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Skettitangles

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Posts posted by Skettitangles

  1. Anything above 326 gets bolstered down. Having gear higher than 326 does still grant a small stat benefit but augments and crystals are currently ignored no matter what so they make no difference regardless of the item level of the gear you’re augmenting. You can test your stats in a Rishi Stronghold which applies the PvP bolster
  2. Request Denied on account of it being an L2P Issue.

     

    Just keep bumping the post like the amateur you are and L2Forum kid 🤣

     

    Looking forward to your response to my in game mail 🫵

  3. I played what. 3 days of last season and yes it was a bad idea to queue sorc. :cool:

    But if you think I wouldn't melt someone who can't deal with a resolve bar........

    I at least get the basics. Like "game is fine".

     

    Happy to be ‘melted’ anytime so you can teach me how to ‘basic’ just say when you’re good to go

  4. At least I can live through a CC :rak_03:

     

    Only 7 wins for a 918 rating last season says otherwise PVPsage… even my last rating wasn’t that bad. You’re so slow you don’t even see how bad you’ve been played keeping the views up on this thread. You couldn’t live through a wet paper bag LMAO

  5. Actually, I think you mistake what the purpose of our conversation was. We weren't arguing, the OP suggests activating the resolve bar fully after 1 hard stun and making it last 15s - and I feel pretty confident that's never going to happen.... and I'm trying to explain to you why. Not that there's much to explain.... anyone that plays SW:TOR PVP properly knows that DPS isn't the answer to everything. Ranked is evidence of that, where Tank and Healer games can last forever regardless of even, the calibre of the player. Its in these scenarios you begin to see why stuns are a necessity and how its actually, pretty evenly balanced. Changing resolve even slightly, even going down 1 cc to whitebar / adjusting roots to grant extra resolve - it would massively destroy the game for more players than it helps.

     

     

    Yes it is. In my experience its basically what most arguments result in when they're one sided and the other person doesn't seem to grasp the point.

     

     

     

    Secondly, you've just demonstrated that you're bad at maths and you've never looked at the combat proficiencies screen. What's actually been demonstrated is that since the last update there has been a NET REDUCTION in the number of stuns. And we have also discussed how ability layouts make these ccs less accessible, which, newsflash, is working exactly as the devs intended it to work so they know all about that and you countermanding the point probably isn't doing much for you.

     

     

    This feedback is nonsense. As I give it more thought I'm willing to wager you're both playing regs and of course you're going to get spammed with debuffs its 8v8s. Although you are right, they do have a right to put it forward and I also, have a right to say its a load of nonsense and try and explain why.

     

     

    Im not sure what this quote says but Fury Mara is FoTM, and one of the better specs in the game at the moment. But.... any pvper knows the top of the current meta is as always, operatives, because they just don't die. Its been that way since forever.:cool:

     

    You could have just admitted you have no idea what you’re talking about but instead you removed all doubt with this mildly amusing garbage

  6. I feel like you just want to argue. Stuns are clearly less prevalent, the two classes you happened to mention that take stuns - they're the two classes you NEED stuns on for them to work, otherwise its pointless.

    Two glass cannons kept abilities that would have broken them otherwise, yes.

     

    And how does Fury Maras throwing a grenade matter? Im not sure you're doing the maths.

    Fury Maras still negative two stuns, aoe cc and hardstun.

    They always had the grenade ability its not like the class "hasn't" been nerfed because the softest stun in the game is available on GTN.

     

    Im not sure what game you're playing to think resolve needs work but you're playing it badly.

     

    So let’s just recap at this point. The original post suggested reworking how resolve works to improve the baseline pvp experience for all players and the “arguments” against so far have been 1. It’s fine you’re playing badly, 2. Stuns were nerfed 3. BioWare have never changed resolve so they’ll never take on this suggestion 4. Because Fury Marauder.

     

    Firstly, slander is not a winning argument. We can move right on past that. Secondly we have demonstrated that stuns were not nerfed and cc abilities are just as accessible and prevalent in the game. Thirdly, the resolve system has had several tweaks over years, I suggest you check the patch notes, so there is every reason to want to push this feedback into the Devs line of sight, and lastly why do you think Fury Mara is top of the current meta? How long are you going to keep pretending that the fact that the spec has the best offensive rotational cc immunity mechanism in the game is one of the prime reasons for its current status?

  7. Not specs. Not mezzes. And not difficult choices.

     

    4 out of the 8 classes completely lost their hardstuns because otherwise they wouldn't have crucial defensive abilities.

     

    And of course it effects the meta. Most of these classes are the meta. Powertech, operative, and marauder are some of the best and most often used classes.

     

    And if you want to talk about mezzes.... 7/8 classes completely lost their mezz, or have to choose to take it. Jugg, sin, operative, sorc, mara (completely lost their mezz), sniper (completely lost their mezz), pt never had mezz to begin.

     

     

     

    Your original post doesn't really matter much. Resolve isn't going to get changed. BioWare hasn't changed it in the last 10 years, why would they change it now?

     

    But if you can't see the CC has been weakened and less prevalent... then idk what to tell you buddy. Facts are facts. You can chose to ignore them.

     

    The fact you think the original post is mine proves you don’t read. Pts have carbonise and Ops all take debilitate and fury maras throw grenades and are getting a nerf in 7.1 for balance. Not sure what game you’re playing

  8. None of the answers above speak to the original post nor do they prove that cc has overall become weaker or less prevalent in the game since 7.0. A couple of specs losing a mezz or having a difficult choice on skill tier on their tree doesn't affect the overall meta which is still heavy on ccs in most pvp scenarios. We haven't even mentioned grenades or the difference between 4s and 8s and yet most of the responses here have been "stuns were nerfed l2p already" which is clearly not the issue of the discussion. L2read maybe and respond with intelligent points? just a thought...
  9. operative, marauder, snipers, deception (didn't lose its cc, just got a weaker version), and powertechs...............

     

    all either completely lost their hardstun or can't choose it over other things that are more important

     

    LAMO... other than the choice aspect, which stuns are weaker than their previous version and which specs have a build choice that completely locks them off from taking their respective hard stun for pvp? asking for a freind

  10. The resolve bar is fine. Its a case of 2/3 ccs and you get a 15 second immunity. Most classes also have root and stun evasion somewhere in their ability options.... stuns themselves have been nerfed to be less prevalent in warzones so you're mostly dealing with roots which also.... fill the resolve bar almost the same way. Force slow has the tiniest effect duration and doesn't last long enough or exist on enough classes to merit it being debuffed.

     

    So you want to go down to what, 2ccs to whitebar? 1cc to whitebar?

    To having Force Slow = a hardstun when the other player gets so little from it?

     

    Gotta agree with Zuh here, guys trolling.

     

    Cool story... which stuns were nerfed?

  11. Just wanna give this post a bump as I feel the Shards of Mortis is a bad option for Carnage in 7.1 and would much rather see a tactical introduced for Carnage that significantly buffs Ravage to be a reliable component of the Carnage Marauder burst window as it is rage-free and if it hit harder, would do a hell of a lot to balance the spec's sustain and burst window damage output without screwing it over for Rage management
  12. I agree the Resolve Bar needs some tweaking. Basically build faster and possibly last longer. The excessive stuns, roots, slows, and grenades popping off right now do impact the gameplay of everyone in a negative way. If Resolve worked in a reliable way it would benefit everyone equally and impact people's choices away from the default cc priority. Sure everyone will still probably take their strongest cc skill choice, it just won't be as high of a priority if it isn't as powerful a choice as it is now.
  13. With the 7.0 change to combat styles and gear upgrade systems there is potential to have class story quests introduced in a later patch that could send the players in search of Legendary Weapons and Crystal upgrades. The Crystal quest could be a generic kind of thing starting on Ilum that ultimately gives us access to resources and tech that empowers our existing crystals. The Legendary Weapons quests could send the player on quite a long journey to obtain a powerful (and upgrade-able) weapon that is tied to the lore of the character's chosen story. It could have an empowerment effect similar to the amplifiers currently in game. The amplifier could be preset to the weapon and just require a bit of farming of materials from weapons drop deconstructions to power up to a maximum level of effect, rather than an rng fest.
  14. Overall the choices for Fury aren't too bad, except for the level 20 and 60 rows.

     

    Level 20: Snaring Slash should buff your movement speed as well as slow the target for the duration, Overwhelm should slightly buff the damage of Ravage in addition to the root, and Predation needs to be off Fury and on a 30 second cooldown as it is on the live servers otherwise it is rotation breaking costing 30 stacks and it should also buff your movement speed by more than 50% in addition to purging any hindering debuffs.

     

    Level 60: Cloak of Annihilation is essentially useless as nobody rotationally uses Assault and you have removed Crippling Slash (could be fixed to include other abilities and buffed with combined effects from Cloaks of Rage and Carnage), Sweeping Slash (if you insist on keeping it in the game) should additionally grant a passive that immobilizes the primary target of Dual Saber Throw for 3 seconds giving the Marauder the option of a ranged CC.

     

    I'm assuming the absence of Unnatural Might is unintended.

     

    Force Cammo could use some of the effects from the live utility buffs like the self cleanse and duration extension.

     

    Disruption should be a baseline 10 sec CD and be extended to a 10 or 20 meter range force ability rather than a physical kick to give the class more group utility

  15. first of all: The new skill tree does not really give the marauder it's essential identity and how the marauder is meant to be played. Many important things are there but there are also real issues since you decided to remove so much flexibility by getting rid of 24 skill points and the old passive tree:

     

    - self cleanse: The marauder has to be able to cleanse himself from debuffs like it has been for all the time. For example jugg still has self cleanse with endure pain. Why the marauder doesn't? It's just so random what you designed atm. My suggestion would be to add a self cleanse to the ability force camouflage itself or implement it to my example below.

     

    - cloak of pain: I'm glad that you didn't miss cloak of annihilation, but as important as that is cloak of rage. Cloak of rage gives a marauder so much more fun when it comes to raiding and an ability to really dig into intense burst sequences by gaining rage and reducing damage at the same time. This skill point is so essential for the feeling of a marauder. And my suggestion here is also to add cloak of rage to cloak of pain by default or combine it with cloak of annihilation at the level 60 decision.

     

    - predation: Another ability that is so iconic for the marauder. But you implemented the base predation which no one ever uses. You literally lose predation although we already lose so many other important abilities because no one uses it with wasting fury stacks. And it is just really bad class design to trade damage with using berserk against movement with using predation by consuming 30 fury stacks. Also the base predation is such a slow movement buff with 50% that you almost don't even recognize any difference. So: Buff the predation to its current state on live server with relentless for a 30s cooldown and unbound for 80% movement speed and root break by default. Or maybe even 100% movement speed if you want to do us at least one favour and want to progress current states of abilities and not just punish every ability to a nerfed version for 7.0.

     

    - general movement speed: Almost every melee dps can increase their general movement speed by 15%. This is also missing from the phantom skill point.

     

    - quality of life: Now is the perfect time to give a marauder what a powertech has had for years with his energy burst. Let us be able to stack up with fury stacks with the ability channel hatred for proper pre-stacking berserk before we enter a fight. Someone told me it is implemented on sentinel but i just tested it on marauder and it doesn't work atm.

     

    Another important issue: The marauder is losing so much useful skills compared to all the other classes. My suggestion for the level 70 decision: Don't let us lose always 2 of 3 essential defensives and make it a bit more convenient and interesting. Instead of letting us decide between force camouflage, mad dash, undying rage as an ability completely, give us a decision for specific uses of those for specific fights.

    for example you can let us decide between force camouflage with self cleanse, predation with 10% defense chance (and remove the 10% defense chance from base predation to compensate a much more useful base predation with 80% speed buff 30s cooldown by default) and a mad dash with 100% defense chance (and remove that 100% defense chance also from base mad dash) to at least let us use force camouflage for damage reduction or self cleanse, mad dash for mobility or defense chance and a 80% speed buffed 30s cooldown predation (which is the current one on live server with skill points) with or without 10% defense chance. This would be actual good class design and real individuality that your community manager praised so high on twitch for 7.0. You see people being unhappy with the new marauder design not just on this thread but also in the entire community (and more important: Unhappy in almost the exact same way). It seems like you forgot that most of marauders damage and defense abilities have 2-3 uses in different situation compared to other classes and please design it smart instead of just ripping all those abilities and essential passives completely away.

    I took the effort and time again to tell you what you were asking for. Now you have a really detailed list of which problems still exist and even suggestions which are also examples for better class design. All in all if these issues get fixed, marauder mains could be ok with getting into 7.0. Now it‘s your turn.

    I would like to thank you for asking us. But in the future i would like it much more to thank you for listening to us who play this class for years and years on every difficulty in every raid.

     

    100% agree!

  16. Predation needs to be on a 30sec cooldown and off the Fury system. Force Camo should be a baseline class ability with utilities for self-cleanse and duration/speed buff baked in. Obsfucate with Ruthless Aggressor/extended range utilities can replace it as a meaningful DCD choice. A single target hard stun on a 1min CD needs to be baseline if Force Choke is being taken away and every other class is keeping access to all their current CC. Without these the class won't feel iconic or fun to play, especially in PvP. A general lowering of DCD times or some buffed to include some self healing wouldn't be unappreciated too. Don't nerf this class like you did in 3.0 and take 2 xpacs to bring it back to life.
  17. Personally I'd like to see the Fury building element of Brooding whilst using Channel Hatred made baseline for all specs. The remaining cooldown reduction for Intimidating Roar could then be merged with Strangulate to create a new Heroic Tier Utility with the cooldown reductions for Force Choke and Intimidating Roar combined and a self heal based on the damage caused by Force Choke (Insert awesome animation for the channeled self heal).

     

    In place of Strangulate in the Masterful Tier a cooldown reduction for Saber Ward and/or Undying Rage or some interesting kind of modifier to either defensive cooldown would be nice.

     

    With or without these changes in 6.0 I'm very much enjoying playing my mara in all specs. They all seem pretty well balanced and functional to me for both PvE and PvP despite lagging behind the defensive cooldown power of Mercs and Juggs by a fairly big margin.

     

    GG Bioware, I'm enjoying the game again

  18. Great post!

     

    Nailed it perfectly!!

     

    I've already left game and uninstalled and am just waiting for my remaining days to expire. I know of scores of players doing the same right now. Sadly, I don't think they guys at SWToR, BW, or EA are gonna listen or do anything about these issues. Feels like the writing is on the wall and they've already gone into "bleed it dry" shutdown mode which is why I refuse to give them another cent of my money. Just like the many server ghost towns that remain in this game right now, I suspect their offices have tumbleweeds rolling through them (even outside of holiday time) and someone left their smartphone behind, plugged in to run things on auto pilot

     

    I'll miss playing this game with you Babydoll

     

    Love

    Sketti

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