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I love how you used your extensive knowledge of economics to explain why the economy won't crash. Please explain to me what is being implemented to counter the huge credit sink that is strongholds? Also, when it comes to the market who gives a crap about the casuals. Rich hardcores with money will only continue to dominate the market more in my opinion.
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I know this is probably beating a dead horse but can we get some form of large scale PvP? I've been around since launch and the terribleness of Ilum has showed me that this game simply can't handle large scale PvP in a conventional way. I was thinking though, why not do it in an unconventional way? This game already has issues identifying with a specific genre of game so I figure why not throw some aspects from other genres as well. Couldn't possibly hurt. I take this straight from Battlefield. Its pretty simple, have two instanced groups of lets say Civil War (4 teams total), with a larger map of course specifically designed for this. There will be two "Commanders" that each control 2 of the teams. The Commander is not an actual player themselves but a person that can jump between instanced battles and use things like artillery, buffs, minor heals, etc etc. The Commanders job is to guide their teams with things like what points to cap, marking other teams healers etc etc. I know this is very reliant on a single person but this is more for the hardcore PvPers than the casuals. Anybody that hates losing should find that motivation enough to do well as Commander. Overall at the end of the match each Commander has their teams scores added up. Whichever Commander has the most points at the end their two teams win. This is just a broad idea I had while questing lol. I know it could really really use some refinement but this idea is about 15 minutes old and I'm really just trying to get the discussion of trying large scale PvP in an unconventional way going. Any ideas or tweaks would be very nice.
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Everything else in this game is instanced. Why would player housing OF ALL THINGS be any different? I'm happy about this but sad at the same time. Happy because yay player housing. Sad because I feel like this is one of those things your gonna have to spend CC for EVERYTHING. Not to mention lets say they do charge for everything and people love player housing (very likely). Well then that's just gonna give em more reason to develop purely cosmetic things such as this as opposed to things like new pvp maps, new ops etc etc.
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At the very least, this game's PvP future looks very bleak.
BrainlessWhale replied to Gamesux's topic in PvP
All of these things would be amazing. Sadly none of them would be possible with the exception of player housing which I could see being implemented through instanced areas considering everything else about this game is instanced. The PvP designs will never happen though simply because they are not possible on this game engine. Ever wonder why PvP is 8v8? Try anything remotely close to what your proposing for PvP it'll just make the game into a slideshow. No matter how good your specs are. -
When will we see new active sub numbers?
BrainlessWhale replied to Toat's topic in General Discussion
People who are saying that SWTOR makes more money than WoW are dead wrong. Some people need to learn basic math. -
Will MMO Housing Success Finally Bring Ship Decor?
BrainlessWhale replied to DarthGile's topic in General Discussion
Star Wars Galaxies. Does it even matter if it was 1 game? It was 15 years ago. It shouldn't happen period. -
System Reuirments for Maximum Graphics
BrainlessWhale replied to Halinmonk's topic in General Discussion
You run it at max settings because your monitor is crappy. Get a better monitor and run it on max settings. Tell me how it runs then. -
Get over yourself. What makes you think that your more important than the guy putting out insane damage? MVP is a joke anyways. I literally randomly vote for MVP every Warzone because that's how unimportant it is. You just like getting MVP votes because it strokes your ego.
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If there are hundreds of these on the forums then how the hell is it not fixed?
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I've been playing Warzones quite frequently lately and the main problem I have with PvP in this game is resolve. There is almost no point to resolve. You can pretty much get stunned 5 or 6 times before Resolve actually does anything but by that time you're dead. Resolve would be great if it was properly implemented but at the games current PvP state its literally nothing but stunfests. Like honestly, I spend probably half of the match stunned. I know that's hyperbole but it certainly feels like it. What do you guys think?
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I've been playiing SWTOR since the launch week and I have yet to get a single level 50. Now, I did have a 4 month break or so inbetween that but still. This game needs to implement a barbershop so badly. I would just get so bored of how my character would look and delete him when he was at level 44. Am I a bad SWTOR player?
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Since I work a crappy minimum wage job all I really spend my money on is green and gas. I've bought 2 5500 coin packs and a 2400 pack. What about you guys?
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How many subscriptions SWTOR still have?
BrainlessWhale replied to Connll's topic in General Discussion
What is considered well over 500k? 501k? 550k? To think that since the last investor call there has been no drop in subs is ridiculous. -
How many subscriptions SWTOR still have?
BrainlessWhale replied to Connll's topic in General Discussion
It's all a lie that's why. There is a reason they don't release subscription numbers anymore, because its well below 500k. If subscription numbers were over 500k they would have absolutely no reason not to release them. Since they are well below 500k they have to hide it from the community to make sure that more mass panic and subscriber loss doesn't happen. If I had to guess how many subscribers there are still left I would say roughly 200-250k. -
How many subscriptions SWTOR still have?
BrainlessWhale replied to Connll's topic in General Discussion
No. Lets assume your numbers are correct. You're excluding things like employees (which EA has been trying to cut down on because they are eating a substantial amount of the little profit this game makes), server costs, licensing costs, etc etc. In reality they aren't making nearly 60 million a year.