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Mystcard

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Everything posted by Mystcard

  1. Instead of making a new thread I'm just going to be necroing this seeing as the problem is still there. The color is not the same when you wear it. http://puu.sh/mhAIG/1ad544598c.jpg Every preview / conversation screen / character screen shows black, the outfit is green when you wear it. Unfortunately I fell into the same trap as the OP.
  2. You are doing something very, very, very wrong.
  3. While this is true, a marauder still has the upper hand in a theoretical, even setting. It is as you say. Player, gear and talent setup matters the most. This post makes it look as if jugg is a worse class, which is not the case at all.
  4. Marauder is a better 1v1 fighter hands down. Juggernaut is better in other ways, such as teamplay and stuff. Both are great classes, but if you are most interested in 1v1, marauder.
  5. I don't mind it, but I would very much like to see roots being affected by resolve. I have more than once been rooted in place for the entire duration of the resolve and then cced all over again.
  6. Those stats are flawed and completely wrong from a level 50's perspective. I can say for sure that you will not beat a well played annihilation marauder. Whatever you say, unless they are just plain bad. Tank assassins / shadows or exploiting operative / scoundrels are also going to pick you apart. The game is not at all balanced around 1v1 to say the least.
  7. All the GOOD PvPers are just fine.
  8. They are mirrors. They are exactly the same. If you read the talents you would probably know that.
  9. When reading through the whole thing I can't see what's going to be so great. Nothing special and certainly nothing that will hold on to players.
  10. This is a shadow/ assa problem and should be addressed as such. Basing a marauder skill and wanting something similar is not the way to go about it. Class balance is fragile. You have a lot of stuff we don't and in return we get something you don't. As to whether or not the skill is too powerful, I don't think so. It is as many others have stated a matter of what you get and what you don't get in return. Marauders don't have a whole lot of tools and that is fine, but without defensive cool downs at our disposal we are very easy to kill. I support juggs / guardians getting the ability, but only as dps for obvious reasons.
  11. It's supposedly going to be requirement free and obtainable through ranked WZ. I like this. I, for one, pvp for the fun of it and the feeling of taking down a player with equal or even better gear than yourself gives a much better feeling than taking on someone who can barely do anything due to gear.
  12. Mystcard

    mvp

    I vote for those I have seen contributing to the win, nothing else. The mvp system is just for the fun of it. I often see well known players on my server not doing anything in the warzone and getting mvps every single warzone. The only thing they ever did was grind their *** of to get rank 70-80.
  13. Big hits: Rage juggernaut / rage marauder (for some reason the jugg seems to be hitting harder). Burst: Marauder, hands down.
  14. I vote for those who deserve it. Not necessarily the ones who does the most damage / healing. Not voting because that person might be a sorc / sage is just childish.
  15. ********. Simple as that. You don't have a clue. It's you, not the class. I don't get all these posts. Don't blame the game, blame yourself. And by "top pvp players" do you mean good pvpers or just pure damage done in WZs? If the latter I feel sorry for you. You don't understand the basics of PvP.
  16. This is the worst load of dung I have read in a while. I am a marauder myself and doing well in both team and solo pvp. Even soloqueue huttball. Are you saying that those of us that does well in PvP are wrong? You have an aoe incapacitate, a 90% accuracy drop debuff, interrupts (mercs don't), force choke (it IS a cc) great group buffs(tell me one class that can beat us here) and very high pressure damage. Then comes the defensive utility we have. A merc using tracer is easy to stop from doing hardly any damage at all. Stopping a marauder from doing damage is quite a lot harder. Doing no damage? I don't really know how to respond to that. You seem like one of those people who blame the game for their own flaws. Last, but not least. Why is the whole "easy to use" part of it a good thing? We are GREAT at what we do. Stop trying to be something you are not.
  17. You are not making much sense. On top of that you are incorrect. This is not constructive, it is utter crap. Alright! Good video, entertaining content, (imo) good music. Well done, sir!
  18. Vette is fun. Vette is cute. She is just fine. For the people that think she is ruining any form of gaming experience, well I wouldn't want to know what they are like in real life.
  19. People should NOT look at how the class is at low levels when you don't have all the required abilities and talents to function properly. Marauders are not by any means easy to just cc and **** over. As a lvl 50 marauder who mainly does pvp I can say that this is not a problem at level 50 if you use all your given abilities. Being immune to KB is just overpowered and should not be possible. How the hell would you stop a jugg / marauder from just training the ball into the goal in huttball for example? KB is often the only answer and this goes for pretty much any class. We do not need it.
  20. Bad idea. Immunity to KB is one thing, but on a 20 second cooldown? Are you fully aware of how OP that would be? You are saying that you want a permanent immunity to KBs. If anything it has to be a 3 sec duration 2min cd or something like that. I'm getting quite tired of people who don't know how to deal with certain things and then try to fix it on the forums. On top of that laying out an idea that might have been good, but taking it completely out of proportions with extremely overpowered stats.
  21. A pull would change our game play and make us overpowered. That is the whole point. A push would not give us anything in regards to killing people. If you have problems with kiting and need a pull you are not using your skills properly.
  22. Cool story, bro. You come across as a well thought out douche. Maybe you should look up what being cooldown dependent is. I suggest google.
  23. As a marauder I will have to say marauder. We are powerful in a 1v1 situation.
  24. I just read all your comments and I have to say that you need to get things straight. You chose a damage dealing class. Not a tank, nor a healer. If you wanted the option to be something else than a damage dealer you should have gone for something else. Your reasoning is flawed beyond reason. You can argue all you want. It benefits dps as much as any other.
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