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microbolt

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Everything posted by microbolt

  1. I fully endorse adding "Implied targeting." I have to admit I was very excited when they said target of target was coming and was seriously disappointed when I logged in for first time after patch. As a healer I have to say the changes they did was pretty much useless. I get by the with current targeting system just fine, but I think most healers will agree with me that it is largely frustrating. I have my "set target of target" hotkey set to Q for easy access. So on fights like say Bonethrasher, in Karagga's Palace, where he is constantly changing targets I have to constantly hit the hotkey multiple times in order to get on the next target hes about to hit in order to pre-heal him . This works fine until adds start coming out then its a PITA to get back on bonethrasher because DPS is on the adds now and I end up targeting the "target" of the adds which is annoying. To make our lives more sain I'd love to either see: Basic Macro's like /target Bonethrasher (so that we can use one hotkey to target bonethrasher then use my target of target to find out who he is hitting.) or you could have /target PlayerName hotkey'd for a makeshift MA. Allow us to target boss directly and since we can't heal the boss automatically heal his target instead of ourself (unless he is targeting me) aka indirect targeting. Please, please, please, please, please Bioware consider adding one of these two in.
  2. Hello First of all thanks for adding combat logs! Secondly it looks like Static Barrier is not putting all the information in the logs that it should be. It's not showing the amount absorbed when I cast it on other party members. It shows it on myself fine when I take damage but it won't show on others. Below you can see where I had static barrier on myself and it shows correctly the absorbed: [20:17:50.524] [@Akavol] [@Akavol] [static Barrier {808201175957504}] [ApplyEffect {836045448945477}: Static Barrier {808201175957504}] () [20:17:50.527] [@Akavol] [@Akavol] [static Barrier {808201175957504}] [ApplyEffect {836045448945477}: Deionized {808201175957777}] () [20:17:52.211] [@Akavol] [@Akavol] [static Barrier {808201175957504}] [RemoveEffect {836045448945478}: Static Barrier {808201175957504}] () [20:17:52.213] [bonethrasher {2624474125959168}] [@Akavol] [super Smash {2624577205174272}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (4901 kinetic {836045448940873} (3640 absorbed {836045448945511})) <4901> And here is where I casted Static Barrier on Kaseed and it never showed me what I actually absorbed: [19:47:09.928] [@Akavol] [@Kaseed] [static Barrier {808201175957504}] [ApplyEffect {836045448945477}: Static Barrier {808201175957504}] () [19:47:09.930] [@Akavol] [@Kaseed] [static Barrier {808201175957504}] [ApplyEffect {836045448945477}: Deionized {808201175957777}] () [19:47:14.025] [@Akavol] [@Kaseed] [static Barrier {808201175957504}] [RemoveEffect {836045448945478}: Static Barrier {808201175957504}] () Not having this in here kind of makes it less meaningful to do any kind of parsing on my heals as I really have no idea what my heals per second or per encounter is because its missing a large part of the heals. It'd be nice if they showed up like this: [20:17:50.524] [@Akavol] [@Akavol] [static Barrier {808201175957504}] [ApplyEffect {836045448945477}: Static Barrier {808201175957504}] () [20:17:50.527] [@Akavol] [@Akavol] [static Barrier {808201175957504}] [ApplyEffect {836045448945477}: Deionized {808201175957777}] () [20:17:52.211] [@Akavol] [@Akavol] [static Barrier {808201175957504}] [ApplyEffect {836045448945477}: Heal {836045448945500}] (3640) [20:17:52.211] [@Akavol] [@Akavol] [static Barrier {808201175957504}] [RemoveEffect {836045448945478}: Static Barrier {808201175957504}] () [20:17:52.213] [bonethrasher {2624474125959168}] [@Akavol] [super Smash {2624577205174272}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (4901 kinetic {836045448940873} (3640 absorbed {836045448945511})) <4901> [19:47:09.928] [@Akavol] [@Kaseed] [static Barrier {808201175957504}] [ApplyEffect {836045448945477}: Static Barrier {808201175957504}] () [19:47:09.930] [@Akavol] [@Kaseed] [static Barrier {808201175957504}] [ApplyEffect {836045448945477}: Deionized {808201175957777}] () [19:47:14.025] [@Akavol] [@Kaseed] [static Barrier {808201175957504}] [ApplyEffect {836045448945477}: Heal {836045448945500}] (3640) [19:47:14.025] [@Akavol] [@Kaseed] [static Barrier {808201175957504}] [RemoveEffect {836045448945478}: Static Barrier {808201175957504}] () Any chance we can get those added into log bioware? Pretty please!
  3. YAY!!!! Target of Target! That was the only feature I was really really missing. Almost quit the game because of not being in there. The current hotkey for target of target just wasn't cutting it. Making endgame modable too is nice, I can finally get rid of this hideous armor set for Sith Inquis! No more bird helmet!!! Now we just need add-ons and I'll be a happy camper! DPS Meters FTW!
  4. What about on the planet loading screens? SWTOR only uses one core (SWTOR is pegged out at 25% during load screen which is only 1 of the 4 cores in my machine) when its stuck at 30%ish on the loading screen. I'm assuming that its extracting out the resources for that zone. Is there anyway to have SWTOR extract all that out ahead of time (I don't mind the extra used disk space) Or make it multi-threaded? I always dread going to another planet because of the load time. Not a huge deal but it makes it where you almost have to be on Fleet if you want to PvP because the fleet loads MUCH quicker than any other planet.
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