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tythorundilian

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Everything posted by tythorundilian

  1. Were you able to find the Galactic Seasons page? It took me a minute, but yes I did find it. I think that since it is a page that people will likely be referencing more often, perhaps it could be the default tab that opens as opposed to the daily login rewards? Were you able to locate your Galactic Seasons Priority Objectives in the Galactic Seasons screen? Yes, with quite a bit of work. I think that they should be separated from Conquest objectives. A big amount of hassle. Maybe just make a new mission log tab just for Galactic Seasons? In the Conquest screen there is a list of tentative Daily and Weekly Priority Objectives. These are all denoted as "PO: Name". What feedback do you have regarding the current list of objectives? I like the variety in terms of what gives you points. Offers a bit more incentive for rampages than we've recently had in Conquest so that's good. How do you feel about the cadence and points offered in GS? I think that each objective should be perfectly clear how many points each objective is worth at a glance. I think that a good idea would probably be something like a booster depending on how many objectives you do in a row perhaps? Doing enough of the objectives within a certain amount of time maybe should give a slight increase modifier as to how many points are gained from objectives (say for an hour?) I think it would keep people playing for longer periods of time as opposed to popping in every now and again. What other general feedback would you would like to tell us? Hopefully in the future, the objectives will list how many points each objective is worth? No way to determine the priority of activities I'd want to do without knowing what I'd be getting out of it. Also the levels in the Seasons window need to have some form of graphic to attract attention to your progress in the galactic season instead of just a number out of a total. Also, as mentioned before, some form of encouragement/incentive to do more objectives at a time to reward those who want to do big pushes?
  2. Given that a lot of changes are coming in 6.0, I'm not sure how much of a priority this is to the development team, but I think we should talk about the difficulty of content while leveling a toon. Personally I think that the buffs to companions from 4.0 along with level sync-ing really puts a damper on the gameplay experience. I understand that part of this is that Bioware wishes to cater to the more casual playerbase, but I think that we should at least have the option to need to be competent at playing the game to clear content like storyline bosses. Fights that were once epic to complete like the Emperor at the end of the JK storyline is so laughable it's ridiculous. I just think that we should be able to enjoy the gameplay aspect of the storylines, especially since some people will probably level new toons with the 6.0 drop with some people coming back to the game. Perhaps some mechanic could be implemented to bring the difficulty back in line with the earlier versions of the game?
  3. This grind for Renown borders on asinine. Way too long before each crate. This REALLY desperately needs a nerf yesterday.
  4. Hey Eric! First of all, thank you for all the time you invest in an awesome community! I just had a quick question. I read earlier in the forums that mods sold for commendations will now be sold for credits. My question is: Will this also affect the gear we get from the commendation vendors at the Alliance Base and on the Fleet for 208, 216, 220 gear and such? Also, do you plan on removing commendations as a currency type in favor of credits in other areas regarding gear? I'd really appreciate if you could get back to me on these questions. Thanks!
  5. You can still do the seeker droid and macrobinocular missions after KOTFE. It's only the main stories along with SoR and Ziost that you can't do after you start. Not sure about Oricon, but you can definitely do RotHC afterwards along with Illum. Hope that helps! Edit: Oh yeah. You still have HK and Treek.
  6. Just to get my point across. I love SWTOR. It was my first actual MMO - I never really got into WOW - so I didn't get the whole WOW In Space feeling that some others had. I couldn't help but feel like a kid watching Star Wars for the first time, each time I opened the game. Sure, some class stories do it better than others *cough* consular storyline - funny cause it was my first one But for the most part, the story is absolutely fabulous, the voice-acting is superb (love Darin De Paul as Valkorion), and the combat....works. I absolutely loved the original class stories. Companions were fun to get to know. There was no Cartel Market to feel like I was playing an EA game Unlike some, I thought that SoR was a cool storyline, although I do agree that some more variety would have been appreciated. While I love group content, I was excited for the story-driven content announced for KOTFE. The whole "choose your destiny" angle really gets to me, what can I say. I just wish that we had some class-specific storytelling instead of slapping down a jedi knight story that I have to play through again and again with my other 10 or so toons. These are only my opinions though, and don't get me wrong, I'll definitely be subscribing for KOTET's release to see what they have in store
  7. First off, let me say that this post will be filled with spoilers, for obvious reasons: Having played through Chapter 15 so far and a few days away from the Final Release, I feel I can provide my opinion to the overall story of the Knights of the Fallen Empire expansion. The beginning starts out semi-promising, with your Character conferencing with Darth Marr as you search together for the Emperor following the events on Ziost. The capture and interrogation with Valkorion was okay, but I feel that your decision on whether or not to join him should have had a larger impact on the story - maybe resulting in you becoming the just like Valkorion, your sworn enemy. This was a cool story tool that we got to see for a second in the JK story on the Emperor's battle station. Seeing how your companions react to your ultimate betrayal would have given those characters more depth. Even after the first few chapters, the story already begins to take a dull turn. "Recruiting allies" in the Lady of Shadows and the Scions was EXTREMELY boring. The story could have been much more streamlined. I don't think it was necessary to lose all your companions for the first nine chapters. In my opinion, they should have been there with Lana depending on if you had a good standing with them with Influence - this would have been an interesting and unexpected mechanic they could have added. Senya and Koth, despite their backstories and conflicts, are extremely flat characters that fall on their stupid faces right as we enter Asylum. It's hard to feel a connection with them after you're just pushed into each other by BW. Each chapter in the storyline should have built not only the overarching story, but also your relationship to all of your followers. Instead, all we got were some corridor filled mobs immune to stealth and knockbacks without any reason for strategy. The gameplay actually drags down the main storyline numerous times. Right when you feel there's a hint of action, more Skytroopers spawn in. The main plot is an interesting idea, with a new faction we didn't even know existed. However, one of KOTFE's biggest mistakes was the Alliance. I know, I know. "Isn't that the whole point of the later chapters?" However, all the Alliance does is make you feel important until you realize that there are a bunch of Outlanders running around with the exact same story as you, some of them being the enemy. In its effort to make your character a key player by surrounding them with powerful allies, I feel like some lowly Jedi who just answers questions but doesn't make any important decisions. Conversations have very little impact on the story and do nothing to enhance your own character's well.....character. I don't feel like my character has learned much of anything throughout their experiences. In the original class storylines, every class story was filled with intrigue, deception, character growth, and satisfying combat. Now, we have to wait for more chapters to get a chance at any ONE of these - except for combat of course . Bioware needs to go back to their original formula with the specific class stories, where it matters what class you are, instead of only knowing when you are being referred to when somebody says "Master Jedi", "my Lord", "Captain", or "Major". Let me know how YOU want the story to change from KOTFE into KOTET, the upcoming expansion. P.S. Thanks for listening to me rage a little at what could have been Edit: Thanks for the feedback guys. Fixed the paragraphs. Looking back, I wouldn't have even wanted to read that
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