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Shornaal

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Everything posted by Shornaal

  1. And ... what about all those other servers?
  2. Yep, that too. You should take off only when you select a destination in the cockpit, not when the door shuts.
  3. Not very verbose, are you? Anyhow I am also a little bit confused about your ship's ability to broadcast galactic Skype, but not simple e-mails.
  4. Hell no. No playable Yodas, Wookiees, Rodians, Trandoshans, Gands or Kel Dors, thank you very much. But hey, look at all those awesome human-like species out there! You've got plenty of them to go for, BioWare: Cathars, Chagrians, Devaronians, Weequays ... (And by the way, Twi'Leks > Togrutas anytime. As do Chagrians and Cathars, as well as Nautolans and a lot of other species. Even Cereans are cooler, and all of them are not over-hyped for no reason since the Clone Wars series, which is a big plus.)
  5. Some websites refer to the sixth datacron on Coruscant/Dromund Kaas as the chamber where you put your matrix shards and lose them forever to get a lousy relic. (Forgot the name of these chambers.)
  6. By Tatooine the mobs will have catched up on you, mostly because the smuggler's moon is a real quick zone to go through. And this above poster is right, it's sometimes good to be able to do two or three fights in a row without having to go all introspective on yourself and re-think your life every two minutes.
  7. In fact, fashion is only a giant circle, they just happen to have ran around it a few gazillion times in the meantime, and they're back to square one! Seriously, though, Lucas have explained that even between the prelogy and the trilogy, there has been a decline under the stern and grim imperial rule, hence the quite similar designs, only blockier-uglier. Keep in mind that three millenia is a long time, leaving plenty of room for decay, revival ; and decay over again. You can't really compare it to the last fifty years of human technological progress (which have been pretty straightforward and without much set backs, unlike previous examples in history). And besides, I imagine there's only so far you can go when you've mastered lightspeed, anyway. Dudes are pretty much on top as it is. Even more seriously, though, I call you nitpicker.
  8. What this game really needs is savegames, and the ability to reload while we want. Word.
  9. This, except I really seldom hit my spacebar.
  10. Well, I have to agree with this, even though I'm actually enjoying the game. Some parts really feel like a an old FPS corridor, and these constant loading screens doesn't help me feel immersed. Really too bad.
  11. I jump on the bandwagon and cheer for this awesome little idea that would do great things.
  12. This will only be semi-answering the question, but what I'd like concerning planets is a more homogenous repartition. I really, really don't like the current setup of some planets being noobish and harboring weak NPCs and some being über-strong all-around. It's only logical that powerful individuals would seek to rise in weak places and that weak individuals are needed for menial tasks in the most powerful places. It would only feel good and nice to run through a part of a planet before getting to another planet, and having to come back later for higher level content. It would give the player incentives to level (even if those aren't that much needed), some good little teasing ("Oh my, what's that big palace in the background? And that big Rancor over there? Must be cool as hell!"), the simple joy of coming back to see old friends and endless possibilities for story (retrieving and confronting former master, situations that have evolved a lot since your last visit, discovering what you went through that first time was all a set-up, etc.). It also would take the players continuously everywhere in the galaxy, rather than one planet after the other, forgetting about the old first low-level ones and ending up playing always in the same spot. The galaxy is supposed to be wide and varied, but the feeling I get from that current set-up is really not a wide and varied one, since having to deal with planets only according to my actual level feels like a long straight corridor. Even in KOTOR we had somewhat the choice in which order to discover the planets, so getting back to an even more linear experience in 2011 feels rather awful, to tell the truth. Okay, I'm not even semi-answering the question here, sorry about that. ^^'
  13. US service hours might indeed be upsetting for the longevity of the game this side of the atlantic. I hope they realize this at some point, the sooner the better.
  14. As much as this does make sense in a broad and generic way, I was hoping the good story designers of BioWare would give a particular reason for the specific bounty hunter you play to be tied to the Empire, rather than rest themselves on "you know ... that's what we've seen in the movies". Oh, well. Too bad, I guess.
  15. To be honest I don't mind being tied to the Empire as a bounty hunter, if there's a rationale behind it (except "game designers needed to balance the classes for each side"). If you tell me "you'll see a reason later on", I'll be happy with that. If somehow there isn't (which would be surprising from BioWare and their love of good story-telling), I might not play a BH after all.
  16. From a RP standpoint, all my characters are different, with different backgrounds, differents goals and personnalities. Why would they feel bad that the dude creating them also creates characters on the other side (and that's assuming we break the fourth wall and they know they're being created out of pixels and binary code)? Did you mean that *you* feel bad because *you* feel that you belong to a fictional faction set in a galaxy far, far away? ò_Ô In either case I feel that's a weird question.
  17. Hi everyone. I'm not in early access yet but I had the time to level a BH on the two last testing week-ends ; and one thing I didn't get is why you stick with the Empire that much. I mean, except that the little hunting booth is set on Dromund Kaas (why, by the way?). Every other class' allegiance is pretty self-explanatory, but this one left me wondering. (I know it's for gameplay purposes, but I'm wondering about the story-wise explanation.) Piece of info here, I think I didn't get past level 12 or 13 (had to level one of each class!), so if an explanation shows up after that (which is later than every other class, but better late than none), please just tell me "you'll know why a few levels after/around level X", as I'd like to learn from it myself. Thanks in advance!
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