If I am reading these PTR patch notes correctly...does this mean that wrath will no longer work for chain lightning?
Sorcerer
Due to changes in Sorcerer skill trees, Sorcerers have had their skill points refunded.
Corrected an issue with Static Barrier that prevented its visual effects from refreshing when its effects were reapplied.
Extrication now modifies threat by the correct amount.
Corruption
Force Bending no longer unintentionally allows its buff to be applied to more than one healing ability. Its effects have been slightly redesigned. It now increases the critical chance of Dark Heal by 60% and reduces the Force cost of Dark Infusion by 30%.
Conspiring Force now refreshes properly when Affliction is refreshed.
Fadeout now requires Efficacious Currents instead of Dark Resilience.
Force Surge no longer removes the health cost from Consumption.
Revivification's tooltip now correctly states that the ability affects a maximum of 8 targets. The ability's functionality hasn't changed.
A display issue that caused the first and second tick of Revivification to appear on top of each other has been corrected.
Lightning
Electric Induction now correctly affects Affliction.
Madness (Sorcerer)
Disintegration now increases the critical chance of Force Lightning and Lightning Strike by 3% per point.
Calcify now increases the damage dealt by Shock, Force Lightning, and Affliction by 2% per point.
Wrath now affects Lightning Strike and Crushing Darkness only. Crushing Darkness's periodic damage now benefits from the 20% damage bonus when it is used to consume the "Wrath" buff.
Force in Balance no longer heals the caster if no targets are hit.
I don't even know how the hybrid build of 0/13/28 is going to survive this if this is true.
I am pretty much a PVE player at the moment and this will destroy my play style completely. ICK!