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Mithran

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    35
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  • Location
    Virginia
  • Interests
    Chess, Classical Music, Classical Literature
  1. It would be much improved by my not having to play teams in pugs all day. Sorcs are what I mostly play and they're just designated as snacks for the medium and heavy armor. SWTOR should have pugs playing other pugs, not teams. Make a special queue for those who are joining up alone, and put them in warzones, together.
  2. It's the second time I've seen it. The first time was an error.
  3. I'm a subscriber. I looted last week's Conquest reward on Star Forge and went to put it in the Legacy bank, but it was non-responsive. I tried several things, and then tried relogging and have been in a queue, since.
  4. It's not just a queue for logging in. In-game everything was frozen, too.
  5. I can help you with this: 1. Tell the team to search for Conquest objectives that are Legacy-restricted. 2. Tell the team to remove that restriction from those objectives. As far as the "more points," as you've outlined, it's a 40% increase in the amount of lipstick you're putting on a pig. Respectfully, Mithran
  6. After the initial Conquest revamp, I came onto Forums (posting for probably the third time since before this game was launched) to register my displeasure over the changes to a system that had been working well. I indicated there that while I hadn't committed to cancelling my account, I was considering it. I gave SWTOR a chance to respond to the "feedback," since you were quick to express your desire to address the "feedback." The response to the widespread criticism of the revamp was a symbolic gesture, not a real response. Was the goal of the changes to make small guilds more competitive? If that was the goal, the makeover was a dismal failure. Small guilds are LESS competitive. Was the goal of the changes to make Conquest more time/effort/labor intensive? If this was the goal, I think you've overachieved and the message boards have been filled with customers railing against the amount of time/labor they're required to perform. I've worked on my characters here long and hard, but they're just not viable, anymore. After the initial revamp, I ventured onto Forums (where I don't want to be spending my time) to express my complaints. Since there were a lot of other people voicing the same complaint, SWTOR was obliged to scale back its system, but instead of addressing the concerns, you've chosen to see how little you can get away with. The complaints are still being voiced, but I've seen no indication that they're being heard. In view of my expressed complaints not being either heard or addressed, I have cancelled my subscription. My sincere hope is that SWTOR will make SIGNIFICANT changes to the current system, and not just the token gestures we've seen, so far. In the absence of SIGNIFICANT changes to the system, I will leave the game and the results of many, many hours and dollars that I have invested into building my account, here. The default now has moved from one of my staying in the game to a default of my leaving the game. I cancelled my subscription very reluctantly. I've enjoyed playing the game and I like many of the people I've met, here. I like the graphics, the content, the setting, and my characters very much. The few interactions I've had with Customer Service were largely pleasant interactions where my concerns were adequately addressed. I've been extremely frustrated by all the bugs that you won't fix (Eternity Vault, anyone?), but I'd been willing to overlook the downsides of this game because I regarded it as worthwhile in other respects. I sincerely hope that you will heed your customers' concerns, but I'm betting now that you won't.
  7. After the initial Conquest revamp, I came onto Forums (posting for probably the third time since before this game was launched) to register my displeasure over the changes to a system that had been working well. I indicated there that while I hadn't committed to cancelling my account, I was considering it. I gave SWTOR a chance to respond to the "feedback," since you were quick to express your desire to address the "feedback." The response to the widespread criticism of the revamp was a symbolic gesture, not a real response. Was the goal of the changes to make small guilds more competitive? If that was the goal, the makeover was a dismal failure. Small guilds are LESS competitive. Was the goal of the changes to make Conquest more time/effort/labor intensive? If this was the goal, I think you've overachieved and the message boards have been filled with customers railing against the amount of time/labor they're required to perform. I've worked on my characters here long and hard, but they're just not viable, anymore. After the initial revamp, I ventured onto Forums (where I don't want to be spending my time) to express my complaints. Since there were a lot of other people voicing the same complaint, SWTOR was obliged to scale back its system, but instead of addressing the concerns, you've chosen to see how little you can get away with. The complaints are still being voiced, but I've seen no indication that they're being heard. In view of my expressed complaints not being either heard or addressed, I have cancelled my subscription. My sincere hope is that SWTOR will make SIGNIFICANT changes to the current system, and not just the token gestures we've seen, so far. In the absence of SIGNIFICANT changes to the system, I will leave the game and the results of many, many hours and dollars that I have invested into building my account, here. The default now has moved from one of my staying in the game to a default of my leaving the game. I cancelled my subscription very reluctantly. I've enjoyed playing the game and I like many of the people I've met, here. I like the graphics, the content, the setting, and my characters very much. The few interactions I've had with Customer Service were largely pleasant interactions where my concerns were adequately addressed. I've been extremely frustrated by all the bugs that you won't fix (Eternity Vault, anyone?), but I'd been willing to overlook the downsides of this game because I regarded it as worthwhile in other respects. I sincerely hope that you will heed your customers' concerns, but I'm betting now that you won't.
  8. I like the new graphic, though the interface will take some getting used to. I just have to echo what so many others have said, here: The reward for the amount of effort required is enough to drive veterans away. Personally, I haven't committed to cancelling my membership yet, but I am right on the border and thinking very seriously of doing so. Many veterans in a guild I'm a member of are discontinuing their subscriptions. If you're alienating that many people this quickly, something is seriously wrong. I recommend that you address it, post-haste.
  9. Observations from the field are that stim Addicts on Pub side and LD-fifty on the Imperial side are pretty dominant. Many pugs' results will be whichever side has the most members from one or the other guild. Between the two, I think LD-fifty has stronger personnel while sA's coordination seems a bit better. As to balance, it's hard to say. Sometimes either one side or the other will monopolize victories for an hour or two, but I'd say the factional balance is good (about even).
  10. I've just started my own boycott of Deathmatches. I've been in a number where my Assassin has received no medals, despite my having participated to the best of my ability. In light of this, there's no incentive for me to participate in them.
  11. For me (an Imperial player), this was solved when I discovered an Heroic area to the NW of Mos Anek. I kept looking at the map and thinking that it wasn't a tunnel, it looked a lot more like a mesa with a very distinct archway leading to it from its West. I couldn't see access to that archway though and when I went NW of Mos Anek, there was a long ramp up to a Sand People encampment. Finding that gave me what I'd missed of the Tatooine map.
  12. I saw a hairstyle on a human and specifically purchased the Human Hairstyle pack so that I could get that hairstyle for my Chiss characters, but it's not available.
  13. Your crashed sand crawler had just enough barriers, points at which I went backwards when jumping forward, invisible barriers and places where my feet were stuck for me to get to wait for the balloon three times. I'm sure you'll all read this and take great pleasure in the amount of time I was willing to spend waiting for the balloon.
  14. In watching Imperial troops flounder against Republic troops, I decided that rather than continue to be frustrated by the lack of tactical and strategic sense in Imperial pugs, I'd try to address it. The following is an approach to three of the four PvP scenarios we're currently presented with: Civil War, Beach Assault and Taking the Ship Prototype. The reason I try to address these three together is because they're basically the same in one respect: You're struggling to take control or retain control of specific areas. The single most important factor here is deployment of forces. Each side has eight players, giving SWTOR the benefit of the doubt, with each Class balanced (for the sake of argument). If you have seven opposing players on any particular node (or attacking it), then simple addition means the other node has one player guarding it. The secret to success in this situation is in allocation of forces. Send at least two to the node where one player is guarding it, and take it. Clearly, the remaining consideration is how quickly one can deploy forces, but in Warzones like Civil War, the speeder bikes will give you a shortcut to the nodes you control, allowing faster allocation of forces to that particular node. Too many times I've seen five opposing Republic players holding the center (or West or East) and as Imperial forces respawn, they go one by one to meet their deaths in the center. From what I've observed, this is the primary reason Imperial forces are forced to eight-to-ten defeats before they can obtain one victory.
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