After reviewing the thread, I declare Siko's build and reasonings superior.
But seriously, PvP is all about survivability. Survivability>DPS has been the rule of thumb for a good reason. You can argue that sooner dead better is the way to go, but if you can't survive long enough, then you're not going to get the kill. This was the warrior's problem in WoW. Warriors in PvP (around Cata's release) had the highest burst damage in game. They could down any opponent in a few globals, but it was at the cost of all of their cooldowns. If something happened such as an interrupt or a stun to break the burst, warriors were pretty much worthless on the battlefield. This brings home my point: if you can't survive long enough to kill, you can't kill at all.
That's the point of CC, self-heals an increasing your resource pool over reducing the cost of a few abilities. Everything is situational. Good PvP requires planning for the length of the match rather than a minute at a time.