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Yespa

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Everything posted by Yespa

  1. Greetings! It is a pleasure to be able to post here and share some ideas and concepts formed over the last couple of years (having been a part of swtor since before beta). Also having an extensive mmo history, and a part fo the SWG SOE team since 2003ish, Star Wars mmo's is where my heart (and my community) are at! it is my hopes that some of the following ideas will spark some interest in development and make a change for the future of our game! (relinquish all rights to the content provided so have at it!) Some basic tweaks to improve gameplay: 1. Somewhere on load up or on the start screen, have the ability to clear whatever cache's the game utilizes. The game has what appears to be a memory leak and requires the game to be restarted every couple of hours, and cache makes the load out even tougher. This has been the case since launch! 2. There have been some graphic tweaks available in the ini file since day 1, and although our graphic overhaul last year added some, it would be great to get the rest so we do not have to tweak ini. They can be found here: http://www.ign.com/wikis/star-wars-the-old-republic/SWTOR.INI_Tweaks 3. In the Cartel Collections manager, give us the option to see which pieces we have already added to collections. Back when collections was first launched, I did not have a working understanding of it, and had deleted several pieces after equiping them, but not having completed the entire set, not sure which I still need to acquire and equip to unlock. For example, if I had already equipped the Covert Energy Armor Belt back in say June 2013, and then deleted it, the system registers that its already been accumulated towards that unlock, yet I have no way of knowing since I deleted it a year ago. So in the collections menu, we could get a preview button similarity to pieces unlocked....maybe even the ability to reclaim partial unlocks as well. Would be highly appreciated! 4. Have some sort fo checklist for all vehicles, not just collections vehicles, that way we can ensure we know exactly where and how much it costs for a specific vehicle, and if it is accessible or not (maybe do the same with titles?) Would be greatly appreciated. 5. With the recent fix to the spacebar story fix, could we also consider addressing the issue with our companions sometimes not summoning when we switch zones or dismount or are forced dismount? On several random rare occassions many of us including myself have found ourselves in a tight pinch (especially in pvp) when dismounted and we think our companion is already summoned as is usually the case and is not! 6. Speaking of companions, although it is somewhat easy to get reputation via items, it usually costs credits via gtn to cap off a couple. Specifically the Ship Droid, Hk51 & Treek need some repeatable (dailies maybe) missions similar to belsavis so e can work their reputation, thanks! 7.
  2. On the PTS it was announced that a certain achievement available for clearing NIM Dread Fortress will be expiring June 10th. Has to do with a change in the difficulty dynamics and will no longer be obtainable. WOuld love to run with a group that is on clear on NIM DF. PST ingame if possible - Yespa
  3. Hey everyone! With a decent influx of returning gamers, especially SWG veterans, we have reconsolidated into Infinity on the rebel side. We will be forming an imperial side guild also in the coming weeks for alts and eturning imperial veterans. Please contact myself (Yespa) ingame on the republic side for an invite. Also if you are a new gamer, or someone levelling new heroes, feel free to consider joining us for many things including 10% experience & rep bonus, and the upcoming bonuses from guild expansion (capital ships etc!) MTFBWY -Yespa
  4. Sentinel is still top notch, and i've been playing since beta. Also played SWG since beta prior to launch here. I found watchman was great for levelling and doing initial content, however having recently switched to Combat spec, my dps has DOUBLED. The key is getting the ability that gives 100% armor penetration, this combined with some instant cooldowns (bonus focus etc) and gear makes all the difference. If youre looking to do any hardcore raids, or want to speed through new content, go Combat spec all the way. Keep in mind that watchman has a bit of survivability (as it offers heals) the amount of heals in combat spec is negligable at best. Regardless, I find myself using hk51 and not treek on about 95% of content where im solo, and u dont have to worry about heals in a party so just dps like crazy.
  5. Anyone still around, just got home and xferred thanks to CS
  6. We need an ability that allows party to transport to point of choice, waypoints and something reminiscent of summon capabilities. Thanks!
  7. To the best of my ability, I have listed all the speeders I could discover exist ingame currently. As a suggestion, I have offered by each design and tier a relative set of vehicle stats consisting primarily of speed (the first digit seen before each group/tier) then health/armor and turn speed. The idea presented here is to provide a unique, customizable vehicle experience that allows players to take advantage of the variety of vehicles offered in game. This is especially familiar/necessary for previous star wars mmo players, as the mount system currently in play offers little to no recourse of expectations. It is very similar to the World of Warcraft system, which while very popular, was dumbed down for a simpler mmo experience. So hopefully we can re-enhance the transportation experience, and maybe even one day move into flying vehicular activities! tier 1 speeders (8) speed 90 czerka cruiser, rendii protector 95 ubrikkan striker, czerkza patroller, rendii watchman 100 orlean rebel, custom built hoverbike (102) longspur stap (ce) tier 2 speeders (12) speed 105 gurian hammer, gurian scorpion, czerka invader, rendii outrider 110 ubrikkan hunter, stabilized speederbike, lhosan duster/racer (if exist) 115 orlean flurry, custom built speederbike, lhosan torch (117) aratech dagger tier 3 speeders (20) speed 120 korrealis (prime / sovereign), tirsa champion, aratech scythe, lhosan thunderbolt, 125 praxon (aero, strato, xeno) korrealis baron, tirsa elite, rendii fireball, ubrikkan raider, gurian cyclone, gurian shadow 130 hotrigged sbike, korrealis commander, tirsa prime, aratech lancer, longspur blaze, (132) exchange bandit, dessler turbo, ---------- lowest speed has maximum armor, medium speed has maximum turn, and highest speed has....highest speed! so tier 1 90 has -100% armor/health- -80& turn efficency- 95 has -90% armor health- -105% turn efficency- 100 has -80% armor health- -92.5% turn efficency- 102 has -85% armor health- -95% turn efficency- tier 2 105 has -115% armor/health- -95% turn efficency- 110 has -105% armor/health- -120% turn efficency- 115 has - 95% armor/health- -107.5% turn efficency- 117 has -100% armor/health- -110% turn efficency- tier 3 120 has -130% armor/health- -110% turn efficency- 125 has -120% armor/health- -135% turn efficency- 130 has -110% armor/health- -122.5% turn efficency- 132 has -115% armor/health- -125% turn efficency- ------------- the following suggestion would be to have vehicles with "slot(s)" in which crafted/looted mods could be installed/exchanged, making for a highly customizable experience, thus promoting the usage and purchase of several vehicles, relieving the monotomous use of the same vehicle over and over! Slots (addons/attachments for vehicles) types: Speed (max +28) tier 1 1-8, tier 2 10- 18, tier 3 20-28 Turn (max +25) tier 1 1-5, tier 2 5-10, tier 3 11-25 Armor/Health (max +30) tier 1 1-10, tier 2 11-20, tier 3 21-30 Passenger (max +3) tier 1 1, tier 2 2, tier 3 3 Special Capabilities (Shield, EMP, Explosive, turbo boost, turbo jump, cloak) shield would allow a temporary boost to damage received or even invulnerability temp. EMP would allow for an electrical discharge rendering opponents and droids/weapons unusable for a period of time Explosive - detonate vehicle or missiles to do aoe damage - dismounting turbo boost, high temporary speed increase turbo jump, - making an excessively long jump capable in the right vehicle with right speed cloak - adding temporary ability to cloak certain vehicle types thus invisible temporarily 20 secs etc rank 1, 2, 3, and elite Customization (Color/appearance add) ---------------- dismount but not pack up speeder auto drive to target/waypoint
  8. fixed - i have completed. If for some reason it is still in effect for you, run repair, or worse case scenario reinstall, but it is working properly now.
  9. Ok as I come up with ideas, ill post them here! Probably will make a document and re-post edit! Beastmaster : An additional Skill Tree (possibly unlocked through legacy?) 3 branches -Trainer -Tamer -Breeder Major benefit: - Trainers are ultimately able to Lead around up to 2 Major Pets. -Tamers are able to lead up to 3 intermediate tamed, or 1 major Tamed Pet. -Breeders can lead around up to five pets, with only one being a major, and the other four being lesser grades of the major. Additional benefits: -Trainers can train specialized creatures to be certain things, such as mounts, companionship (crew skill bonus or questing), and social activities. -Tamers offer the unique ability to bring into the market wild creatures, eggs & dna for breeders to work with, and unique creature trade between players (non-market). -Breeders have the unique ability to incubate and modify fresh new creature creations. These new creations can be of a unique style in comparison to the generic creature that was the parent donor. Additionally, Breeders can market their creations for the benefit of players via galactic market. Additionally, Trainers, Tamers, and Breeders will have creation and/or skills available that will benefit one another, and are unique to you're build. We could also implement something inside of each crew skill to be beneficial to the beastmaster branches, especially treasure hunting/archaeology (rare eggs etc) biochem (rare crafting materials / dna adjustments etc), and so on. Armortech could create pet armor, and the materials that make mounting possible! (or maybe cybertech!) ______________________________________ Player Clothing/Armor Customization We need the ability to customize the appearance of our armor/clothing including color, and some other advanced options - many games already have the ability to have "appearance tabs" that go over our armor selections. Additionally, maybe implement an option that adds unique appearance dependent upon which type/quality of mods are in the armor/clothing. (I.e two players wearing a valorous xxx cloak, one has guardian mods in it, while the other has ranged aim mods, would have a variety of different appearances in it, while a sith with rage mods, could have much more appropiate. The guardian could have additional armor appearances on the cloak, or even an additional overlay, making the cloak appear much thicker, thus matching the guardian role. While the ranged player with aim, would possibly have some cybernetics attached or targetting gear, to make it appear to be something beneficial and identifying to type of gear thats on! The sith for example, could have spikes or other type of darkside appearance modules to reflect on how they have modified the armor to match their needs! ________________________ As I remember more, ill Post!
  10. Hello all! First off, I would like to thank Bioware for such a wonderful update to the Legacy of Star Wars MMO's, having come from dedicated play in Star Wars Galaxies to this, it has been quite a refreshing experience, and doubled with seeing alot of old friends here! Ok So with the wishlist and such, This is great that this thread is here! After having seen the video, here is what is on my mind currently: Customizable UI - - Color options - the generic blue gets mindnumbing after a while! - Macros - this is something highly needed, button mashing is just not the Star Wars way - UI Radar upgrades - Primary - To be able to track hostile mobs on the radar and discern between friendly, neutral and hostile, and identify by mouse over (they definitely have the technology for this in the story era) - have certain classes have the ability to have an upgraded radar function -Secondary - being able to resize the radar (and move it as shown in the video) -Terrain types, have different radar formats available to player, one being a terrain topographical radar switch from flat to projected, so you can plan your moves based on terrain height -Variety of UI "Boxes" -being able to customize where and what type/size of boxes are on your screen - If I remember correctly, in Beta we were able to "hide" the taskbar at the top of the screen where all the admin options are. Experienced players just re-bind these options anyways, so the top bar is cluttering otherwise useful visual space. (The part where the name is could stay until clicked on for example - so that players can still see whether its their instanc eor not but avoid the toolbar) -Resize (in the video this option was made available - so hopefully it stays) -Player and Target Frames should be able to be seperated. For example, I enjoy keeping my player stats box on the bottom in games I play, however since my eyes are up and looking forward in the game, I would prefer to have the enemy target/cast bar at the top of screen for easier reflexive action without having to glance down. Those milliseconds count! - "Minimalist settings, player, target, party, ops windows and bind bars for those like to have as much screen as possible, and little ui. -** Bar Fade Out Have the ability to toggle bar fade out, especially an option to fade in upon usage, and fade out on lack of usage, with a grading tool. -Pet toolbar : The ability to place it somewhere else other than over the existing bars that are being used. A smaller bar would be preferable as well. -Toolbar Size : the ability to control how many buttons are apparent on each visual toolbar, for example, left side toolbar has 4 buttons visible, and a total of twelve available. ***-Addon Capability*** Eventually, allow the player base to assert their own customizable addons, such as World of Warcraft allowed. If this is not implemented, due to the nature of the game engine as it is, illegal 3rd party programs that exploit the game hardware will become much more common than it already is (people are utilizing various 3rd party programs to bot chests, farm spawn points, fly, and other interesting things) ___________ Space Combat QQ I come from the StarWars Galaxies sandbox, with the most amazing MMO space experience available imo. The game here is greeat!!!!! However Space leaves alot to be desired, it is cookie cutter, everyone has the same ship / class, there is nothing unique or competitive about crafting or outfitting a ship other than level of the character + gear. Additionally, you're flying on a roller coaster rail and its like im back to third grade after flying in a NASA grade space emulator! First off, we need customizable and/or craftable ships. Second, we need the same with gear. The selection of gear is very limited and narrow, and eventually everyone has the same exact components once capped. This is very Wowish and not very Star Warsy-ish! I still Love u guys so don't get me wrong. Space needs to be open space, with set missions on the side if need be. There needs to be PvP space zones (if not already implemented ive avoided space after experiencing it) Though the mini missions can be fun at times, the real Star Wars experience comes from fully customizable space interaction backed by player/loot based open ended gearing/customization - and rare ships. ________________ Companions ***#1 The ability after a certain point to rename the Companions! Screens of 50 players or more with similar npc named Kira all out just doesn't float well after a while!!! - Customizations Skill Trees for the companions, or better yet, player+companions would be a great implementation, thus allowing a player to say better customize his/her interaction with a set amount of companions for example, allow a max level player to have accumulated 35 "companion" skill points. These points can then be invested into a secondary skill tree, allowing them to optomize their favored mode of gameplay with certain companions. (Take sentinel for example - a player that takes good advantage of playing with Kira and Doc, but doesnt enjoy play style with the other companions much could customize and increase interactions within a skill tree for those two, while another player who prefers the Sargeant and T7 could customize their interaction, would now have a more unique, personal play style to fit their mode of playing, and increase the reward from playing such.) This can also offer an opportunity to add skills like player+companion specials where they combine their skills into a single specialized attack with a cooldown! (Jedi Sentinel +Kira performs a multi-hit lightsaber attack that deals an intense amount of damage or incapicatates an opponent depending on how you put points into your skill tree, and has a 3 minute cooldown or something like that) This would also allow to implement a skill tree for the companions that could be pvp specific/beneficial, offering a new angle of affairs in the pvp realm. -Appearance, The customization kits available in game, are nice, however, the ability to fully customize the companion, or at least add a few things would be pleasant. These could include a one-time mood indicator, thus molding the personality type of the npc, therefore making them unique in comparison to clone. -Additional Customizations - clothing and special combat/social abilities. A good example here, was back in Galaxies we were able to get customizations for our droids, and they could serve drinks, project entertaining, or distracting holograms, play music and such. Imagination is the limit here, but having customizable combat / social modules would be a great addition, and a bolster to the player base economy. __________________ Player Base Economy Galactic Trade Market Suggestions: ***Bug Currently, I find that If I click search 1-xx level (except 50) It does not always show all the gear available for that range, however if I do a 1-50 search it shows all available gear regardless. (So what is being said is say there is this sweet level 37 customizable medium armor piece, and when search level range is set to say 1-38, sometimes that sweet piece doesnt show, and the people just searching 1-50 do see it, the other player misses out) **Sale date range : One of the things that made the SWG economy interesting, was player based vendors and sale dates ranging up to 30 days. All too often we are finding items disappearing or having to be re=posted every day or two at quite an expense, to players who are accustomed to a user friendly market. Though we understand where the market is coming from in other games like (WoW), there is a huge Star Wars fan base here that keeps things to a higher standard. *Locations : there are a limited number of places where the market is currently accessible. The star wars base is used to having markets in just about every city or even outpost at times, it would greatly reduce the lagg, but would also disperse the population a little bit, which may in fact help reduce lagg on the fleet, but also seperate players instead of bringing them together in a zone. *Player search : Have a search field by player. Reasoning - If I know a certain player has great offers, skills or offerings, I would like to be able to go right to their list off all iems offered regardless of type, and see what they have time to time. *Furninshings - although we dont have player based housing yet, we do have our starships, why not decorate them with craftables, and furninshing loots! *Pets& Vehicles - we need more accessible player based crafted & tradeable pets and vehicles. Plus make the pets of worth, previous games had vanity pets that actually added minimal stats to the individuals who had them activated at any given time ( usually implemented further into the game, not necessarily at launch ). **NEW GAME system*** Barter System!!! Have an area where items are offered for specific "trade" value only. When ] Trade value is accumulated, u can then acquire things posted by others with trade value as well! A dev team could definitely hash this out. ________________ Guild -Guild Banks (observed in the video, will be a great addition!) -Guild Levelling System (please implement this) This would allow guilds to gain Story, Social and Valor Rankings based on their actions/interactions. As guild members advance in the Story, the guild gains Story Ranks Potentially unlocking guildwide benefits, or even access to guild-only story-line bonus areas. This could be further enhanced by requiring players of each class / sub class to complete their storyline in respective areas to fully meet the Guild Levelling System. The guild as a whole receives a Social Ranking based on how the Guild Members handle their social points in various interactions, and giving bonuses to those who complete social tiers in same-guild parties. This could unlock guild customizations, like banners, appearance gear, vehicles with guild emblems, and even housing or guild only areas! Guild Valor (pvp) has a plethora of functions, and could reward based individual and/or group valor awards, and placement in wz's thus increasing both the competitiveness and teamwork requirements. Rewards for increased Guild Valor could include guild party bonus (to pvp stats for example - when 2 or more players from the same guild are in a warzone they receive a 5% damage reduction or increased cepending on how the guild designated their points in a skill tree or choice upon levelling up etc) crafting and/or gathering skills simple bonuses, but could be highly sought after if it affects the quality, or occurance rate of increased upgrades, or reverse engineering etc! Recruitment, offers bonuses to guilds who recruit outside their median level range, and is further excasperated by the benefit to the new players. For Example, a new level 20 player is recruited into a level 40+ guild. The guild is provided a set period of time say 14 days to bring the player into the median range of the guild, if done, certain types of bonuses could be applied or points gained called "recruitment points" and this could benefit either the veteran guild members, or be more beneficial to newcomers, or lower level players, like an increased exp gathering bonus, or bonus social points, to a range of only the imagination could limit! _____________________ Repair Bills........please for the Love of God, remove this or re-format the method it works! At level 40,personally I have easily spent over 200k on repairs, and most just from buggy, falls or lagg during combat situations. Alot of players complain about it and it gets even more expensive at higher positions than it is already, and is a severe limiter in comparison to what it probably should be. Thanks <3 _____________________ Redcution in cost of removing attachments from gear, especially in the lv 25-40 range, this is especially debilitating, for those random good attachments we have by chance acquired. _____________________ Resting Experience needs a boost, it for the period of time allotted , does not provide a large enough bonus to be beneficial, in ways that it could be much more for new players as in previous mmo's! _____________________ Once I think of more ill post! I hope someone gets a chance to read this and is inspired to add some of these into the game!!!! Cheers, Yespa
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