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Sihodude

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10 Good

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  • Location
    Tonder, Denmark (And my webpage is in Danish:-))
  • Homepage
    http://www.musim.dk
  • Interests
    Music, Writing Music, Photography, Computers, Food, Wine, Whiskey, Beer, Graphics design and MLP:-)
  • Occupation
    Freelance; Music Teacher, Photographer and Computer Consultant
  1. Seems you are making an effort on the guild, nice work.
  2. You could easily let you move over. You just changing class according to what you where on the other side. Defection would be the word If you move over at lvl 35 it would be a waste of your money as lvl 35 takes no time to get to. it can even be limited to lvl 50's because Makeb doens't have Class story missions, it wouldn't be any problem at all. I have suggested this a couple of times to the CS's i have spoken too and they never said to me they weren't gonna do it, and they really think it's and interesting aspect that could be really useful. I have 4 Imp lvl 50's i don't play anymore because i really use my time on the rep side. And they are the opposite advanced class as of what i have on my 5 lvl 55 rep's with exception of my knights, where ,i have one of each. So for me it would be a lovely change to the game, even if it would cost 1000-2000 Cartel Coins, if we look at the pricing of what that service cost i.e. in wow it would fit in there. Since the items have the right names and mods, barrels, armoring and so on are easy "translated" if you need to go from 2 guns to 1 gun and generator/shotgun/vibroknife and so on. In the cases where you have 2 special guns from for example cartel packs, you could then choose a set of equally rare items when Defecting. This is what i have discussed with a CS and he said to me "It's a really interesting aspect and something there have been thought on. We can't promise anything, but it's not unlikely we will see this in the future"
  3. Damn the lag. Posted this yesterday, but first shown as posted now, but yes it is fixed now
  4. Not fixed yet, as the maintanence hasn't happened yet. Be patient.
  5. Vote +1 I agree. In terms of what we can do with armor customizations, the dye thing could be a massive boost there. Especially as some of the armor I run around in, looks awful in orange, but would be cool in White or Black or even PINK
  6. Dear BioWare. This has been on my wishlist for a long time. With the medical advances in the SW universe it could be awesome if you for a fee can go get your scars fixed, or even add some scars if you have been wiping all night, just for the fun of it. Changing the appearance of Characters is something other MMO's already offer and it could nice to have it in SWTOR aswell. Another thing, is the Barber / Hairdresser. Say I want to grow a beard, get a purple ponytail (I know that is not an option... YET) or just change the hairstyle and color of my characters hair, I would love to see that, as I am pretty sick of my Sentinels Hairstyle, I pushed the wrong hairstyle during character selection, I actually didn't check the back of the head with that hairstyle. With the massive modifications during character creation there is endless possibilities here. My characters could get fat, or loose weight during time, get "contacts" (change eye color) and all that sort of stuff. Please make that for us :-) Sincerely Simon
  7. Dear BioWare. Now hoping this would change for a long time. You have changed the Aoe graphics a couple of times, and all for the better. But I am really getting annoyed over how far the AOE range is, the graphics shows something, but it hits more wider than it shows. One of the most annoying things is, when doing Denova HM/NiM or Asation HM, we really need the best visuals we can get. I am here talking especially about the Denova Kephess fight. The saturation fire had a much larger range than it seemed, something like 20-30 meters more than the graphics, and it did kill us a couple of times until we learned to bypass it on the cost of dps, resulting in Kephess ending in Enrage. It goes for all AOE effects I have seen. When casting an AOE myself I am not sure if it will actually hit any npc's or players, and this is crucial as a healer. All other MMO's I play and have Played shows AOE larger than it hits, just by a bit, and that way you can be sure if you are going to take damage or your AOE heals/damage will hit. It's all in the graphics and I would love to see that changed, as precise positioning in Hard, End Game content is really one of the finetunings of tactics. I hope you will change this in a following update, it would be awesome Sincerely Simon
  8. Hey all I just recently reached lvl 50. And i have a couple of mid lvl and low lvl Chars too. The way i see it: Certain areas could do with Flying Mounts and some others definetely not. I believe flying mounts are a good idea. When you wanna repeat Daylies, Help guildmembers and such. I don't wanna walk or ride my speeder "10.000 miles" to help my lvl 30 buddy clear a cave. But i think it should be limited to "Surveyed 90% of the map" thing, that allows flying mounts, because then you most certainly are done with your missions. The flying mounts in wow have been gradually put in the game, so the entire world now can be surveyed by flying mount. Though i think the quantity of mounts is insane. I don't play myself but i have a friend who got 200 flying mounts, and all do the same I think its nice with different mounts but there must be a limit. Planets with "clear sky", like; Illum, Tatooine, Ord Mantell, Tython and Korriban could use the flying mounts. And planets with "buildings from bottom to top" like Coruscant, Nar Shadaa and even Corellia and Belsavis (i know they have clear skies:)) Would suffer under it. There are many places where searching for Datacrons will be spoiled by flying mounts, but for thoose "clear skies" planets the majority is in caves, buildings, hidden places and other mysterious places where its not allowed to even have a normal mount. I like the idea, and a bit of clever thinking could get it worked in the game. I don't think its so hard to do, if they limit it to certain worlds. And i don't want to land my ship in the middle of tatooine, i like that it is safely in a hangar and getting watched by my 'Neurotic, alwys excusing' C3-P0 great-x100 grandfather, and getting fueled, i pay for the fuel whenever i travel somewhere:) I know the thread is kinda old. But its an issue i have discussed many times with different players and my brothers, who both play this game and WOW Kind Regards Simon Mobjerg Nielsen Server: Flames of the Crucible (EU) Rep: "Keepers of the Holocron" - Nircu, Earl, Gillian Imp: "Republic's Most Wanted" - Tanari, Nayata
  9. I got the class quest futher and soon lvl 30, but still no Legacy or Finished with Act I. I got quests on Tatooine now, and my first act isn't over yet. I'm playing Jedi Sentinel. When will Act 1 be finished??
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