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Gurtogg

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Everything posted by Gurtogg

  1. ein eigener sternzerstörer ist für mich ein storytechnisches muss. ebenso eigene meditationskammern oder gemächer auf korriban oder dromund kaas, jedes mitglied im rat der sith hat dies. schade dass diese dinge noch nicht umgesetzt wurden, immerhin gibt es mit den eingenen schiffen ja schon etwas "housing", dass sollte man ausbauen (natürlich auch bei allen anderen klasen). packts halt zur not per kartelmünzen rein, ich lass mir den spass was kosten
  2. Ossus (die Ruinen der Jedi Bibliothek nach der Zerstörung durch Exar Kun) Ziost (ehemalige Hauptwelt des Sith-Imperiums) Kashyyyk (eine tödliche Fauna und Flora) Myrkyr (interessante game-design möglichkeiten dank der ganzen Ysalamiri) Yavin IV (Sith-Temple Ruinen) Kessel (Gewürzminen)
  3. --> keep it on one server (cross server grants you shorter queue times while amplifying bad behaviour - see wow) --> no OP's (endgame shouldn't only be about the items/bad behaviour/ ridicoulus difficulty level see wow) --> emphasise on Heroics also for low level ranges (so you get to meet more ppl through leveling and it's more varied) --> no teleport to dungeon (wow lost a lot of its flair due to that) I remember WoW servers before cross realm dungeons, battelgroup pvp etc.: small comunities ripe themselves off the bad blood that's quite an advantage of that.
  4. Hey there at Bioware! Quote from 1.2 patchnotes: Mercenary Tracer Missile and Fusion Missile's animations have been exchanged by popular demand from the community. Changing this on BH was a great idea imo. I'd like to suggest an animation change for Sith Assassins. Change Tumult with Jolt! The animation of Tumult is such great, it's a pitty we don't see it more often in (end)game contet e.g. warzones, H's,Flashpoints and operations (since there are much more Elite and Champion mobs than in normal content). As written in many of your class descriptons, the Assassin is a fast, deadly and acrobatic adversary. I feel like the essence of the class can be express much better by giving it a more (frequent) acrobtic playstyle. Also, for the Jedi Guardian you already have the exact animation of tumult working for a similar interruption skill. Would be very pleased to see this change soon! Great work on the Game so far! Keep up the good work! Greetings, Gurtogg
  5. A Question concerning high lvl Sith Inquisitors after completing the class story events
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