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Citallawl

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    Scotland
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    Spending time with the GF and on this x3
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    Student
  1. Nearly fell down from my chair reading the below quote Originally Posted by James Ohlen For the most part, players and critics have praised the game, Ohlen shares, and BioWare is seeing an "exceptionally high" desire among its playerbase for continued subscriptions. But was BioWare prepared for the backlash as well? Ohlen says it was: "We knew that there was going to be people who wanted us to fail. But that's just the nature of the game. If you're going to build a huge game and try to go out to a lot of people, you're going to have people who just react poorly." He does push back hard against claims that SWTOR failed on the innovation front, stating, "We wanted to take the lessons that have been developed in that genre over years and years and years and basically refine them, much like other companies do with other genres. So, I don't know, it's just the way it is, but I don't see us as not being innovative. We're actually a lot more innovative within the MMO space than comparable games in other spaces like the first-person genre, the action genre -- games like that." In response to the now closed topic on SWTOR Sir no pun intended, still even if I can understand defending your (Everyone @BioWare/EA/LA) work you have either to be in denial, delusional or... I don't know. First most players did not want you/TOR to fail but to succeed because, let's be honest we all want a FUN MMO. Then you should not even mention some wants you to fail, not only nobody cares about them but it makes you like the fool here. You reacted poorly. Now about innovation may I lecture you about some of the things that are missing in TOR: Swimming Third party addons Minigames like card games or slot gamers Dual spec Day/night cycles Non humanoid based playable races Planetary housing Housing furnishing Animal based pet classes Resources for crafting that do have quality Complex crafting system Guild leveling system Animal mounts Flying mounts PvP Arenas Collision detection between characters Macros Barber / Image Designer Appearance tabs Fishing Guild "Tabard" Multiplayer mounts Gear Dyes Shared storage bank slots In game voice chat LFG tool Guild bank Incentives for socialization Character extended body customization 3 Factions RvR Wolrd PvP RPG tools Underwater content 3d exploration The only things to notice, and I'm not saying these features are bad, are: speaking pets and totally V.O. story. About "pet" classes, the not so good thing is in TOR you can't really choose how to play. In single player you are mostly required to play with a companion (pet classe are somehow mandatory unless you want to play in hard difficulty mode) In multiplayer you can't play a pet class in a full group or you have to replace a player with a companion. On character customization, we can't really call innovation the following: a choice of combinations of 4 eyebrows, 4 jewelry, 4 cybernetic attachements and 4 body choices. SWG, AOC, AION, RIFT have more and better choices than TOR. And in SWG, LotRo I can change my character aspect in game after character creation. About gear itemization, it has been proved the mod system does not do the trick and even a simpler appearance tab offers more customization, promotes more trading and prevents more players either from looking alike or being dressed as clowns. BTW other MMO do have gear dyes and the to come GW2 will have a choice of 3 dyeable zones on each equipment with a choice among palette color of 400 nuances. Also in games like, LotRo I can hide my character's shoulder pads, boots, gloves, cloak. Apart glowing sticks and nice sounds I fail to see how TOR is innovative on combat. It's more or less the same stuff that has been done for eons. Also it's the exact same trinity system with boss kiting, playerS against a boss. Let's speak about PvP: where are the massive battles? Where is the open PvP? The game was designed in a such way that it prevents PvP on too many planets and too often, apart in battlegrounds one has to be lucky to find an opponent player. Seems to me the innovation here was to remove PvP from the world and shrink it to the instances. TOR crafting system, isn't bad but at this point it's more a money sink than else and just slightly better than Rift, not even as good as LoRo, EQII, Vanguard and light years behind from Pre-CU SWG. How about TOR world? It feels dead. NPC and many mobs are just standing still. We can't interact with them. There's no critters. No day/night cycles with scripted NPC and mobs acting depending on the time of the day. About the UI, the innovation here was to deliver the least convenient UI, AAA MMO wide. Even AoC had a more customizable UI at lauch and that's saying something. We can't even move my frames around nor scale my UI! This is a PC game not a freaking console game. About story, ok the story ain't that bad in general but but too often the dialogs are pretty generic and well the choices don't have any impact at all on the game. Loading screens... of death. AoC was flamed to death for having them and we have at least twice more in TOR. Do you call that innovation? Please don't mention the space shooter because not only it's more on rails than all others around but even your scripted music isn't as good as what was achieved with the dynamic iMuse system in X-Wing in... 1993! Finally let's talk polishing. At best TOR is uneven in terms of polishing: "Let's see: lacklustre UI, AA not working, High textures not available in world, many players with regular disconnection errors 9000, Black screen crashing, horrid FPS issues, Taris memory leak @launch, players that can't complete patching the game, many V.O. camera angles off, some quests story lines broken, group and guild chat that was broken, totally flawed PvP design on Illum, poor LFG system, not even dual specs" A polished MMO? Bend towards Turbine/LotRO and more lately Trion Worlds/Rift. These are polished MMO with a budget at best half TOR (supposedly I agree) $100-120ish millions bill. /rant off P.S.: let's just hope it was only a miss step soon to be forgotten. Long live to a FUN TOR!
  2. The customization in this game is pretty..Well..Really bad considering now up to date it is and the price. No colour bars..Height bars..And c'mon! This game consists of you listening to your characters voice in every mission. Why can't we change the voice tone or change the voice all together? More options would be nice to make your character feel more unique.
  3. Thus, making it a single player experience with monthly fee's
  4. The zooming in the game could do with some work, with each scroll you go too far. Making it hard to zoom closely to your character to examine. Also no zoom option in the gear window.
  5. No it doesn't, the weather is phased, it will only happen at one specific spot.
  6. Wow. They really care about immersion. This game isn't nearly worth the amount it costs. http://www.youtube.com/watch?v=RUdZn5v5sEU&feature=g-all-a&list=PL87DDE8685B4F7C1A&context=G26b59a7FAAAAAAAAAAA
  7. The space battles on SWTOR are pathetic for a game at this price. You can find better space battles on flash games and freeware games.
  8. Nah, I have a life and enough pride to not admit something like this on a public board.
  9. It makes the game feel like so much of a path..And every single person I've came across in Chat ( a lot) have agreed that the game would be better without it. Is there a chance of BW ever removing or toning it down?
  10. The little things can be more important and fun than the big things.. Wish they'd give us the little things instead of concentrating on things like voice acting >>
  11. Sorry.. I know that its being asked over and over again..Its just..Things like that make a game feel so much better in a sense.. Sorry to mention WoW, But I have so many memories of Roleplaying in a random location on WoW when suddenly it would darken and just downpour..It gives the game such a better feeling .
  12. I'm being told that I should disband my sage due to it not being fun and one of the worst healers..Is this true?
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