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Yalingto

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  1. Operatives/Scoundrels are not overpowered at all. We are the class with the least amount of utility, and once everyone is geared in atleast full champions it gets much harder to take them down without popping cooldowns. What YOU people are complaining about is 1v1 situations, which, the operative/scoundrel class should be uncontested in. An operative/scoundrel should be able to take out any class in a fair 1v1 except sage healer only due to the very short cooldown on shield. However, most of this PvP is in warzones if not all of it, and come time for team ranked warzones they would be a last choice for any good team. Assassins are much better stealth/burst, sages and commandos are much better healers. The only thing they are good for is ganking scrubs in warzones, that is it. The knockdown is only 1.5 seconds, if they stun you can trinket out of it. If they vanish and kill you...well then they won't have any cooldowns for 2 more minutes and have even less survivability than a damsel in distress without legs. So you all complaining about how unbalanced they are, you are basically stating you are a scrub
  2. No afkers so far on the deadweight! Great games on both sides, getting much more balanced too faciton wise.
  3. I am having a lot more fun in WZs as well and not having to worry about the amount of medals I get per game. However I would like greater distinction with valor between a win and a loss. 500/medal is a bit excessive though. I would rather have 200 max with a cap of 4
  4. Id rather have war hero than BM . Damn, oh well.
  5. Are there always random problems? do people ever get their titles handed to them? I am really upset I have been looking forward to this title for a while now.
  6. I just recently hit 70 valor lvl. All legitamently , no valor farming in ilum, no glitches or bugs yet somehow I do not have my war hero title/achievement.
  7. Please please please no cross server queus, i can wait a bit to go into a queue with people on my server. Half the fun i have in wz's is seeing my rivals on both sides, we have such a tightly knit community on my server and everyone knows everyone. It would take away the competitive aspect of this game, which is one of the only things that has kept me wanting to play this game. Please bioware don't take out all of the fun in this game. Too many mmo's want to be like WoW these days...*sigh*
  8. Just *********** buff our lethality tree and healing tree already.
  9. Yeah I am a 57 valor rank operative, I can at most get around 450k healing in a good WZ. I notice I can go out of energy really fast and my activation speeds are way to slow for such high burst PvP action. I rely too much on my Tactical Advantages and surgical probes which either I am hoping i get from my HoTs or do a long cast. Not only that, I also feel way to vulnerable while healing and guard is always required. I think some things that would really help us out mechanically were to 1. Make diagnostic scan castable while moving and make it that if it crits it gives 1 TA on a 20 second cooldown. 2. Increase amount of damage absorbed by shield probe and make its duration longer. 3. Give us a skill to make one of our casts shortened by half the time or something to give us quicker activation so that we can start healing faster. These are just some thoughts though, I really would like to see something to improve Diagnostic Scan to add more mobility to my healing abilities.
  10. What really grinds my gears is having valor lvl 30+ more then some people while having like 4 pieces of champ gear and some ****urion gear and these pvpers 30 levels below me have full champion...like cmon really BW? I do not want to have some game determined by luck. I want every piece of pvp gear to give me a challenge - similar vanilla wow's pvp gear and feel accomplished once i get it. These are some Bad Mannered Bags.
  11. Healers should have medals like Heal one person for 5k/20k in 1 life and then 7.5k/75k overall. Just like guard gives 2k/10k per life and 5k/50k overall.
  12. What really bugs me is as I am casting kolto infusion which requires a TA is that when the TA goes away while im still casting it doesnt cast which is so frusturating as it only happens in those crucial PvP moments. BW better fix this.
  13. Mobile healing of course, i forgot to point that out sorry i wrote this thread briefly. but i also think that we are much to "squishy" and we could use some more protection out of our skills. Shield probe absorbs such a small amount of damage. Maybe a talent that increases its absorbtion rate and duration would be nice to have. Operatives immobility just reminds me of a paladin's which is why i compared the two.
  14. After trying out the healing tree for operatives I feel as if they are missing a few major things. First off they need some sort of "bubble" to remove all harmful effects and make them immune for a brief period of time similar to a paladins divine shield. It feels as if we are very vulnerable on the PvP side of things. I also would like to see something similar to a paladin's beacon of light. Since our AoE healing is completely horrid adding something like this is required for us operatives. Just my 2 cents. I would like to see everyones thoughts and opinions on these two abilties.
  15. I really do not agree on #2. Servers will get more populated very fast and most of the fun i get out of PvP right now is having rivalries with other people on my server. It gives a greater sense of community throughout the server which I really think is something that WoW for example lacked and made it feel even more of a "grind fest" rather than having fun.
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