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djdee

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Everything posted by djdee

  1. So, I take it, this is working correctly for everybody else?
  2. Hey, as explained in the patch notes items that were crit crafted before 1.3 that only had a MK-1 augment slot even if the level of the item was much higher have now been retroactively upgraded to the correct augment slot. Is there an additional step I have to do to get this to work? Because I just got 2 War Hero gear pieces back as "Item Listing Expired" and one of them was crafted before 1.3 and the other after 1.3. The one after 1.3 always had the correct MK-6 augment slot, while the one from before didn't (I only noticed this after listing the item). However, now they both have only MK-1 augment slots.
  3. I, too, am wondering about this. Would be nice if BW could clarify if it affects all crew skills crit crafts or just the ones that can have an augmented slot. If the latter is the case, there is not much use to it and they should seriously consider lowering the costs for this perk.
  4. Don't forget it you try to augment it yourself it will bind it to you.
  5. I don't think anybody is claiming that KInf is awesome. More, and this coinicides with my personal opinion as well, is that it has its limited uses. Mainly the increased crit chance from the 4pc rakata set bonus is the only thing saving it from being garbage if you compare it to KInj and the increased heal amount is saving if from being total garbage if you compare it to SProbe. Like I said, I am still trying to find out if there is any rotation that can make it truly shine... preliminary, mostly subjective views hint at this not being the case.
  6. Yes, 2pc Battlemaster and 2pc Rakata is viable, I thought about doing that as well but ended up going 4pc Rakata while increasing usage of KInf. However, I wanted to point out that there is no need to swap out the BM mods and enhancements since these are exactly like the Rakata ones with Expertise ADDED. Only the Armoring needs to be replaced since it is 20-ish points worse than the Rakata one (e.g. Expertise REPLACES those lost points on the armoring).
  7. TA stacks only ever count as 1 as far as the healing bonus is concerned, e.g. 3 stack of TA = 2% healing, not 6%. Its pretty easy to test, just mouse over your main heal, note the number it will heal for and then get yourself 1 TA stack going and mouse over your main heal again. Now, repeat that but get 3 stacks of TA going before mousing over. As for Kolto Infusion: Pro KInf: - Heals for quite a bit more than SProbe (3-4k crit on SProbe vs. 5-6k crit on KInf) - 4 pc Rakata set bonus gives it a higher crit chance, at least 15% higher than SProbe. (Personally I feel KInf has a higher crit chance to begin with before even counting the 4pc set bonus but that may just be subjective). Contra KInf: - Costs energy - Has 1.3s cast time - Does NOT regrant TA on targets with below 30% health (only SProbe does that, when talented) And here are the database stats for both heals (refer to formulas on mmo-mechanics.com to know what to do with this info): Kolto Infusion Heal: SpellType=>Tech, StandardHealthPercentMin=>0.098, StandardHealthPercentMax=>0.138, HealingPowerCoefficient=>2.37 Surgical Probe Heal: SpellType=>Tech, StandardHealthPercentMin=>0.038, StandardHealthPercentMax=>0.098, HealingPowerCoefficient=>1.37 With that being said, personally I do not think KInf is useless and I am using it when healing NiM or EC. However, I am still trying to find out the best way to integrate it into some of my reactionary rotations, especially when healing EC HM.
  8. This. Also I would like to add to that, don't forget to disable any AOE effects your companion might have (i.e. if you mouse over your companion's bar and it has a description with "...to up to 3 targets.." in it or similar). Otherwise, your companion will take your nicely CC'ed mobs right back out of CC.
  9. Hello, As I had to change my legacy name on the new server, I picked a legacy name that is comprised of two surnames strung together by a dash. So far so good, got a little confirmation box asking me if I really wanted this name "Name-Name" and how it would be shared across all characters. I double checked to see if it was spelled correctly and hit OK. Of course it ended up being "Name-name" because of some arbitrary, debatable naming policy but the point is, why have a confirmation box show you the name you picked verbatim and not how it ends up after those arbitrary letter transformations got applied? My suggestion is thus: please apply any policy name changes to the name preview in the confirmation dialog to make it a real preview and not merely a verbatim echo.
  10. Aye, that is true. Only problem is, the success rate on those purple tech seems very, very low. To give you a sense, I am Slicing 400 and I am using 2 10k Affection companions and 1 10k Affection companion with +2 Slicing Critical and I am running all 3 Slicing Parts missions back-to-back all day (and night, heh) and I am getting about 4-6 parts in 2 days worth.
  11. Well I lost 1 so far and this was the one I dreaded losing. I actually went ahead and created a toon with that name on all (!) English PVE servers the day they announced that transfers were coming in the future. All but one, where it was taken, and of course BioWare chose that one server as my destination. The new name isn't half bad, but I had used my old name in all the MMOs I have played.
  12. Lol, again? Why does this remind me of this one dude who managed to get the white crystal (presumably going through CSR) when the crystal wasn't even ingame. And then proceeded to feed false info on how to aquire it to a wide variety of very interested players, basically taking this troll attempt of his way too far. (He left behind a tarnished name, one axed CSR and a whole angry community).
  13. Yea, the reactionary bit is true, that is, I agree simulating a whole raid for healing will give more skewed results than dps because of it branching in response to certain situations. If at all possible, it would however be of great value to shed some light on questions like how alacrity drives healing throughput with regards to resource spent under different conditions (stationary, moving, etc..). Maybe something to consider in the not so near future, once the DPS ground-work is feature-complete.
  14. First off thanks for the post and the tool! I know this is the sniper subforum, but am I correct to assume that the healing role isn't fully implemented yet? When I import my operative healer via Mr. Robot and run the sim it correctly detects the role as "heal" but the upcoming results are pretty much blank, e.g. only a few headings with pretty much no content. If, however I switch the spec on Mr. Robot to for example a DPS spec like Concealment but with the same, unedited gear, the simulation presents me with results looking like the ones linked on the simulationcraft.org main page.
  15. Am I missing something here? In your specific example, you lose 1 Cunning, but gain 3 Endurance, 44 Crit and 6 Accuracy. I wouldn't exactly call that a nerf (ignoring for a moment that Agent set already has a lotta crit when just look at one item).
  16. This. Also, what ever happened to doing content because you want to do the content (e.g. having a good feeling after a clean run, everything falling in place beautifully, etc..) or because you are helping other ppl gear up? Since we will most likely have to move with the upcoming transfers, I have made quite a few toons on other servers now, and from what I have seen there are more guilds that have not completed EC HM yet than guilds who have. I feel the OP explains his/her points nicely and I understand where he/she is coming from but I would argue that we have to view this issue from more than one perspective, including the perspective of not so successful guilds and guilds on lower pop servers that have been almost cut off from raiding for a while now.
  17. Beautiful post. Nailed it in every single paragraph. Next time someone asks me why I just don't play my sorc healer that much any more in PVP I will point them to your post. I switched to playing Operative for the time being =)
  18. What gets most people the first time around is, (assuming they even realize they need to knock the endboss off the ledge): you need 2 knockbacks to happen roughly at the same time but EXACTLY WHEN the boss is performing his channeled Force Lightning while on low health. Around 14% health let whoever has aggro pull the boss towards the ledge. Preferably on one side where there is a pillar close to the ledge. The person who has aggro should stand back to the pillar to avoid getting knocked back over the ledge. As soon as the boss starts channeling Force Lightning, 2 knockbacks with no more than a few seconds time difference - bam! done. You can use any knockback. The grenades are just there so characters that don't have a knockback ability can participate just the same.
  19. Hm...maybe it's not a bug. HM and NMM are on the same lockout so maybe the game counts both as the same type... so there being like 2 instances, normal and HM/NMM?
  20. Hehe, my eyes went right past that... good catch. Yes, only Nightmare. We fell for that once, too Edit: wait, does the timed run buff even show up when you enter EV on hard mode?
  21. We also saw that the buff disappeared from those members who died on a boss. I, as ops leader always retained my timed run buff. The party members who lost their buff did get it back either upon re-entering the instance or when getting the first hit on the next boss. Although I noticed that there was a time difference of a few minutes between those who got the buff re-applied and me we did manage to get the title without problems. We only had a few wipes at the first boss (don't ask me why.... it's embarassing, I know - could have sworn the STORM protocol phase starts before the droid's audio cue and the hits are landing much faster now). The rest was a breeze and we oneshotted the remaining bosses. We didn't have to reset the instance either because of some obscure bug. It feels almost bug free now. Especially SOA. If you haven't done so already, just have every member on the team send a CSR request to grant the title. They should be able to see it in their logs if you don't wait too long until you report it. From what I have been hearing they usually do grant the title if it is verifiable and reported quickly.
  22. Yep, elevators definately have something to do with it. And this bug isn't new. I have experienced it since I started doing hard mode flashpoints. On Imperial side for example there is a 100% reproducable bug that happens in the Flashpoint False Emperor (IIRC). It usually involves you passing through an elevator, then noticing after you zoned that you can no longer update Force Armor (Static Barrier) on a target with the error message as explained above when the debuff has run out. Usually this continues to stay so until you zone through the next elevator or your target dies and respawns between elevators.
  23. Aha! Yeah I never had time to mouse over the stuff, heh. Thanks for letting me know.
  24. I just got Acid Blade on my Operative alt. Newb question: isn't it so that we only have to reapply Acid Blade before a Backstab once the Acid Blade effect icon has run out on our portrait frame? Because when I do AB>HS I can see that the AB icon is still active and counting down so by the time I do the next BS it should still count, no? Or is that a display bug?
  25. About the only thing that makes me dislike Kaliyo is that I play my operative as light side. If you do that you dont have much hope of raising affection with her... Add to that that you really need to spend some cash to always keep her in top gear every few levels otherwise she sucks as a tank. I must say, though, first I hated the character. Since then the personality has grown on me a little, so now its more of a dislike than hate.
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