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Skettitangles

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Everything posted by Skettitangles

  1. You skank tanked very well, thanks for the duels. Resolve still could do with an update in 8v8 pvp 😉 Choose Life
  2. Anything above 326 gets bolstered down. Having gear higher than 326 does still grant a small stat benefit but augments and crystals are currently ignored no matter what so they make no difference regardless of the item level of the gear you’re augmenting. You can test your stats in a Rishi Stronghold which applies the PvP bolster
  3. They still don’t make a difference to your stats in bolster so you can currently do without them
  4. Just keep bumping the post like the amateur you are and L2Forum kid 🤣 Looking forward to your response to my in game mail 🫵
  5. Will do, in the meantime, happy to get this thread back on point if that’s ok with you 😉
  6. Happy to be ‘melted’ anytime so you can teach me how to ‘basic’ just say when you’re good to go
  7. Only 7 wins for a 918 rating last season says otherwise PVPsage… even my last rating wasn’t that bad. You’re so slow you don’t even see how bad you’ve been played keeping the views up on this thread. You couldn’t live through a wet paper bag LMAO
  8. You could have just admitted you have no idea what you’re talking about but instead you removed all doubt with this mildly amusing garbage
  9. So let’s just recap at this point. The original post suggested reworking how resolve works to improve the baseline pvp experience for all players and the “arguments” against so far have been 1. It’s fine you’re playing badly, 2. Stuns were nerfed 3. BioWare have never changed resolve so they’ll never take on this suggestion 4. Because Fury Marauder. Firstly, slander is not a winning argument. We can move right on past that. Secondly we have demonstrated that stuns were not nerfed and cc abilities are just as accessible and prevalent in the game. Thirdly, the resolve system has had several tweaks over years, I suggest you check the patch notes, so there is every reason to want to push this feedback into the Devs line of sight, and lastly why do you think Fury Mara is top of the current meta? How long are you going to keep pretending that the fact that the spec has the best offensive rotational cc immunity mechanism in the game is one of the prime reasons for its current status?
  10. The fact you think the original post is mine proves you don’t read. Pts have carbonise and Ops all take debilitate and fury maras throw grenades and are getting a nerf in 7.1 for balance. Not sure what game you’re playing
  11. None of the answers above speak to the original post nor do they prove that cc has overall become weaker or less prevalent in the game since 7.0. A couple of specs losing a mezz or having a difficult choice on skill tier on their tree doesn't affect the overall meta which is still heavy on ccs in most pvp scenarios. We haven't even mentioned grenades or the difference between 4s and 8s and yet most of the responses here have been "stuns were nerfed l2p already" which is clearly not the issue of the discussion. L2read maybe and respond with intelligent points? just a thought...
  12. LAMO... other than the choice aspect, which stuns are weaker than their previous version and which specs have a build choice that completely locks them off from taking their respective hard stun for pvp? asking for a freind
  13. Cool story... which stuns were nerfed?
  14. Just wanna give this post a bump as I feel the Shards of Mortis is a bad option for Carnage in 7.1 and would much rather see a tactical introduced for Carnage that significantly buffs Ravage to be a reliable component of the Carnage Marauder burst window as it is rage-free and if it hit harder, would do a hell of a lot to balance the spec's sustain and burst window damage output without screwing it over for Rage management
  15. I agree the Resolve Bar needs some tweaking. Basically build faster and possibly last longer. The excessive stuns, roots, slows, and grenades popping off right now do impact the gameplay of everyone in a negative way. If Resolve worked in a reliable way it would benefit everyone equally and impact people's choices away from the default cc priority. Sure everyone will still probably take their strongest cc skill choice, it just won't be as high of a priority if it isn't as powerful a choice as it is now.
  16. With the 7.0 change to combat styles and gear upgrade systems there is potential to have class story quests introduced in a later patch that could send the players in search of Legendary Weapons and Crystal upgrades. The Crystal quest could be a generic kind of thing starting on Ilum that ultimately gives us access to resources and tech that empowers our existing crystals. The Legendary Weapons quests could send the player on quite a long journey to obtain a powerful (and upgrade-able) weapon that is tied to the lore of the character's chosen story. It could have an empowerment effect similar to the amplifiers currently in game. The amplifier could be preset to the weapon and just require a bit of farming of materials from weapons drop deconstructions to power up to a maximum level of effect, rather than an rng fest.
  17. Overall the choices for Fury aren't too bad, except for the level 20 and 60 rows. Level 20: Snaring Slash should buff your movement speed as well as slow the target for the duration, Overwhelm should slightly buff the damage of Ravage in addition to the root, and Predation needs to be off Fury and on a 30 second cooldown as it is on the live servers otherwise it is rotation breaking costing 30 stacks and it should also buff your movement speed by more than 50% in addition to purging any hindering debuffs. Level 60: Cloak of Annihilation is essentially useless as nobody rotationally uses Assault and you have removed Crippling Slash (could be fixed to include other abilities and buffed with combined effects from Cloaks of Rage and Carnage), Sweeping Slash (if you insist on keeping it in the game) should additionally grant a passive that immobilizes the primary target of Dual Saber Throw for 3 seconds giving the Marauder the option of a ranged CC. I'm assuming the absence of Unnatural Might is unintended. Force Cammo could use some of the effects from the live utility buffs like the self cleanse and duration extension. Disruption should be a baseline 10 sec CD and be extended to a 10 or 20 meter range force ability rather than a physical kick to give the class more group utility
  18. Is the intention for the A, B, C builds as they are on the PTS to be the default choices we have or do we get to pick any one of the three choices per level available when 7.0 goes live? Can we mix and match and create our own builds or are we limited to the pre-determined set of abilities confined to the A, B, & C builds?
  19. Predation needs to be on a 30sec cooldown and off the Fury system. Force Camo should be a baseline class ability with utilities for self-cleanse and duration/speed buff baked in. Obsfucate with Ruthless Aggressor/extended range utilities can replace it as a meaningful DCD choice. A single target hard stun on a 1min CD needs to be baseline if Force Choke is being taken away and every other class is keeping access to all their current CC. Without these the class won't feel iconic or fun to play, especially in PvP. A general lowering of DCD times or some buffed to include some self healing wouldn't be unappreciated too. Don't nerf this class like you did in 3.0 and take 2 xpacs to bring it back to life.
  20. Personally I'd like to see the Fury building element of Brooding whilst using Channel Hatred made baseline for all specs. The remaining cooldown reduction for Intimidating Roar could then be merged with Strangulate to create a new Heroic Tier Utility with the cooldown reductions for Force Choke and Intimidating Roar combined and a self heal based on the damage caused by Force Choke (Insert awesome animation for the channeled self heal). In place of Strangulate in the Masterful Tier a cooldown reduction for Saber Ward and/or Undying Rage or some interesting kind of modifier to either defensive cooldown would be nice. With or without these changes in 6.0 I'm very much enjoying playing my mara in all specs. They all seem pretty well balanced and functional to me for both PvE and PvP despite lagging behind the defensive cooldown power of Mercs and Juggs by a fairly big margin. GG Bioware, I'm enjoying the game again
  21. Great post! Nailed it perfectly!! I've already left game and uninstalled and am just waiting for my remaining days to expire. I know of scores of players doing the same right now. Sadly, I don't think they guys at SWToR, BW, or EA are gonna listen or do anything about these issues. Feels like the writing is on the wall and they've already gone into "bleed it dry" shutdown mode which is why I refuse to give them another cent of my money. Just like the many server ghost towns that remain in this game right now, I suspect their offices have tumbleweeds rolling through them (even outside of holiday time) and someone left their smartphone behind, plugged in to run things on auto pilot I'll miss playing this game with you Babydoll Love Sketti
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