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Posts posted by Mularky
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No way in hell should grav round be buffed back up, i'm sorry but it just encourages spamming of the ability. Even post 1.2 i still see a lot of commandos (mostly newb 50's) just spamming gravs because it's easy.
Currently i am playing the assault spec tree in PVP, the DPS isn't bad considering the role of commando is a support DPS and even though my commando is half WH half recruit, i still manage a very decent amount of damage.
The one thing i would say is that the commando could do with a slight buff to survivability, nothing too big mind just enough to allow us to do a moderate amount of damage before being facerolled by PTs/Maras, although my survivability could be low because i am still not fully WH geared
so your saying that a "slight buff" is needed well apparently you don't play your commando enough to know the entire class is ****ed up. OUR SURVIVABILITY IS COMPLETE ****. One mara. can come on just tear us a new one. You cant 1v1 anyone in this commando right now. even if your a Combat Medic maybe you can take on 1 person MAYBE even 2. For all those ppl who complain about spamming grav round. When you play gunnery the entire gunnery tree revolves around grav round.
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After reading every single forum post in the world about commandos being changed and the new update to their resource spending i got a little excited. I still think that there are some questions left unanswered here imo.
Can we see field triage going back to reducing the cost of MP by 2? tbh i think the entire combat medic revovles around this proc.
Will grav round revert back to its normal damage?
Personally i think that if we changed just these two things i think the commandos toughness will be increased. Especially a hybrid commando.
Any yes you will hit a marauder like a 747.
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I have the same problem on Kayburr Crystal this guild invictus just owns the pvp ranks this needs to fixed NOW!!! Not later not in a month or two not when the feel like not when these guilds stop sucking the devs dic*s
How to fix Commandos.
in Commando / Mercenary
Posted · Edited by Mularky
4> New talent named "Combined Medicine" in the 5th Tier dependent upon Psych Aid that reads as follows, (1) ranks: Combined Medicine applies the effect of Field Aid on the target of Advanced Medical Probe and Medical Probe.
Justification - Improves the overall effectiveness and ammo management of the tree, while reducing the impact of the global cooldown in rotation management.
Downsides - Very powerful in PVP but acts as a balancing factor in regards to ammo management. Can be balanced by causing Advanced Medical Probe and Medical Probe to put Field Aid on cooldown.
i dont really understand this talent care to explain