void bridge. but for combat that wwudnt rly hlep us with out kiting problem :p

     

    A pull would change our game play and make us overpowered. That is the whole point. A push would not give us anything in regards to killing people.

     

    If you have problems with kiting and need a pull you are not using your skills properly.

  12. No reason for an AC change if they just change the classes to fit a dual spec game.

     

    I just read all your comments and I have to say that you need to get things straight. You chose a damage dealing class. Not a tank, nor a healer. If you wanted the option to be something else than a damage dealer you should have gone for something else. Your reasoning is flawed beyond reason.

     

    You can argue all you want. It benefits dps as much as any other.

×
×
  • Create New...