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ManckeB

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  • Location
    Pen Island
  • Interests
    Music, SWTROT (duh)
  • Occupation
    Mathematician Apprentice
  1. This is not a set of suggestions about how to change the game. these suggestions would apply to any application to run a game that had sufficiently similar structures (window navigation, 3rd person action game movement. game zone instances) Native Controller Support About a year ago, I was persuaded by coworkers (full disclosure we're software devs) to try Jedi: Fallen Order. I was kinda disinterested. I don't play swtor every day, but I always come back after small sabbaticals, and I'm a founder. When someone suggests a new game, my response is something like "I'm already in a relationship. If I'm gonna camp out and game I'll play swtor." I told my colleagues I really wasn't wanting to play a game like Fallen Order with a KB & mouse. And I wasn't looking to spend a weekend trouble-shooting an external controller to KB & mouse mapping application. I already got a job. I was kinda blown away to find out that Native Controller Support is now standard in most PC games. You guys need to make this a priority. Seriously. It's a windows game app. That should carry the implicit dev req that an xbox game pad works in the game. Sensible User Validation There are some places where user validation needs to actually be added, not removed. THe one that comes to mind is re-spawns in certain types of instances give uses the option to re-spawn out of the instance. I have only ever clicked this on accident. I wouldn't shed a tear if it was removed, but at least asking me "Are you sure you meant to click this because pretty much every time it's clicked it's an accident." Maybe start with a user poll. Get a sample of 30 players that have clicked that button and see if it was ever on purpose and if they'd like to see a validation message before the app moved them to a zone outside the instance. probably more to come. other folks should share their thoughts here, if they are about application functionality, and not the game. For example "This item should give more def. or "x skill needs to be nerfed" are game changes. Whereas fixing app functionality that doesn't work when secondary elements are fixed is an application change. This message is intended to reach the devs. I'd be excited to hear the response. I understand there a re reasons some things can't be done, but hearing that would be nice. Wear a mask, stay home if you can. Save someone's grandma.
  2. Has anyone worked this out for GSF. I have not bothered with GSF until the other day (started game at launch) and I would like to use a control for GSF. I cannot pin down an xpadder layout that works well for this. I might be more willing to work at it, but I work as a software dev and I don't want to work on a tech fix at home if someone else has a good solution. the issue is steering the damn thing. I tried spring mouse mode but it is not precise enough to recent when i release the stick. Any ideas would be helpful.
  3. My complaint is that the explanation was poorly written and also failed to address the change in teh mathematical character of staking bonuses.
  4. Related link http://dulfy.net/2017/02/03/swtor-gearing-changes-5-1-1-5-1-2/ In the explanation of 5.11 gearing changes (I don't have a strong opinion on this, not what the post is about moving on) the first thing mentioned was going from multiplicative to additive computation of the cpx coefficient, followed by "if you love math click the spoiler tag below for what this means in greater detail". I certainly do love math Eric, genuinely, thank you for thinking of the mathletes I moved forward and took a gander at the math he mentioned, and was having trouble computing the same results he had. He said: The way CXP and its respective boosts work right now is that the % increases multiply with each other, hence the term multiplicative. Assuming that normal CXP gains =100%, this is what multiplicative boosting looks like: CXP + legacy boost + CXP boost 100% * 10% * 25% = 137.5% CXP earned But that implies that .25 = 1.375 which is absurd. Additionally the formula is expressed as a sum while the example is expressed as a product. Boo What we actually have is that when we address a multiplicative value in swtor, we get the product series Π(1+p) where each p ∈ (0,1), which agrees with the results of Eric's computation. This next line was just bizarre: As you can see, the more boosts you add into the equation the more difficult it becomes to tell how much of a bonus you are actually getting. I think it's a formula so it's necessarily very easy to know exactly how much you are earning, but there is more going on here. Moving forward the change will be additive, which is described correctly in the article as by the sum 1+ ∑p where each p ∈ (0,1). When we compare the difference before and after the change and consider the question of stacking boosts, we see something emerge in the character of staked bonuses. TL;DR: Before the change the benefit to stacking bonuses was exponential, where moving forward it will be linear. Suppose we use the function (1/10)|sin(k/5)| to give us bonuses to work with, then we get functions for stacked bonuses before and after the change: Previously Π(1+(1/10)|sin(k/5)|) = CPX coefficient Moving Forward 1 + ∑ (1/10) |sin(k/5)| = CPX coefficient If you want you can plug these into wolfram alpha a see the graphs using these inputs: product (1 + abs(sin(k/5)/10)) Sum(abs(sin(k/5))/10) (you will need to add 1 to the resulting values) The difference is very apparent in the graphs when max(k) = 100 I can't really say that I have much of an opinion about this change per se, but I think that Eric had a chance to talk about the actual math going on with this change and didn't get at what is significant to math goons. Formulas are, by definition, rules that allow us to understand a relationship between a set of measurements, so the idea of increased transparency is just kind of silly. The change in the nature of how stacking CPX bonuses works is mathematically interesting, and captures the impact of the change. This , I think, is where players are looking for very transparent details about whats going on in their game.
  5. I think the good news is that the issue being raised is very easy to address. We know from what we saw with the Casual Connoisseur Jacket (derived from Mira's Jacket) that the architecture supports the new items we would like to see,. That is to say that they can make them using the existing components already developed. I would reiterate that the fact the basic stuff, like the Insidious Counselor sell for so much on the GTN demonstrates that myriad users share the here expressed sentiment.
  6. General Hux Style Imperial Uniform Basically, take a generic imperial uniform, and put the Taskmaster Coat on it. I think it would look terrific and a lot of players would be very pleased to see this addition to the different imperial military uniform options. Please put the arms in the sleeves, not coat over shoulders. Step 1: Create New "Imperial General" set by putting taskmaster coat over Clandestine Officer shirt and reusing the other pieces of the Clandestine Officer set Step 2: Step 3: Profit
  7. I think we all enjoy a boot with a hold-out blaster or combat knife on it, but some of the crap attached to armor is just absurd IMO. Take the Secret Agent Jacket, its awesome. I am cure I'm not alone in saying I was waiting for a jacket like this for a long time. But I was not wanting a goofy shoulder pauldron on it. The same could be said for the Renowned Duelist Jacket. In SW characters never have goofy crap attached to them. I would say that the look of Star Wars characters has historically been of the "verisimilitude friendly" variety. Think of the jackets worn by Finn, Han (in Empire) and Luke (New New Hope during awards) There were just jackets. I have loved a lot of the stuff that has come out of the CM (I love my vented sabers) but I think it might be good to take a step back and have a moment of truth. The payers that want items that look like stuff they have seen in star wars moves don't want some funky thing hanging off of it. Look at how many more people wear Loyal Adherent instead of Ajunta Pall. I good many of them would have liked the tunic from Ajunta Pall without the goofy junk stuck to it. i've been a sub since launch and I have been pleased with a lot of the content, but the basic look of different Star Wars Character Archetypes are genuinely difficult to pull off. Why? Please, when you are rolling out new cosmetic stuff (a great part of the game I think) please take that minute to ask "what are players going to say ruins this?" In many cases I think the related graphics work will even be less.
  8. I would really like to get a hood down robe that is, otherwise, identical to the Exterminator set, as well as a Chest Piece that is the armor under the robe. I think there are more than a few players that would like to have a set of outfits that capture this idea. Functionally, the payer has toggle hood and toggle robe. The great news is that A lot of players would love to see these items and a lot of the work is done with previous items that have been developed. Step 1: Exterminator's/Eradicator's breastplate Hood down version of Exterminator's and Eradicator's robe Step 2:: Step 3: Profit
  9. Simply put, I really hope that the destruction of the eternal fleet is the ultimate result of this new trip to Iokath. The story writing has been, TBH, OK at best since we started fallen empire. Now the story has been written into a corner. In general, I know people have enjoyed the story of KOTFE and KOTET. I didn't hate it by any means, but if it had been a show on netflix, I can't say I would have finished it. I would be blown away if a good deal of players didn't agree. I understand that the challenge of ongoing story content is difficult when compared to a show you know out the gate is going to be no more than 4 or 5 seasons. If we knew that House of Cards (HoC) was going to go on forever, it would probably sound stupid. So I hope you guys really do make it a priority to "reset the board" story wise. I think destroying the eternal fleet is a good first step, and consequently make the eternal throne no longer a seat of real power. Additionally, when new story content or chapters to the next thing rolled out are in development, I would urge the team to only go with something they think might be good enough to make the netflix cut. Find a way to capture what made Breaking Bad, GoT, HoC and other shows great. Use cliff hangers. Avoid contrived tropes the audience will find campy and annoying ("three minutes"). I've been a sub since launch, and I don't want to bust anyone's chops, but I think feedback is important. This is the game I play. I want it to be the best game it can be, and I do not think we are there, we could be.
  10. this would be a serious bit of dev work. The issue is essentially, if you don't get it right, it will be really wrong. A decent pre-amble that might be workable would be an NPC that has heels, a la Lana Beniko. See if it can be done in any case , then consider a generally dev project that would implement what ever required additions to architecture to make heel boots work. TBH i don't see it as a priority so it probably wont happen.
  11. I think invisible head gear is the best idea in terms of implementation. I think that it might be distasteful from dev standpoint, to create an item that is essentially nothing but a hot fix tho. This far in, and knowing what we do about a tick box, I think it might be the best thing moving forward.
  12. THIS! You don't republish data like that unless it is absolutely necessary.
  13. bumping. Please comment if you want this armor.
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