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AArciel

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  1. I meant DPS not Total Damage, Total damage rely on heal big time. But look at the timer anyways
  2. Highest DPS I've done so far as Tactics Tree 2.0 http://i40.tinypic.com/35c3iox.jpg Have Fun.
  3. I dont agree with the 45 secs, but Immune to interrupts or Leaps should give them an advantage they need. Come on! Slingers can deal heavier damageand they are turret class like Commando, why Commandos cant have an Immune to interrupts or leaps like them?
  4. Commandos should have a passive to make the Reactive Shield effect to make them Immune to Leaps. Problem Solved.
  5. Exactly. Vanguard Tanks are the less played of tanks in PVP because of the points I'm bringing here, I have enough experience playing the class to know of what I'm talking about. But there will be always the "Pro" ones that will say Learn to play and I probably play better than them. Topping the wz is not the problem, that's something I do quite often. The problem is that they have no way to avoid Direct Damage. They are SPONGES.
  6. Shadows can stealth, rush to healing item get healed and back in combat, they can avoid direct damage and stuns with their CDs and TANK. They can gain some distance with force speed or push back people from them while being healed. Do you understand my point or you need more ideas of what I mean? Guardians can push people away, 8 sec stun them while being healed, slow them down then leap to a friendly target avoiding damage and being healed. Tanking as a tank in this game is not necessarily taking the Direct Damage But Bubbling people taking it. Other Tanks can bubble the Person being focused and have more efficient ways to avoid Direct Damage than Vanguard Tanks. Having more Defense and taking constant damage is not better than having ways of Avoiding it for a couple secs. I know how to tank, I'm Elite Warlord, Top wz very often, play for objective, full tank gear and spec. So yeah? That doesn't change the facts.
  7. Vanguard Tank has no way to avoid Direct Combat. No Immunity or a second skill that cures a Root or Slow Down. No way to advance except for that BAD 2 point skill that gives 30% Movement Speed for 4 secs that actually makes you jump to another enemy. No stealth. No skill that makes you stop receiving damage of any kind. No friendly Leap. No push back. My point is that when you get rooted or stunned and focused you can barely start moving again, as simple as that, you are there hardly moving, receiving damage and being healed if you have a healer, and you are lucky if you live against good enemy players. You can use your leap to another distant enemy which is one of the methods I use, you can use a 2.5 sec stun or stun them, but that hardly can save you. This class needs urgently some kind of help with Mobility, Defensive CD, Immunity of some kind, a Push back or some kind of skill that helps avoiding direct combat like the other two tanks, that will make it more viable as a TANK. This is not a matter of being bad or good player, is that while not having such things it makes this class a pain for Normal Warzone and very dependent on healers. Any person that have played all 3 tanks will understand the point I'm trying to address here. I still enjoy playing Vanguard Tank but it is obvious this class needs a way to avoid Direct Combat like the other tanks, or pretty much all classes.
  8. I created this post in order to answer questions knowing I happen to come with very good results playing the class. That's all. Don't come QQing. Bring your complaints and I will give you my answers.
  9. Well If you search for info in the forums, I can tell you there's little info compared to other classes. That because I'm not counting All that "Fictitious" information or degradation towards the class.
  10. I have noticed this forums have Little information about Vanguard/Powertech Tanks. Why is that? The class is pretty easy to play. And can come out with pretty good results at the end of a warzone.
  11. You should play your Tank and forget being DPS. You could be the best Tank of your server, you could teach all of them how to play a Tank and prove all Tanks that replied to you that they are wrong. It is obvious you have no idea of what you are talking about. A Tank defend DPS team mates if there's no Healer with taunts, debuffs and stuns. Tanks in this game work different than the other games you played. You sound to me like a Fail DPS that dies a lot.
  12. AArciel

    Warzone Unbalance

    I'm making this post to address a couple problems going on in Warzones which are the main reason I cancelled my subscription to this game. When I cancelled my subscription I choose that the reason was that the game is not balanced, so they put this text saying that each class have a certain role in Warzone, which I understand. What I don't understand is the big impact this game has when we are missing certain roles in a Warzone. For example, if you are a Tank and there's no healers in the group, you will be much more likely to fail because to be a good tank you need to be guarding a healer, and being healed when needed. Most tanks if not all will fail in a situation fighting DPS. When Tanks are not healed they can die as fast as any other class when attacked by 2 or 3 DPS. Any if not all tanks will die against a Tank/Dps Character. This means a Full Tank Character will be more likely to fail in a Warzone lacking a Healer because it won't be able to fulfill it's main role. Shielding other characters will make a Tank die so fast it's not even fun to Tank when there is no Healer. That "Bubble" System completely fails and that is the main reason Tanks are no good in this game. Another example is coming into a Warzone with this setup; Allies: 5 Tanks 2 DPS 1 Healer Enemies: 5 DPS 1 Healer 2 Tanks In this kind of situation if both teams are skilled, even if they play their role, the enemy team is more likely to win due to the role dependent system. I'm not including that the balance fails for a second time when it comes to compare classes playing their role in Warzone, DPS, Tank or Heals. It's sad balance is so messed up between those roles that in Rated Warzones people have choices for classes and consider some classes to be better than others when it comes to make a group instead of who is more capable as a player, and that they have a certain number of accepted roles to be able to win a Warzone. The biggest mistake with this system comes in Regular Warzones, when you see the groups always happen to be unbalanced, when you see that the group setups can have more priority than the skill of the players, and that the queue for Warzones can't choose those roles to be balanced between both teams. This game queue needs to be modified. We need to choose our role before we queue for Warzone like the Flash Points, and we need that queue to balance those roles with enemy team. Queues might take a bit longer, but I'm pretty sure that will fix some of those Balance problems. PS: I hope you guys understand Something, English is not my language.
  13. Civil War is good as it is. You sound like a Berserker with no strategy in mind to be thinking that way.
  14. The WH gear I earned it with the character I want to play. There's people like me who I bet is the MAJORITY, who don't want to play ALTERNATE characters.
  15. A team might buff members in the very beginning but will barely buff team mates during WZ. 1. 5% More Critical. 2. 5% To Aim, Strength, Cunning And Willpower. 10% Res. Bleeding/Elemental. 3. 5% Endurance 4. 5% To Damage to Melee, Ranged, Force, Tech. And Healing 5%. If you spawn all the time in WZ with those buffs I'm pretty sure you will do a bit better, but COLLECTIVELY. It can Change The RESULTS of a WZ. RATED or NOT.
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